 |
 |
 |
|
 |
 |
 |
|
 |
 |
COP-inspired inventory mod |
|
|
|
|
13:29:29 1 January 2014 |
|
olivius74
Senior Resident
 On forum: 11/19/2010
 Message edited by: olivius74 01/02/2014 17:31:59
Messages: 1991
|
Hello Sir!
Excuse me to ask you a question here but I don't find a topic discussion about your fantastic mod!
I tried to merge your wonderful CoP inventory,
in the mod 1.004 Fotograf by Antreg.
Because it's exhausting each time having to play with the elevators to access the items,very bad and unaccessible,so much time wasting !
Yours is incomparably pleasant to use!
But it's difficult for me to put properly this new inventory developed, after correct 3 crashes, inevitably I 'm stuck on this one
Expression : 0
Function : CUICellContainer::FindFreeCell
File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIDragDropListEx.cpp
Line : 508
Description : there are no free room to place item
Not knowing which box!
Apparently not error with a script ,but inventory file ui...
If you have not playing or downloading this Fotograf mod,and if you have time and desire to look on files (script ,ui) I can send you all the necessary files which had to be merge.
But I don't want to boring you,of course!
And too the first day of the year!
I don't know if you're always modding and I know the necessary time to manage a modification,it will be just fantastic and incredible to have those inventory in Fotograf like on OGSE!
Please, if I could have a little help on this crash?
But not worry if it's not possible!
Thank's to you for your genious mod!
Best regard Sir and...
Happy New Year !
Edit:
Crash due file inventory_new_16.xml
StalkerFrance now on EpicStalker :Thank you so much Alundiao
☢http://stalkerfrance.epicstalker.com☢
☢https://www.youtube.com/channel/UCmh7i_pxySXof3D-dG28N4w/videos☢
☢http://france.epicstalker.com/search.php?search_id=active_topics☢
|
17:37:31 29 July 2012 |
|
Kaidonni
First the Zone, then the world! (Resident)
On forum: 08/30/2008
 Message edited by: Kaidonni 07/29/2012 19:09:38
Messages: 1072
|
I've uploaded new all-in-one downloads (including both non-widescreen and widescreen files), so all previous links except the timer and eat icon ones are dead. I'll disable the non-widescreen links for Moddb once the all-in-one packages have been authorised on (but the widescreen links are disabled now, since I'm replacing those ones). I've also uploaded to Game Front:
http://www.gamefront.com/files/22051311/Vanilla+COP+Inventory.rar
http://www.gamefront.com/files/22051299/OGSE+COP+Inventory.rar
http://www.moddb.com/members/kaidonni/downloads/cop-inspired-inventory-for-ogse-0692-all-in-one
http://www.moddb.com/members/kaidonni/downloads/cop-inspired-inventory-for-soc-widescreen-allinone
MediaFire OGSE COP Inventory:
http://www.mediafire.com/?3yg3mi7mfgtakhm
MediaFire Vanilla COP Inventory:
http://www.mediafire.com/?73154hjpv1op995
All new links include all previous fixes. There is only one issue, and that is the texture that covers the PDA when a Blowout is happening in OGSE, or when a weapon is drawn in any of the versions - it doesn't disappear when zooming in with binoculars (during Blowouts in OGSE) or a scoped weapon (only if you have selected to have the cover appear when a weapon is drawn). I have thought about how to fix this, and I am unsure if it can be - it depends on the field of view, and any weapon with iron sights that zooms in also needs to be accounted for. Since many weapons can have a wide range of zoom with and without scopes, it may not be fixable.
I was always wondering why Sidorovich never left his bunker. The other day, I decided to ask him, and here's what he said...
"I used to be a Stalker like you, but then I took a grenade to the knee."
|
12:08:02 23 July 2012 |
|
Kaidonni
First the Zone, then the world! (Resident)
On forum: 08/30/2008
 Message edited by: Kaidonni 07/24/2012 13:18:33
Messages: 1072
|
Vanilla/mod-mergeable widescreen download:
http://www.moddb.com/members/kaidonni/downloads/cop-inspired-inventory-for-soc-widescreen-beta
OGSE 0.6.9.2. English widescreen download:
http://www.moddb.com/members/kaidonni/downloads/cop-inspired-inventory-for-ogse-0692-widescreen
All should work as intended. I don't think I missed anything (except for the level changer dialogue, but I left that out deliberately because it's a such small part of the game). The only thing left unchanged as far as the OGSE minimap is concerned is the grenade icon (a green box with a white arrow), the anomaly icons have been changed (those changes aren't available in the vanilla/mod-mergeable versions since anomaly classes figure into that, and I can't be sure how other mods change anomaly classes). I've experimented with the icon that appears in the centre of the screen when you can pick items up, but that won't change despite my modifications (it is stretched out in widescreen - it seems only the later Stalker games set it up properly to not stretch out).
EDIT: Fixed the HUD timer, since that's the one that got away (all versions compatible, can be installed at any time):
http://www.moddb.com/members/kaidonni/downloads/fixed-timer-for-cop-inspired-inventory
Also the talk panel was over to the right by 23 pixels in the non-widescreen versions, and hardly noticeable, but I'm that fussy I uploaded a fix so it's smack-bang centre of the screen now:
http://www.moddb.com/members/kaidonni/downloads/centered-talk-panel-for-cop-inspired-inventory
I was always wondering why Sidorovich never left his bunker. The other day, I decided to ask him, and here's what he said...
"I used to be a Stalker like you, but then I took a grenade to the knee."
|
12:19:39 22 July 2012 |
|
Kaidonni
First the Zone, then the world! (Resident)
On forum: 08/30/2008
 Message edited by: Kaidonni 07/22/2012 12:21:46
Messages: 1072
|
Can't edit my first post, been too long. The vanilla/mod-mergeable version is now for both 1.0004 and 1.0005, complete with a 1.0004 compatibility patch.
http://www.moddb.com/members/kaidonni/downloads/patch-for-vanilla-cop-inventory-non-widescreen
I've uploaded a patch for the vanilla/mod-mergeable version. What has happened is I mixed up the files for the different versions of the mod, and for those who were using the script that creates a cover for the PDA when using a weapon, the texture OGSE uses was being displayed instead of the one meant for vanilla (the PDA design is different in OGSE). I also made an error with the options, providing completely the wrong file for removing the cover, but it is unnecessary to use a different texture to remove the cover mid-game as the required changes to bind_stalker are save-game compatible (just comment out the ui_cop_pda lines with a '--' without the quotation marks).
I was always wondering why Sidorovich never left his bunker. The other day, I decided to ask him, and here's what he said...
"I used to be a Stalker like you, but then I took a grenade to the knee."
|
|
1 | All Messages |
|
|
|
» » |
|
All short dates are in Month-Day-Year format. |
 |
|
 |
|
|
|
 |
 |
 |