ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
Different ammo(make use of it)

« Previous 10 events | 1 2 3 4 5 6 7 8 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  18:31:09  9 December 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927

---QUOTATION---
Yes I was thinking about those expanding/hollow point bullets, but I didn't know how it's called in english.
Or to be more precise I was thinking about that sort of bullets which are filled with mercury or other liquid/material. When they hit the taget they "explode"-=- they are ragged to multiple smaller parts "shards"-=- and those parts then cull/damage the surrounding material. I think that in USA there is famous ammo of this type called "Blood Mary".

I hope you understand me, because my english is not very perfect.
---END QUOTATION---



I've never heard them called 'Bloody Mary' and I'm not sure if USA is famous for them, but they don't 'explode' either. They also sort of expand and fragment a bit.
  17:16:37  9 December 2005
profilee-mailreply Message URLTo the Top
Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116
Yes I was thinking about those expanding/hollow point bullets, but I didn't know how it's called in english.
Or to be more precise I was thinking about that sort of bullets which are filled with mercury or other liquid/material. When they hit the taget they "explode"-=- they are ragged to multiple smaller parts "shards"-=- and those parts then cull/damage the surrounding material. I think that in USA there is famous ammo of this type called "Blood Mary".

I hope you understand me, because my english is not very perfect.
  20:46:50  8 December 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927

---QUOTATION---

I agree. It would be confusing.
The name of the ammo is to some who is not an hunter or military or policeman ......... is just only the name maybe with some numbers.
In SWAT it was solved pretty good, but it was still confusing anyway. In SWAT there was a name of ammo type with short description and some tips against which type of enemy is it most suitable (classic or impact-explosive is best against unarmoured target, full metal jacket is best against armoured targets an so on....)

---END QUOTATION---



I don't recall any impact explosives in SWAT (I played SWAT 3 and 4, but 3 was a long time ago). I think you might be referring to expanding bullets, but I don't know. There was definitely no explosive bullets in SWAT, and there aren't really any explosive bullets in pistol or assault rifle calibres in real life.

Expanding bullets like the hollow point increase in diameter when they enter the body, forming a greater hole and bleeding off all their energy so they don't over-penetrate.
  16:54:14  8 December 2005
profilee-mailreply Message URLTo the Top
x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---

Imagine it. You have two 60 rounds and two 30 rounds on belt. You shoot first one 60 and then what? Some dialog with options ? OK maybe it will automatically load that another 60 rounds magazine. You shoo it out. Reloading 30 rounds mag. Shooting.....You have already shooted 25 rounds....and now in the middle of combat with belief that you have another 35 rounds in mag. (you have forgotten that you have 60,60,30,30 on belt) and now you are staying in front of 3 creatures. You will shoot one and then realize that crucial mistake,.....but it's too late.
---END QUOTATION---



That sounds like something that would happen in real life. Guess you should remmember then.

Anyway, i really dont think its a good idea to dumb the game down so much so there is NO learning curve. With very little knowledge of weaponry a person can figure out the diffrence between full metal jacket, jacketed hollow points, armour percing, and a tracer. Its not hard, though usually the rounds themselves are differentiated. M805 (thats a 5.56 round with a steel core) has a green tip, tracers are usually red, incindiary rounds are orange, FMJ has nothing painted on the tip, and JHP... well theres a hole in the tip (duh). But it shoudlent be dumbed down to the point of red bullets and blue bullets.
  16:41:08  8 December 2005
profilee-mailreply Message URLTo the Top
Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116
I agree. It would be confusing.
The name of the ammo is to some who is not an hunter or military or policeman ......... is just only the name maybe with some numbers.
In SWAT it was solved pretty good, but it was still confusing anyway. In SWAT there was a name of ammo type with short description and some tips against which type of enemy is it most suitable (classic or impact-explosive is best against unarmoured target, full metal jacket is best against armoured targets an so on....)

But in stalker there should be something like that mentioned "red/blue" dividing.
It can have a original name, but under that something like "anti-pearcing"
"explosive", "normal", "improved accuracy", "uranium filled" and things like that.
Just to make it obvious for everyone which type of ammo use in which situation.

Or simply there could be only one type of ammo for each weapon and all that stuff with choosing the best type of ammo will be away.

And abou that bigger/double magazines, it is not very common to see it. Every weapon's original magazine is designed as compromise between capacity and weight. Try to imagine that during a firefight you are trying to load that pretty heavy(more than twicw as normal) magazine into your weapon. Also it is harder to carry such heavy magazines on belt or something.
As I know bigger magazines are used only in specific situations.

And another one little problem is how to quickly(durin fight) choose which type of magazine will you load.

Imagine it. You have two 60 rounds and two 30 rounds on belt. You shoot first one 60 and then what? Some dialog with options ? OK maybe it will automatically load that another 60 rounds magazine. You shoo it out. Reloading 30 rounds mag. Shooting.....You have already shooted 25 rounds....and now in the middle of combat with belief that you have another 35 rounds in mag. (you have forgotten that you have 60,60,30,30 on belt) and now you are staying in front of 3 creatures. You will shoot one and then realize that crucial mistake,.....but it's too late.
  13:17:45  8 December 2005
profilee-mailreply Message URLTo the Top
Flixz
(Novice)
 
On forum: 12/04/2005
 

Message edited by:
Flixz
12/08/2005 13:18:21
Messages: 24
wow, you guys have quite some knowledge about weaponry

Dunno, but I think that if there were to be different ammo types, I think it would be better that the devs just make some up, with some differences in things like accuracy or damage, with names like "red type" or "blue typee", so they can also give the ammo icons in the inventory I distinguishing red/blue strip or something like that.
Basing it on real types and names would make it confusing, especially for beginners, I think.
  06:23:59  8 December 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
Yeah, I thought I read on military.com that it was the at-4. I can't find any sources now, so I must be mistaken. Maybe I'm confusing it with the m72 with the NE warhead.
  03:13:36  8 December 2005
profilee-mailreply Message URLTo the Top
x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
The marines have them for the at4s. Apparently, anything that protects you from normal blasts and fragments makes the effect of FAE's worse. Body armour, cover, fox holes, etc, make the shockwave much more brutal. They also suck all of the oxygen out of the air with intense heat, which causes an implosion after the explosion... all the debris that went out, comes flying back in. The russians developed them in the 60's or something and called them 'vaccuum bombs.'
---END QUOTATION---



The AT4 is a self enclosed warhead. The thermobaric weapon was developed for he SMAW.
  01:32:40  8 December 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
The marines have them for the at4s. Apparently, anything that protects you from normal blasts and fragments makes the effect of FAE's worse. Body armour, cover, fox holes, etc, make the shockwave much more brutal. They also suck all of the oxygen out of the air with intense heat, which causes an implosion after the explosion... all the debris that went out, comes flying back in. The russians developed them in the 60's or something and called them 'vaccuum bombs.'
  14:51:42  7 December 2005
profilee-mailreply Message URLTo the Top
x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
 

Message edited by:
x5060
12/07/2005 14:59:53
Messages: 2015
Uh... Ill settle for just diffrent types of rounds. FMJ, JHP, AP, Tracer, Id be fine with those. if the devs want ot get fancy, then they can let me stager the rounds in my mags.

Felix. In that link to the other types of RPG7 round, did you see the TBG-7V Thermobaric round? For anyone that dosent know, that is one WICKED round. Id uses an incredibly intense pressure wave to kill. Its like a mini Fuel Air Bomb (Hence the FAE marking). This round could take out a building if fired into the first story. The US is testing thermobaric rockets in Afganistan, they fire them into caves where suspected weapons caches or terrorists are, and since its a confined space, it will destry anything and everyone in the cave. Possibly one of the most awsome anti-personel munitions today.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.