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[REL] Arsenal Mod

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  17:39:57  3 June 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
Here is 1.2 of Arsenal mod, this is everything you need sans english translation for weapon names etc. This is the version EVERYBODY should be using, not RC1.

https://dl.getdropbox.com/u/49902/ArsenalMod1.2.rar


I'm having big problems with crashes the game has crashed 15-17 times on about 90 minuts of game time.

Using vanila stalker/ patch 1.0004 and the arsenalmod1.2 abow.

Has anybody else has this problem ?
---END QUOTATION---



I can vouch for this. Patch 1.0005 here and Arsenal is now unplayable because of constant crashing.

My most recent error:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_9x39_pab9 scope'


stack trace:
  00:48:19  4 June 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ammo_9x39_pab9 scope'


stack trace:
---END QUOTATION---



Here's a quick fix I whipped up.

http://www.mediafire.com/download.php?ocy2yjim2gt
  15:05:56  10 June 2009
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omero
(Novice)
 
On forum: 10/21/2007
Messages: 47
[error]Arguments : Can't open section 'ammo_9x39_pab9 scope'

AgentJR, I've a suggestion for your fix

gamedata/config/gameplay/character_desc_simulation.xml,
original lines from 1227-1228, should be changed to:
...
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_fmj \n
wpn_val = 1, scope \n
ammo_9x39_pab9 \n
ammo_5.45x39_fmj = 1 \n

Tested this while running Arsenal rc1 patch 1.s and both Bak's and xStream's AI addons, thus the NPC will really use take advantage from attachements (scope, launcher, silencer).

There are examples on how to have an NPC spawn with a weapon addon in the other character_desc_ files

Cheers,
omero
  01:25:54  12 June 2009
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_xXxTWiST3DxXx_
(Senior)
 
On forum: 05/26/2009
Messages: 126
Is there an Arsenal Mod 1.2 for patch 1.0005 US thats in english? Because I tried the one that was posted before and I can't load the games I save, not to mention all the weapons are in russian. I don't really need the translation but a working mod would be great! Because the first 5 minutes of playin the mod was awsome... until I died and tryd to load
  02:08:30  12 June 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
[error]Arguments : Can't open section 'ammo_9x39_pab9 scope'

AgentJR, I've a suggestion for your fix

gamedata/config/gameplay/character_desc_simulation.xml,
original lines from 1227-1228, should be changed to:
...
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_fmj \n
wpn_val = 1, scope \n
ammo_9x39_pab9 \n
ammo_5.45x39_fmj = 1 \n

Tested this while running Arsenal rc1 patch 1.s and both Bak's and xStream's AI addons, thus the NPC will really use take advantage from attachements (scope, launcher, silencer).

There are examples on how to have an NPC spawn with a weapon addon in the other character_desc_ files

Cheers,
omero
---END QUOTATION---



Thanks for the help, but I actually posted my own fix right above yours!
  00:34:17  13 June 2009
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omero
(Novice)
 
On forum: 10/21/2007
Messages: 47

---QUOTATION---

Thanks for the help, but I actually posted my own fix right above yours!
---END QUOTATION---



Yup! What I meant was that in your fix you (rightly) delete
the misplaced 'scope' element from the ammo line and
this will prevent that error.

However, if you add the scope element back on the line where it
belongs (wpn_val = 1, scope \n), the NPC will spawn with the
VAL assault rifle equipped with a scope.

Whether the NPC will actually make some use of the scope depends on several things, i.e. a 'sniper' NPC or in conjunction with Bak's AI addon scripts

BTW, speaking in general:
on the original site where the mod was released, it's possible to find a last Iconfix v3 final (patch) that corrects all the addon alignment problems with scopes and silencer (in the inventory view) and also has an updated ui_icon_equipement.dds that corrects other glitches (i.e. the L85a2 icon still has a scope albeit the scope is by default not equipped on that rifle).

Cheers,
omero
  20:03:24  13 June 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
Yup! What I meant was that in your fix you (rightly) delete
the misplaced 'scope' element from the ammo line and
this will prevent that error.

However, if you add the scope element back on the line where it
belongs (wpn_val = 1, scope \n), the NPC will spawn with the
VAL assault rifle equipped with a scope.

Whether the NPC will actually make some use of the scope depends on several things, i.e. a 'sniper' NPC or in conjunction with Bak's AI addon scripts
---END QUOTATION---



Oh, wow! Now I feel silly Thanks for the fix.
  04:33:02  14 June 2009
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omero
(Novice)
 
On forum: 10/21/2007
Messages: 47

---QUOTATION---
Oh, wow! Now I feel silly Thanks for the fix.
---END QUOTATION---



Why? Language barriers will not stop us... We will understand... And improve. No matter how long it takes
  13:19:46  16 June 2009
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Delta1Zulu
(Novice)
 
On forum: 06/16/2009
Messages: 5

---QUOTATION---
Oh, wow! Now I feel silly Thanks for the fix.

Why? Language barriers will not stop us... We will understand... And improve. No matter how long it takes
---END QUOTATION---



Best way to co-operate if you ask me... are there any plans to Port the Arsenal Mod over to Clear Sky?
  03:43:01  22 June 2009
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Arabian Knight
(Senior)
 
On forum: 10/04/2007
 

Message edited by:
Arabian Knight
06/22/2009 3:44:15
Messages: 103

---QUOTATION---
Oh, wow! Now I feel silly Thanks for the fix.

Why? Language barriers will not stop us... We will understand... And improve. No matter how long it takes

Best way to co-operate if you ask me... are there any plans to Port the Arsenal Mod over to Clear Sky?
---END QUOTATION---



There were, and it WAS being worked on, but I think Dester had to quit due to real life problems.

Although, the S.M.R.T.E.R. (I think that's the name) Zone mod adds new weapons. The maker hasn't quite gotten the animations though.
 
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