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the Dev's, they do luv us

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  07:50:04  13 July 2017
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Byte Me
Senior Resident

On forum: 10/08/2014
Messages: 455

the Dev's, they do luv us

the Dev's, they do luv us
the Dev's, they do luv us
for Dez tells us so.....

The Devs luv us so much they gave us Rugov's beloved Groza.

Brother, Sister, have you too witnessed the luv of the Devs? Tell us about your moment.

Map wide audio glitches and Controller range. Disappearing HUD and saves that didn't. Finally found one that makes me pay attention. Yes, the Devs, they do luv us!

You haven't lived until you have this happen at the Oso:


$ LA_DBG:[3299113] level_weathers:WeatherManager:Activate=(false): 20:05:52
$ LA_DBG:[3299113] sr_weather:acw:update:actor_inside bj=[level_prefix_space_restrictor_0002] set_weather=indoor_nosnd
* MEMORY USAGE: 772163 K
* End of synchronization A[1] R[1]
$ LA_DBG:[3354425] level_weathers:sCondlist = [false]
$ LA_DBG:[3354425] level_weathers:list = [table: 0FD08F10]
$ LA_DBG:[3354425] level_weathers:level condition for [la13u_oso] = [false] and type = [string]


[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 525
[error]Description : <no expression>
[error]Arguments : Can't find variable item_position in [hands_fireball_weapon_hud]

stack trace:

001B:0069470F xrCore.dll, xrDebug::fatal()

Basically, Strelok's "weapon" fails to appear.
(The one that he didn't know that he had, has never been seen heretofore in the game, and doesn't make muck sense anyway)

This has happened in TWO consecutive games. It's probably just a consequence of unpacking all of the .dbx archives sequentially into gamedata and that collectively they aren't totally up to snuff.

Probably won't happen if you DON'T create a gamedata folder... but wth.
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