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Reloading

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  13:34:56  31 December 2005
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Omikias
(Novice)
 
On forum: 12/08/2005
Messages: 21
I can understand a slightly longer reload, but I don't wanna have to worry about dropping a magazine at a random time.
  20:26:50  3 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
I can understand a slightly longer reload, but I don't wanna have to worry about dropping a magazine at a random time.
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That's MO too.
Maybe the length of reloading could be dynamic (changing).
  23:30:54  3 January 2006
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
Haha. This is about the last thing that would be implimented, I think.
  14:52:17  4 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
Haha. This is about the last thing that would be implimented, I think.
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To me it looks just as same as mag. dropping.
It will add some realism, but increase the difficulty, and sometimes it will make you angry.
  01:37:17  7 January 2006
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serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
Messages: 621

---QUOTATION---
Haha. This is about the last thing that would be implimented, I think.
.
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this is on par with tripping.
  15:11:55  12 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
this is on par with tripping.
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Exactly.
  23:14:18  12 January 2006
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
Now that we have Dulus's approval, we can at last sleep at night.
  06:07:43  24 January 2006
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C.j
(Novice)
 
On forum: 01/06/2006
Messages: 13
Jesus, if too many features like this are included the tutorial will take a week to get through, or maybe there will be a "S.T.A.L.K.E.R training weekend." I'm all for realism, but there is a point where it becomes too complicated and narrows the market. this is over that point imo.
  16:29:50  24 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
 

Message edited by:
Dulus
01/24/2006 16:31:22
Messages: 116

---QUOTATION---
Now that we have Dulus's approval, we can at last sleep at night.
---END QUOTATION---



At least we have some people with sense of humour here.

OK dig the war axe.


And BTW I should reply to previous post by the words EXACTLY
  00:07:26  24 February 2006
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ThatGuy25
I'm lost... got a dollar?
(V.I.P.)

 

 
On forum: 12/22/2003
Messages: 90
Oh, lordy, you guys have no idea how much I love reload animations. If done well, they can be so satisfying. And hey, I loved BF2's reloading! I admit the AK clip swap was cheesy, but mostly because it was 2 clips taped together, but they play the same animation for all 4 reloads you carry : .

But anyway, games like HL2 and FEAR made me mad how unrealistic the reloads were. In FEAR, they might as well have taken them out and just had a big ammo reserve like the original FPS's (Doom, DN, ect.) I think STALKER would benefit from longer, detailed reloads since the action doesn't seem as frantic as other games, more tactical and real.

By the way, the first game that I've seen with great reloads was Perfect Dark for the N64. So much better than Goldeneye...
 
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