On forum: 12/12/2018
Stalker Editing Textures|
I want to know how the texture assignment works for weapons in the Stalker.
I worked for many years with Unreal Engine, and the texturing of the weapons is saved in different files (of course), but I see that inside the folder gamedata - meshes I have .ogf files. Let's assume that if I want to create two bm16 with different textures, I have to texturize them in Maya (of course) but edit them inside the stalker SDK?
That's right? Could someone give me the first steps? The rest I can do.