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Shadow of Oblibion 2 - Remake [Rus]

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  21:50:54  27 March 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Shadow of Oblibion 2 - Remake [Rus]

Shadow of Oblibion 2 - Remake is a russian mod that restore gameplay parts from builds 1865, 1935 and 2205.

Author : valeras_98
By RMA: Max R
Game version: 1.0006
Size: 2.91Gb
Russian thread: [link]http://ap-pro.ru/forum/35-4058-17[/link]

Dl link (too slow): [link]https://disk.yandex.com/public/?hash=qDLYBCO9BpL7eov/Ar3NfiF0sfE0BvleQeaZW2XWTVE%3D[/link]
Torrent link: [link]http://rutracker.org/forum/viewtopic.php?t=4270855[/link]

List of change (googletranslate)

---QUOTATION---
1. Fixed an issue with the helicopter on the cordon. Shred now can be saved without any effort, but it is also possible to save not only his.
2. Remove the effect of critical injuries.
3. Tilt the view.
4. New animation unarmed HS.
5. Returned to the initial monologue Sidorovicha. Also voiced some messages Sidorovich.
6. As portable weight - 60 pounds.
7. With each mutant removed part of it. Each part has its own model and icon.
8. The encyclopedia was added articles about cut scene.
9. Configs changed some body armor. Normally you can run the exoskeleton.
10. Changed some of the dialogue. Now everything is logical.
11. Sugars can now repair the equipment.
12. Trouble with the detectors.
13. Little changed pricing.
14. At each location has its own weather.
15. At each location was processed globally and randomly ambient sounds.
16. Altered vegetation bildovskuyu.
17. Terrane changed at each location, as well as most textures have been replaced by bildovskie counterparts.
18. Modified model Wolf.
19. Bildovskie animation when running all the machines.
20. Returned some of the functions of light sources in the game.
21. Added message about the death of stalkers and report completion of the encyclopedia.
22. With corpses can withdraw money. The higher the rank of the NPC, the more money it can be removed.
23. Modified thin and inventory for closer approximation to build.
24. Most of the sounds were changed. Careful processing were the sounds of weapons, mutants, and HS.
25. Thoroughly reworked textures.
26. Tweaked configs weapons. Small rebalance weapons.
27. Tweaked some textures.
28. Full rebalance artifacts.
29. Anomalies are now visible.
30. Rected global trade.
31. Fixed a bug that occurs due to the viewing angle.
32. Fixed a crash in the dungeon stable agricultural industry.
33. Fixed crashes related to hiding places.
34. Bildovskie label on the PDA.
35. The menu was as close to the build.
36. Bildovsky game interface.
37. Bildovsky equipment with functions of sleep and relief equipment.
38. Added some special subspecies of mutants. Will they meet only in plot locations.
39. Improved optimization of the game.
40. And something else, and all that was in the last part.
---END QUOTATION---



Screens:
[link]http://savepic.ru/4189870.htm[/link]
[link]http://savepic.ru/4177582.htm[/link]
[link]http://savepic.ru/4168366.htm[/link]
[link]http://savepic.ru/4168366.htm[/link]
[link]http://savepic.ru/4155054.htm[/link]
[link]http://savepic.org/3024777.htm[/link]

I don't know if it's a good mod, but it look fine.
I'm going to the Zone.
  17:44:55  28 March 2013
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henry1491
Senior Resident
 

 
On forum: 02/10/2008
Messages: 402

---QUOTATION---
Bad URL

The file you are looking for could not be found...
---END QUOTATION---



I found this -> http://www.unibytes.com/vmjqn56330sLqw-Us4P3UgBB

It's showing 4 hrs and 42 mins and is very very slow... fingers x'd however.

hth
  23:55:45  28 March 2013
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327
I have uploaded the torrent file to mediafire so that you don' t need to register to the russian site.

http://www.mediafire.com/?dt2094i4aj728b9
  21:31:33  2 April 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
I have uploaded the torrent file to mediafire so that you don' t need to register to the russian site.

http://www.mediafire.com/?dt2094i4aj728b9
---END QUOTATION---



Thanks Bro

About text files, i'm translating this mod in french.
I used a lot of files from Old Story Line Restoration mod (90-95% recovery with winmerge).

I think that someone could make the same thing in english.
  02:18:14  15 April 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
 

Message edited by:
Stalkerstein
04/16/2013 1:53:41
Messages: 1975
Is there a guide/walkthrough?
  16:53:12  21 April 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Is there a guide/walkthrough?
---END QUOTATION---



I don't know. But it's very easy. It's a "vanilla storyline" mod, with few changes from builds like in RMA or OSLR mods.

Version 3.0 RUS:

Torrent:
[link]http://rutracker.org/forum/viewtopic.php?t=4412149[/link]
Dl:
[link]https://disk.yandex.com/public/?hash=4JKuJ5ZPkoCSnOxrhWWpKsTZJ6A5/u2Iv3rQPeBIP%2Bo%3D[/link]

The changes in the third part of the modifications:
1. Restored many carved post-effects.
2. Restored some cut notes in the diary of Bullseye and one story mission.
3. Of modification was to remove everything that does not belong to the build. Globally rearmed NPC at all locations. New weapons - bildovsky AKM and Protecta.
4. Vasiliy Petrovich your visual.
5. Added activation of the artifacts, as in the builds.
6. Changed Particle anomalies for analogs of build 2571.
7. Edited trade.
8. Changed config weapon striking a balance.
9. Replaced YY animation for analogs of build 2205. Some are taken from the build in 2571.
10. Globally changed shaders. Used MacroNa work and cjayho + their achievements.
11. Changed some sounds.
12. Changed to spawn locations. Inhabited by Moors and Dark Hollow.
13. Removed the quest associated with Vasily Petrovich.
14. Bildovskaya highlighting items in the trade.
15. Restored carved transport model.
16. Global rebalance all transport.
17. Bildovskaya scheme collapse of all transport.
18. Added upgrade weapons.
19. Hood was adapted for widescreen monitors.
20. Small changes of weather.
21. Changed the possibility of bloodsuckers. Now he, in addition to "The Kiss", can alienate the HS.
22. Minor edits sounds.
23. Small changes in the texture plane.
24. New transitions between locations.
25. Minor edits scripts.
26. Finalized bildovskie icons stalkers and mutants.
27. A little populated mutants location generators.
28. And other minor fixes.
  18:11:02  2 June 2013
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918

---QUOTATION---
Is there a guide/walkthrough?
---END QUOTATION---


Why play a game if you use a walkthrough to get thru it, anyway?
  10:08:48  6 June 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279
Unfortunately, this doesn't seem to work. I grabbed the 'Shadows of Oblivion 2.rar' from the torrent motanut uploaded to mediafire, since registration is required for the 3.0 file, and the vandex link seems to be dead. Using the provided bin files, the mod crashes with no log. Without using them, it crashes because of a missing file :

FATAL ERROR

[error]Expression : fatal error
[error]Function : CStringTable::Load
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
[error]Line : 53
[error]Description : <no expression>
[error]Arguments : string table xml file not found ui_st_mm_mp.xml, for language rus


stack trace:

And when attempting to try and change the text to eng in the localization.ltx file :

FATAL ERROR

[error]Expression : false
[error]Function : ParseFile
[error]File : E:\stalker\sources\trunk\xrXMLParser\xrXMLParser.cpp
[error]Line : 48
[error]Description : XML file[$game_config$] parsing failed. Can't find include file:[text\rus\string_table_tips_radar.xml]


stack trace:

Dead in the water I guess.

SoS
  10:44:22  6 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
06/06/2013 21:43:18
Messages: 1975
These crashs are easy to correct.

It's just that with russian mod they have the .db in russian of course and they don't need some txt files in the gamedata ,but when we use their mod under ww version we need add the missing files.

I uploaded an archive with all unpack russian text files for the mod LWT Troops of Dooms,with the same errors ,unfortunately I can't recover the exactly pagenow,I will research because you have with this archive the solution of your crashs problems.

But this evening,I will upload if you want the files missing and the mod will work without problem.(A great mod !)

So you just have to add the missing files (about ten) with copy (but not remplace the original files of the mod-just copy ,pass if you get the archive).


Edit :Find page 18 :

This included all the necessary txt files for Russian mod .

https://www.dropbox.com/s/7hbwf3af5p8tn50/rus%20txt%20unpack.rar

These are all original Russian files (text \ rus) a set of SoC unpacked.
Be careful to not overwrite existing files of the mod , but just add the missing files.
And start now for the first time the mod, all in russian .
It should not have to worry, that's what I did and everything is correct.


Otherwise,another possibility is to launch the mod under a russian SoC game (patch in 1.006 http://www.playground.ru/files/patch_s_t_a_l_k_e_r_1_0006-10161/)

version exist on rutracker.com

Also in the last post discussion on stalker-gsc.ru,we are waiting for a pach to correct some animation omf who crash the game.


This mod have really awesome graphics.
(I'm on latest version 3.0)

http://i.imgur.com/q9KUI5U.jpg

http://rutracker.org/forum/viewtopic.php?t=4412149)

http://savepic.org/3305358.htm

http://savepic.org/3326855.htm
  23:00:38  6 June 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
06/06/2013 23:02:05
Messages: 279

---QUOTATION---
https://www.dropbox.com/s/7hbwf3af5p8tn50/rus%20txt%20unpack.rar

These are all original Russian files (text \ rus) a set of SoC unpacked.
Be careful to not overwrite existing files of the mod , but just add the missing files.
And start now for the first time the mod, all in russian .
It should not have to worry, that's what I did and everything is correct.
---END QUOTATION---



I appreciate the upload and re-upload from you, I'll give this a test later today.


---QUOTATION---
Also in the last post discussion on stalker-gsc.ru,we are waiting for a pach to correct some animation omf who crash the game.
---END QUOTATION---



Is the above quote pertaining to version 2.0? As I stated earlier, it seems you need to register to get even a torrent file from rutracker.org, so I'll just play this version for now.

Again, many thanks for your help. This mod looks quite interesting, even if it will be all in Russian text / Cyrillic. I've never attempted to do so before, though I suppose that I could start a machine translation for this.

SoS
  08:56:09  7 June 2013
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327

---QUOTATION---
Unfortunately, this doesn't seem to work. I grabbed the 'Shadows of Oblivion 2.rar' from the torrent motanut uploaded to mediafire, since registration is required for the 3.0 file, and the vandex link seems to be dead. Using the provided bin files, the mod crashes with no log.
---END QUOTATION---



here is Shadows of Oblivion 3

http://www.mediafire.com/?zceea79z9d3w9y8
  11:13:41  7 June 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
06/07/2013 11:48:29
Messages: 279
Thanks as well, I'll be done downloading in about ten minutes, and I'll seed it, too.

SoS

p.s. - Not even a log this time for a hint at what happened, just more failure.
  22:21:56  7 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
I downloaded the torrent and tried to run the mod. No instructions included but it seemed straightforward gamedata folder. Got this via the clipboard trick:

Expression : error handler is invoked!
Function : handler_base
File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
Line : 753
Description : std: out of memory

don't know what its about. Can't get the mod running. :\
  22:58:45  7 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
06/07/2013 23:01:48
Messages: 1975
The best way to launch the mod is to have an original Russian game of Soc in 1.006.
To find it : search Сталкер ТЧ 1.0006 in google,(exactly like that ,in russian and so you have many interesting link).

The first link will give you the graal (clic on blue icon).

You have to install the .exe to have SoC 1.006 Russian,
and so have the possibility to test every russian mod you want.

Then you copy the gamedata of the mod and the three bin files
(after save the originals to play other russian mod which need ori files).

You can use the fsgame.ltx and the folder userdata to saves the files ,screenshots directly in the Soc folder.Very good (but not obligatory if you don't want).

And launch the game without the problems that appear in the ww version of the game.

http://i.imgur.com/4muE6Q1.jpg

http://i.imgur.com/Eii10sl.jpg

http://i.imgur.com/sLxdS71.jpg

http://i.imgur.com/LpjmRrS.jpg

http://i.imgur.com/8opxgOe.jpg

http://i.imgur.com/A7bdAcn.jpg

http://i.imgur.com/QEnlwbo.jpg

http://i.imgur.com/oKofJGq.jpg
  20:38:46  16 June 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
Is there a non-torrent download somewhere?
  20:36:16  14 November 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Shadows of Oblivion. The end.

Author: valeras_98
Added: valeras_98 Archives November 14 2013
Platform: S.T.A.L.K.E.R. Shadow of Chernobyl 1.0006
Title: Shadows of Oblivion. The end
Size: 2.2 GB
Developer: valeras_98

List of changes / innovations :

1. Restored 6 locations ( Marsh , Dead City , the Secret Laboratory , Generators, Varlab and Dark Hollow ) and are involved in the plot.
In addition , new transitions between areas , for example , the transition from army depots in the City of the Dead , the transition from the Cordon in Dark Hollow , and others;
2 . If possible, restore the cut missions , scenes , dialogues , fully restored carved arena ( will be available after the passage of the original scene ), and more;
3 . Fixed many bugs of the original game ;
4 . Changed the balance of the game, doctored configs edited trade;
5 . Restored some cut mutants . Some of them will ever meet , and some can be found only on the subject ;
6. Restored transport and added to the scene. Also on the course of the story several times have to ride on the machine;
7. Modified weather from the build in 2215 . In some locations used by the weather from the build in 1844 ;
8. Modified equipment. Restored function of sleep and relief equipment , and the use of a belt of ammunition ;
9. Changed the style of the menu, build in 2205 ;
10 . Changed the style of thin build 2232, and the game's interface has been approached to build of 2571 ;
11. Changed the texture of the CPC and the CPC can put their mark. In addition, some returned carved PDA capabilities ;
12. Ambient changed locations on the style of build 2571 . In addition, the sounds were added randomly from build 1935
13. Restored carved unique weapons and armor . The range of armor ;
14. All locations have undergone a slight revision. In Pripyat added marking asphalt. In addition, the lighting changed at each location , as well as restored the cut function of light sources ;
15. Changed the global map in the style of the CPC build 2588 . Also changed the texture maps of each location under build 2588 ;
16. Now you can make friends with some factions ;
17. Added cleaner bodies of mutants and stalkers ;
18. Restored some carved arms , some carved and some anomalies carved items . Restored carved products ;
19. AutoSave returned ;
20. Animation of all weapons , all stalkers and YY changed
21. Modified physics objects;
22. Restored carved mutant abilities ;
23. Changed shaders ;
24. Changed to spawn locations. Populated with new locations ;
25. Restored emissions . After a blowout artefacts and mutants ;
26. Added repair weapons and armor ;
27. Restored carved post-process ;
28. Changed a lot in the Particle , in particular of Particle build 2571 ;
29. Corrected crash transport scheme from the build in 2571 ;
30 . Changed the logic of some of the characters ;
31. Changed start of the game ;
32. All dialogues rewritten for style build in 2571 ;
33. Many textures and sounds to change the style of builds ;
34. Added some of slide changes . Implemented the shadow of the SG on the full dynamic lighting ;
35. Fixed counting statistics. In addition, the CPC in the appropriate section you can see the relationship with the factions , as well as a fully restored working counter artifacts ;
36. Added new settings. Before you start a new game I recommend to adjust the settings for themselves ;
37. At some locations added new static sounds ;
38. Implemented birth artifacts in the anomalies . In addition, some of the anomalies of the artifacts are produced at operation ;
39. Now it is impossible to go to Pripyat , not disabling Vyzhigatel .
40 . And more. Where possible, the use of all the resources that are present in the archives of the game.

Only found on Yandisk for the moment:

https://disk.yandex.com/public/?hash=bk35VJk/z9DIHishEzdYxaJoySES0ARPl0CXOVMkQ9M%3D&locale=ru
  02:41:23  6 January 2014
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sherlokshan
(Novice)
 
On forum: 11/07/2009
Messages: 26

---QUOTATION---
Shadows of Oblivion. The end.



Only found on Yandisk for the moment:

https://disk.yandex.com/public/?hash=bk35VJk/z9DIHishEzdYxaJoySES0ARPl0CXOVMkQ9M%3D&locale=ru
---END QUOTATION---




Sorry...The link is dead.....
 
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