ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
Reviving (possibility to save youre shot mates)

« Previous 10 events | 1 2 3 | Next 10 events »| All Messages
Question To keep a good overview of the opinions, please vote:
Answers
Good idea
27%  (4)  
Good idea, but needs changes
53%  (8)  
Bad, not worth the efford/dev./testing
7%  (1)  
Bad, not wanted/no interests
7%  (1)  
Bad, something else
7%  (1)  
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  21:20:01  9 December 2005
profilee-mailreply Message URLTo the Top
Flixz
(Novice)
 
On forum: 12/04/2005
Messages: 24
I agree.

Games are games and are ment to be fun

I use this basic concept when I get an idea for in a game:

1. How much realism does it add, and at how much cost of the gameplay and fun does it go.

2. How much fun do you have when using/exploiting the idea ingame, and how much would it irritate/anger you when it's used against you.

If it positivly passes those, then to me it's worth iscussing/posting
  17:29:28  9 December 2005
profilee-mailreply Message URLTo the Top
Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
im still thinking about the idea but if uoy fall high enough to be injured then you must have breaked some of the bones and it cant be healed in a preety long time and if youre shot then in real life you cant be healed only bandaged or someone could take away the bullet and the wound will heal in a week or two the process can be quicker if using medicine but i dont know any medicine or something which could heal any wound in 30 seconds so i would take the healing system away well but if you want to play doctors than go on use bleeding and bandaging system in the game
---END QUOTATION---



Sorry, but it's still the "game". So for that reason there must be something "unreal" and "gamy" or it wouldn't be playable and not talking about some fun.

If you want it so realistic then "like in real life" you have only 1 life, so.......
No saves (that means that if you are killed you must start the game from the beginning.)

One hit-you are dead (also chest/leg hit will disable you and because there are no doctors or hospital in nearest 30-50 km from the zone , you will bleed to deatho or die because of infection and so on....

there should be then things like tripping, some little pains(that sometimes have all of us), convulsions.......

and other stupid things that cannot be implemented in game, because then it would not be a game but only a boring bad piece of software that no one wants to play.
  11:34:44  9 December 2005
profilee-mailreply Message URLTo the Top
Flixz
(Novice)
 
On forum: 12/04/2005
Messages: 24
Indeed, when you fall from very high, it also does red damage, any fall or shockwave, or things like lighting or gravitational anomalies do red damage, but mostly yellow, bullets do mostly red damage, stabs from a knive do almost only red damage. I think it would be pretty cool like that.
  22:12:31  8 December 2005
profilee-mailreply Message URLTo the Top
Robertino_lt
(Novice)
 
On forum: 11/19/2005
Messages: 36
im still thinking about the idea but if uoy fall high enough to be injured then you must have breaked some of the bones and it cant be healed in a preety long time and if youre shot then in real life you cant be healed only bandaged or someone could take away the bullet and the wound will heal in a week or two the process can be quicker if using medicine but i dont know any medicine or something which could heal any wound in 30 seconds so i would take the healing system away well but if you want to play doctors than go on use bleeding and bandaging system in the game
  21:50:21  8 December 2005
profilee-mailreply Message URLTo the Top
wondervirus
Resident Filth
(Resident)

 

 
On forum: 03/30/2004
Messages: 337
Felix: now that sounds like a good idea.

All talk of helping teammates aside, it would be interesting to be able to
drag a disabled or injured AI stalker aside and give first aid, and so forth.

Can you say allies or connections in a different clan ?
  16:49:39  8 December 2005
profilee-mailreply Message URLTo the Top
Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116
pretty good idea with that healthbar. I like it. It's nearly flawless.
  13:35:54  8 December 2005
profilee-mailreply Message URLTo the Top
Flixz
(Novice)
 
On forum: 12/04/2005
 

Message edited by:
Flixz
12/08/2005 14:54:00
Messages: 24
yes thru but the prize is that you could save your mates. It's to the player to dicide if it takes the risk.

You are right about the reviving, dead is dead, about the dragging, it could indeed still be implemented to drag away baldy injured player, but it comes pretty much down to the same thing I think: the enemy first "disables" the player after which he can't move anymore.

some nice idea's, I think we all agree that healing shoudl take time and shouldn't be as easy as in Battlefield 2.

I also had this idea about the healthbar:

A full green healthbar mean 100% health, when you get shot, health is toke, but my idea was that you can have 2 types of damage:
1st: Just injury, what you can't heal, mainly toke when you're hit by bullets, indicated as red in the healthbar.
2nd: Damage that can be healed, you take for example when you face the shockwave of a grenade and splinters and debris fly into your face, or when you fall.

In the healthbar itself, you'd have the green still remaining health at the bottom, the yellow healable injury above it, and the red damage about that.

Kinda like this:
[link]http://www.fatal-silence.nl/images/health 1.jpg[/link]
full health

[link]http://www.fatal-silence.nl/images/health 2.jpg[/link]
after taking some fire.

[link]http://www.fatal-silence.nl/images/health 3.jpg[/link]
after taking some more fire.

[link]http://www.fatal-silence.nl/images/health 4.jpg[/link]
healed again.

[link]http://www.fatal-silence.nl/images/health 5.jpg[/link]
after falling and/or taking a shockwave of grenade

[link]http://www.fatal-silence.nl/images/health 6.jpg[/link]
healed again

[link]http://www.fatal-silence.nl/images/health 7.jpg[/link]
after taking heavy fire from sniper/shotgun or something, lying impaired on the ground, unable to do anything.

[link]http://www.fatal-silence.nl/images/health 8.jpg[/link]
bled to death, completely killed, 1 to deathcount.

This could also make a nice addition when reviving is really implemented: When you die because of any sory of damage, you fall down helplessly, unable to do anything, barely seeing bacuse of red-screen, but you still had some yellow damage in you're healthbar, so you can still be revived, but the yellow damages slowly becomes less and less as you're bleeding yo death, and when it's all red, screen fades to black and youre deathcount goed 1 Shooting the player after he's toke down, bleeding to death, will take away chokes of yellow damage. So when you shoot someone down, you kinda like keep pumping led into him to make sure he STAYS down

I think it would be pretty cool.

By the way, it there anything known about health/healing/med kits or medic items for in multiplayer? I have seen healthbars in most MP screenshots, but also a blue bar, it this you're stamina?
  21:43:22  7 December 2005
profilee-mailreply Message URLTo the Top
SoulThief
(Novice)
 
On forum: 12/07/2005
Messages: 11
Dragging could still be used off course it just appears how severe the damage is,


If your like 10 % it would be a damn hard thing to move,
So dragging could still be used,
Just remember that by doing this you render 2 person totally defenseless.
  20:45:45  7 December 2005
profilee-mailreply Message URLTo the Top
Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116
great idea.
I tried to imagine the scene, when one stalker id dragging the another one, and it looks fantastic.
But as SoulThief mentioned, when you are dead you are dead and nobody with any kit could do something about it.
The better way is mentioned healing. But then there is a question. When you are only injured you can still fight/move so the dragging gets away.
My idea is like this:
-You have some amount of health.
-You can survive a few hits (except headshot for e.g.-it will kill you instantly)
-If you catches too much bullets you will fall down, maybe able to shoot but not able to move,maybe your vision will be blurry and so on.....
-Then it is on your mates to drag you away and patch you up
-It should take more then 15 secs (better about 30)
-Now you can move but you have only limited health (for example only 50%)
-

And now it is not sure for me
- you must wait about 1 minute to gain the full health
OR
- After few secs your mates can heal you to full health

BUT THOSE ARE ONLY MY IDEAS, WHICH ARE NOT PERFECT
  13:07:18  7 December 2005
profilee-mailreply Message URLTo the Top
SoulThief
(Novice)
 
On forum: 12/07/2005
Messages: 11
It's an good idea,but i think an player should be healed not revived,

If your dead, your dead no reviving, as i've seen this game IS build upon realism, and reviving an dead player isn't really realistic but healing him well you've got MY vote for that.

The dragging part would be cool but could be hard to apply as you stated to avoid being shot while healing you could drag the player,
I think you would pose an larger target if you dragged him.

So just make it an team work thing 1 covers the medic and the medic heals the guy.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.