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AI-Addons requested

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  07:28:30  17 March 2010
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
Sounds about right. I assume they scripted it this way as the switch distance is normally 150 metres or so.
  10:47:08  17 March 2010
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
They won't do it unless you're more than 25 meters away. Basically, just run until the NPC in question is at the edge of your minimap, then wait a few seconds and he'll blink on and off.
---END QUOTATION---



Cool, thanks for the info. Then I assume it's possible to decrease this distance again, let's say to 1 meter? Or has the game engine a hard-coded minimal distance it uses to switch objects offline?
  21:16:13  17 March 2010
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anphrax
Senior Resident
 

 
On forum: 09/06/2008
Messages: 183
Seeing as the DL link is dead for xStream's AI Pack I took the liberty of finding another one if anyone wants it:

source:
http://forum.clearsky.pl/viewtopic.php?f=16&t=136
link:
http://zhat.dk/stalker/files/__AI_pack_10005.zip

That's just for xStreams pack to reiterate, it isn't a merger like you guys have since been talking about. I did my own merge work with bak's AI additions and didn't like it at all so I wanted this one instead. Anyway, notice it says 1.0005. The other one posted here was listed as being for 1.0004... Not sure if there's a difference short of it simply being a name change to show it is compatible with 1.0005.
  23:04:34  17 March 2010
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
anphrax, thanks for sharing.

What specifically did you not like about merging the two mods? Just to know whether I have to expect any "inconveniences" using the merge...
  02:48:21  18 March 2010
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anphrax
Senior Resident
 

 
On forum: 09/06/2008
Messages: 183
It was mainly just the process of merging; I have to do it line by line using diffmerge because I already have customised scripts that the mod uses. I only want two features from the mod. I was trying to trim the rest out but screwed it up. I only want one feature from xstream's ai pack so figure it may be easier to merge.

Then again it might not.
  13:53:05  18 March 2010
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
The two packs overlap mostly on the healing function. Deleting out rx_bandage.script will leave only the good old xrs_medic.script scheme. This pack has the best grenade throwing of all STALKER games.

For the rest, Rx-pack improves a bit the way NPCs select weapons without being forced to use use_single _item=on to make them change. I hope FriendlyFire (rx_ff) option works as well.

It is still early to say, I have played only a few hours in Cordon. The only thing that attracted my attention were the Spetsnaz breaking my skull with their rifle butts, when I was too close. Something from Rx is working after all.
  14:59:25  18 March 2010
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romulous
Senior Resident
 

 
On forum: 12/28/2007
 

Message edited by:
romulous
03/18/2010 15:08:36
Messages: 1868

---QUOTATION---
Cool, thanks for the info. Then I assume it's possible to decrease this distance again, let's say to 1 meter? Or has the game engine a hard-coded minimal distance it uses to switch objects offline?
---END QUOTATION---



If it is the switch distance you are referring to, it is configurable. The default for vanilla SHOC is 150m as stated by Vintar above, but you can lower it or increase it if you want. Check

switch_distance				= 150;0	;150	;75.0


in alife.ltx

Edit: Added location of switch distance variable.
  17:04:42  18 March 2010
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
The distance where the change of NPC's meshes happens, the "upgrade of armour", is inside xrs_armor.script. It is something like 10-20m, if I'm not wrong, it has been a long time.

Look for some the definition of constants at the beginning of the script.
  17:26:57  18 March 2010
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anphrax
Senior Resident
 

 
On forum: 09/06/2008
Messages: 183
...I just merged xstreams ai pack, grenade features only... Funny thing happens now. It works, but the npcs through a grenade and then just stand there like lemons, and the grenade lands on the floor, doesn't explode and I can go and pick it up and use it myself. Dumb bastards aren't pulling the pin out it seems.
  17:40:46  18 March 2010
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
lol anphrax!

Grenades & lemons reminded me of the CoP bandits: "Koushay limonchik podlo!". And the lemons theme goes on .
 
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