ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
Tripping when running

1 2 3 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  00:09:11  25 November 2006
profilee-mailreply Message URLTo the Top
Maty
(Senior)
 
On forum: 11/20/2006
Messages: 81

---QUOTATION---
this would make combat much harder... i mean you wouldnt just need to pay attention to the enemy, but to the surroundings aswell.
---END QUOTATION---



Umm you pay attention to the surroundings and know where the enemy is.
  12:55:27  22 May 2006
profilee-mailreply Message URLTo the Top
[dandan]
Ancient History
(Resident)

 

 
On forum: 04/30/2005
Messages: 873
Why not make it possible to cut yourself as you draw your knife? Or accidently drop your high powered rifle as the recoil catches you off gaurd? Or your character starts to sneeze because of high pollen cout?

Realism can be over done.
  06:09:21  22 May 2006
profilee-mailreply Message URLTo the Top
Cael
(Novice)
 
On forum: 05/22/2006
Messages: 2
If anything, I'd say it'd be a good....I dunno, a mod from someone? I dunno. I wouldn't mind the tripping thing, it'd probably make me think more about my surroundings. Oh, how entertaining traps could get with such a thing though....
  18:27:31  2 May 2006
profilee-mailreply Message URLTo the Top
Kyton
Party 24/7
(Resident)

 

 
On forum: 04/24/2005
Messages: 350

---QUOTATION---
I think this is an awesome idea!!! It would definantly add to the fear factor in several ways. The coolest factor would have to be for example:

You are walking down from a wooded hillside into an abandoned village to look for food. It is freshly dark outside and the only thing helping you to see is your flashlight. You open a door into a rickety old shack and you see the most horrible creature ever! You turn around and start sprinting (lets assume you can sprint in the game), with the monster just feet behind you, roaring at your heels, when you hit a patch of wet mud. Your feet slip and you see your avatars hands go up (as a reflex) and he hits the ground. You press the stand button and continue to run as fast as you can. You reach the woods, just in time. You lost the monster.

You were lucky....this time
---END QUOTATION---



You could not have read my mind better
  01:06:11  13 September 2005
profilee-mailreply Message URLTo the Top
serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
Messages: 621

---QUOTATION---
I think this is an awesome idea!!! It would definantly add to the fear factor in several ways. The coolest factor would have to be for example:

You are walking down from a wooded hillside. You trip and break your leg
---END QUOTATION---


edited, i think this is what you actually meant.
  14:47:13  12 September 2005
profilee-mailreply Message URLTo the Top
nefarius
(Novice)
 
On forum: 08/28/2005
Messages: 7
Trip-wars? I can imagine everyone running around firing and tripping around. No thank you.
  10:25:28  12 September 2005
profilee-mailreply Message URLTo the Top
M-Totenkopf
(Novice)
 
On forum: 09/05/2005
Messages: 25
are u guys jk right? 2007????????????????????

argggg
  17:56:35  11 September 2005
profilee-mailreply Message URLTo the Top
Pripyat
(Novice)
 
On forum: 10/05/2004
Messages: 9
I think this is an awesome idea!!! It would definantly add to the fear factor in several ways. The coolest factor would have to be for example:

You are walking down from a wooded hillside into an abandoned village to look for food. It is freshly dark outside and the only thing helping you to see is your flashlight. You open a door into a rickety old shack and you see the most horrible creature ever! You turn around and start sprinting (lets assume you can sprint in the game), with the monster just feet behind you, roaring at your heels, when you hit a patch of wet mud. Your feet slip and you see your avatars hands go up (as a reflex) and he hits the ground. You press the stand button and continue to run as fast as you can. You reach the woods, just in time. You lost the monster.

You were lucky....this time
  17:11:28  17 August 2005
profilee-mailreply Message URLTo the Top
ethernote
(Senior)
 
On forum: 08/12/2005
Messages: 66
Yeah, he came home to me on a bicykle and mentioned that they will also include a turn-based action system, wich will make it more intense and tactical. Also, sometimes the player will suffer from temporarly blindness and confusion wich will disturb the aim. It wasn't meant to be included, but during coding someone managed to slip.
  22:34:53  15 August 2005
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
I was just sent a personal email by Oleg stating that they are working feverishly to include this feature. He says that the game engine itself was not designed to include such events, but his team is working feverishly to hack in a few condition and probability scripts for it. From there they will put in the necessary motion capture. They expect to be working on this into early 2007, but personally, I think it is worth the wait!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.