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ZRP_1.07_R5EE_140504 - Add-ons

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  16:02:09  20 June 2014
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
ZRP_1.07_R5EE_140504 - Add-ons

Link to complete mod 28.9 MB zipped (addon) https://www.mediafire.com/?zlzafrn9n889w7a

Readme of file changes details for modders Link https://www.mediafire.com/?nqk7ww9bu7o8d9s

Fixed wide screen "vanilla" scopes. Link https://www.mediafire.com/?60xo18awzb09eik

Addons to upgrade ZRP, to make it more modern or interesting. This is a running mod no merging needed. Using the Modifier.exe will break this. Configure ZRP separate and merge if this is not setup to your liking. The Readme for ZRP 5 addon-detail file changes.txt file will help. It details every mod and file used.
All this is taken from my TFP Mod (freeplay only)
A good mod base.
Readme for ZRP 5 addon-file changes.txt details actual file changes.

Blinking Flashlight
Dynamic Campfire
Bushes have mass
16 Belt slots
Ammo on Belt
Dynamic Suit Huds
Advance option menu expanded
NPC Looting
Loot money
Randon Stashes
Time Speed Up
OGSE Repair Dialogs
Suit relations (CDMTM)
Faction Based Loadout Menu
Unlife 1.7
NPC and Mob wandering permitted
Teleporting Menu
Position Informer Menu
Spawner Menu "Everything In game"
NPC Spawn Menu with coordinate offset

Expanded Z Scripts to;
Damage weapons 0-80%
Join All Factions
Friendship All Factions
Relationship Repair All factions
_custom_zrp.script -more jumps

Blowout addons;
Darker Blowouts
PDA goes offline
Drop active Weapon if not in OGSE shelter location
Suit is damaged if not in OGSE shelter location
Manually Start Blowout esc+B


Tweaked NPCS to be more difficult(GSC1.1, Alundaio,Dangerous NPCs)

Alternate all.spawn-just comments out communities to allow NPCs to occupy different than normal smart terrains. Like FW 1.0

Breakable Lights (meshes)


Potential CTD with Vanilla ZRPRE55 and Patch 1.0006
e_parent && e_entity error logs- Do not use early NPC reloading in RX AI.
It looks like a ctd happens when an NPC tries to reload all his weapons and is killed. I think it happens anyway with 1.0006 patch, but is more prevalent and likely to happen with the early reloading.
This is with no weapons toss and the recent changes Natvac introduced to rx_wmgr.script
  06:10:37  25 June 2014
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cicala
(Novice)
 
On forum: 08/23/2013
Messages: 19
So you are saying I can add this to any mod? which patch version is it compatible with? (hoping its 1.0005 not 06)
  14:21:48  26 June 2014
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
It's configured for Patch 1.0005 and 1.0006. If your saying put it ZRP it's complete on it's own as ZRP R5EE. If in another mod then yes.
  17:59:27  27 June 2014
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Vivi_O
(Novice)
 
On forum: 08/17/2013
Messages: 9
Any chance that AMK-style dynamic news could be added to this?
  11:29:47  30 June 2014
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cicala
(Novice)
 
On forum: 08/23/2013
Messages: 19
That wouid be epic. Thats where the ALife shines
  01:17:49  1 July 2014
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Kaffikopp
(Novice)
 
On forum: 07/12/2008
Messages: 41
This crashes for me whenever I try to use the OGSE repair dialog with Sidorovich, and I've also come across two marked stashes (found on dead bodies) that were empty, I thought this was supposed to be fixed with ZRP?
  05:17:58  1 July 2014
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
07/01/2014 5:19:22
Messages: 911
Fix 1

OGSE repair dialog ctd was a missing file, message_box.xml

The treasure loss work around is deactivated in bind_stalker.script. I was testing ammo repack and did not re-enable.
-- this is set true if tick update is needed (TM loss_workaround, ammo_fix, etc.)
nv_need_update = false change to true Included my bind_stalker.script.

I made a small change to the treasure_manager.script. This is something I found while testing. The random treasure had an issue. CTD with theme probability. Never had with previous version of script. This I'll look at more.

character_desc_simulation_zrp.xml was calling for weapons in my big mod.

Fix 1
https://www.mediafire.com/?uud8194xqw248gp
  16:10:25  9 November 2014
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Das_P0m
(Novice)
 
On forum: 01/26/2011
 

Message edited by:
Das_P0m
11/09/2014 19:15:43
Messages: 45
As I see, there are a lot of new buttons in the options.
But sadly there are no texts for them.

Could you maybe provide, what all these buttons do?
A few of them I can guess... but the other are a riddle^^

Edit:

Ok... I've got a serious problem here. Everytime when I smach the box i the viaduct in the cordon (on the jeep, got 9x18mm ammo in it) the game crashes:

sv destroy object [17422][ammo_9x18_fmj:ammo_9x18_fmj17422] [3800]
sv reject. id_parent [0][actor:single_player] id_entity [17422][ammo_9x18_fmj:ammo_9x18_fmj17422] [3800]
sv reject. id_parent [0][actor:single_player] id_entity [17422][NOTFOUND] [3801]

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer: rocess_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity


stack trace:

Its just the copied over gamedata folder and a new game started...
  22:17:30  9 November 2014
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diazm7
(Novice)
 
On forum: 11/09/2014
Messages: 1

---QUOTATION---
ZRP_1.07_R5EE_140504 - Add-ons

Link to complete mod 28.9 MB zipped (addon) https://www.mediafire.com/?zlzafrn9n889w7a

Readme of file changes details for modders Link https://www.mediafire.com/?nqk7ww9bu7o8d9s

Fixed wide screen "vanilla" scopes. Link https://www.mediafire.com/?60xo18awzb09eik

Addons to upgrade ZRP, to make it more modern or interesting. This is a running mod no merging needed. Using the Modifier.exe will break this. Configure ZRP separate and merge if this is not setup to your liking. The Readme for ZRP 5 addon-detail file changes.txt file will help. It details every mod and file used.
All this is taken from my TFP Mod (freeplay only)
A good mod base.
Readme for ZRP 5 addon-file changes.txt details actual file changes.

Blinking Flashlight
Dynamic Campfire
Bushes have mass
16 Belt slots
Ammo on Belt
Dynamic Suit Huds
Advance option menu expanded
NPC Looting
Loot money
Randon Stashes
Time Speed Up
OGSE Repair Dialogs
Suit relations (CDMTM)
Faction Based Loadout Menu
Unlife 1.7
NPC and Mob wandering permitted
Teleporting Menu
Position Informer Menu
Spawner Menu "Everything In game"
NPC Spawn Menu with coordinate offset

Expanded Z Scripts to;
Damage weapons 0-80%
Join All Factions
Friendship All Factions
Relationship Repair All factions
_custom_zrp.script -more jumps

Blowout addons;
Darker Blowouts
PDA goes offline
Drop active Weapon if not in OGSE shelter location
Suit is damaged if not in OGSE shelter location
Manually Start Blowout esc+B


Tweaked NPCS to be more difficult(GSC1.1, Alundaio,Dangerous NPCs)

Alternate all.spawn-just comments out communities to allow NPCs to occupy different than normal smart terrains. Like FW 1.0

Breakable Lights (meshes)


Potential CTD with Vanilla ZRPRE55 and Patch 1.0006
e_parent && e_entity error logs- Do not use early NPC reloading in RX AI.
It looks like a ctd happens when an NPC tries to reload all his weapons and is killed. I think it happens anyway with 1.0006 patch, but is more prevalent and likely to happen with the early reloading.
This is with no weapons toss and the recent changes Natvac introduced to rx_wmgr.script
---END QUOTATION---


I'm pretty sure this thread may be dead but it wont hurt to ask. I've installed this patch and now my main menu doesnt work. All that works is the exit to windows button and the new game, but under the new game only the back button works. Any suggestions?
 
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