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Reloading

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  20:57:11  16 December 2005
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wondervirus
Resident Filth
(Resident)

 

 
On forum: 03/30/2004
Messages: 337
From screenshots, I recall seeing a little numeric display in the lower
right of the screen.
  04:34:35  27 December 2005
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902
I think that is more important the constant speed of reload animation. I hate that in battllefield 2. There speed was same no matter if someone is shooting at you or u are distant from the fight. (to see the mag of ak flip in the air- that was really stupid).
  20:17:47  27 December 2005
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Flixz
(Novice)
 
On forum: 12/04/2005
Messages: 24
for the devs is just not worth making the reloading time dynamic just to make things a lil more real. it is a game after all.
  02:34:27  28 December 2005
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Wilmer
(Senior)
 
On forum: 02/23/2005
 

Message edited by:
Wilmer
12/28/2005 2:34:54
Messages: 59
I think they should put as much detail they possibly can into this game. Details are nice and often make a game last a bit longer, or a whole lot longer (Baldurs Gate 2 which did entirely consist of details is a good example).


I mean; all this time...
  12:25:40  28 December 2005
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Omikias
(Novice)
 
On forum: 12/08/2005
Messages: 21
I can understand detail but there are some things that people will get pissed off at thats "real life." A good example is on GTA: San Andreas with the Hunger-Meter that went off every half hour (for me anyways). That's life, yet it's also annoying. There's just certin details that shouldn't be emplimented into the game, such as the dynamic reload. Wouldn't it suck that right in a firefight you "accidently" drop a fresh magazine out of sheer adrenaline-powered fear?
  00:26:33  29 December 2005
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Wilmer
(Senior)
 
On forum: 02/23/2005
Messages: 59

---QUOTATION---
Wouldn't it suck that right in a firefight you "accidently" drop a fresh magazine out of sheer adrenaline-powered fear?
---END QUOTATION---



No.
  02:15:57  29 December 2005
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
Wouldn't it suck that right in a firefight you "accidently" drop a fresh magazine out of sheer adrenaline-powered fear?

No.
---END QUOTATION---



Thats the kind of stuff that happens all the time in real life.
  20:47:44  29 December 2005
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serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
Messages: 621

---QUOTATION---
Wouldn't it suck that right in a firefight you "accidently" drop a fresh magazine out of sheer adrenaline-powered fear?

No.

Thats the kind of stuff that happens all the time in real life.
---END QUOTATION---


Are you simply stating a fact or are you actually implying you wouldn't mind this "feature" in the game?
  23:02:22  29 December 2005
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
Wouldn't it suck that right in a firefight you "accidently" drop a fresh magazine out of sheer adrenaline-powered fear?

No.

Thats the kind of stuff that happens all the time in real life.
Are you simply stating a fact or are you actually implying you wouldn't mind this "feature" in the game?
---END QUOTATION---



oops, fact of life type thing. when somthing horrible could go wrong, it will.
  20:13:27  30 December 2005
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Wilmer
(Senior)
 
On forum: 02/23/2005
 

Message edited by:
Wilmer
12/30/2005 20:13:40
Messages: 59

---QUOTATION---
Are you simply stating a fact or are you actually implying you wouldn't mind this "feature" in the game?
---END QUOTATION---



I would love that.

But not if it was common, like it happened all the time or you went around worrying for screwing up when reloading.
 
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