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S.t.a.l.k.e.r_Reality mod - Enemies have open bleeding - now damaging realistic

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  11:15:48  20 April 2007
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LordPaladin527
(Novice)
 
On forum: 04/20/2007
 

Message edited by:
LordPaladin527
04/20/2007 11:16:41
Messages: 10
S.t.a.l.k.e.r_Reality mod - Enemies have open bleeding - now damaging realistic

S.t.a.l.k.e.r_Reality mod from LordPaladin

For S.T.A.L.K.E.R. v1.0
S.t.a.l.k.e.r_Reality_2.1.rar:
http://files.filefront.com//;7289808;;/

S.t.a.l.k.e.r_Reality_2.1.7z
http://ifolder.ru/1698694

S.t.a.l.k.e.r_Reality_2.1.rar
http://ifolder.ru/1698699

For S.T.A.L.K.E.R. v1.0001
S.t.a.l.k.e.r_Reality_2.11.rar:
http://files.filefront.com//;7289807;;/

S.t.a.l.k.e.r_Reality_2.1_v1.0001.rar
http://ifolder.ru/1700877

Real Damage
Enemies have open bleeding - now damaging inflicted by the weapon look more realistic.
With such adjustment in the head from any weapon on
once kills, at the hit in other part of the body experimental behave much
drolly sometimes raise an automaton to give a queue and fall as on the place,
cans be run to the vapour a metre, but from pools in the leg will far from run
if blood as from the piglet flows, успевают to scold(only and hear "mother..." ),
i.e. behaviour НПС after the hit cans be arbitrarily, because of that that
after the hit sufficiently is often included motion on the damage.

Increased accuracy and power of small arms and garnet.
This modes allows to do addons on all weapons.
Since instinct of self-preservation beside stalkers until works Took Away
damage from the fire(to in barrels did not burn) and has Taken
Away damage from the electricity.

Installation
catalogue GameData to extract in catalogue with play For instance:

c:GamesS.t.a.l.k.e.r.

* bleeding ------------------------------------------------------------------
gamedataconfigcreaturesm_stalker.ltx
People
;открытые раны
bleeding_v = 0.17 ;потеря крови при номинальной ране в секунду
wound_incarnation_v = 0.001 ;крутизна кривой заживления
min_wound_size = 0.1;0.01 ;минимальный размер раны, после которого она считается зажившей

dogs
gamedataconfigcreaturesm_dog.ltx
gamedataconfigcreaturesm_dog_.ltx
bleeding_v = 0.17;0.04 ;потеря крови при номинальной ране в секунду
wound_incarnation_v = 0.001;0.05 ;крутизна кривой заживления
min_wound_size = 0.1;0.01

* gamedataconfigweapons ---------------------------------------------------------------

Renderred optimum adjustment:
on 100 metres
Sin(fire_dispersion_base)*100000 = got
For automaton For instance
Sin(0.05)*100000 = 87 мм

Beside pistols
fire_dispersion_base = 0.07 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

hit_power = 0.8 , это настройки для ПМ и ПБ
для других пистолетов которые появляются позже в игры характиристики увеличены
так например для Беретты hit_power = 1.2
hit_impulse = 85

Beside Automatons
fire_dispersion_base = 0.05 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

hit_power = 1.1; size of damage by bullet
hit_impulse = 150; size of physic impulse by bullet

Beside Shotguns
fire_dispersion_base = 0.2 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
hit_power = 1.95
hit_impulse = 240

Sniper rifles
fire_dispersion_base = 0.01 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

Vintorez
hit_power = 2.0
SVU SVD
hit_power = 3.5

fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе
misfire_probability = 0.0 ;вероятность осечки при максимальном износе
misfire_condition_k = 0.0 ;убрана осечка
condition_shot_dec = 0.0001 ;увеличение износа при каждом выстреле
* -------------------------------------------------------------------------
Taken Away damage from fire, but that as do not add to
stop stalkers anyone already fries as piglet

gamedataconfigcreaturesimmunities.ltx
burn_immunity = 0.0 ;Огнестойкость
Убрал урон от электричества
shock_immunity = 0.0 ;Электрошок
  04:22:34  21 April 2007
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cdab
Senior Resident
 

 
On forum: 03/21/2007
Messages: 217
this is a little confusing, so enemies bleed and can die from it if they dont heal and head shots kill correct? Is that all this does?
  06:30:31  21 April 2007
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nutty696969
Senior Resident
 

 
On forum: 03/31/2007
Messages: 157
this looks nice but like he said a lil confusing hope this works cause it would really show off the ai in the game of bleeding then taking the time to find cover and heal
  06:19:40  22 April 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
04/22/2007 19:10:59
Messages: 4820
Well I'm using a different approach to reach the same goal and have being using theses settings for a long time and it works very good.

bleeding_v		    = 0.1   (m_boar.ltx)
bleeding_v		    = 0.08  (m_dog.ltx)
bleeding_v		    = 0.08  (m_flesh.ltx)
bleeding_v		    = 0.1   (m_pseudodog.ltx)

to all animals .ltx files above:
wound_incarnation_v	    = 0.001
min_wound_size		    = 0.1


And i don't have to tempering with any weapon files at all.

I also use these settings to get a more realistic reaction/action from the AI.


bleeding_v				= 0.03
wound_incarnation_v			= 0.001
min_wound_size				= 0.1
panic_threshold				= 0.15

[stalker_vision_free]
visibility_threshold 			= 125.0
always_visible_distance 		= 0.0
time_quant 				= 0.010
decrease_value 				= 0.1
luminocity_factor 			= 1.666
transparency_threshold 			= 0.666

[stalker_vision_danger]
visibility_threshold 			= 100.0
always_visible_distance 		= 0.1
time_quant 				= 0.002
decrease_value 				= 0.02
velocity_factor 			= 0.5
luminocity_factor 			= 1.0
transparency_threshold 			= 0.333

[stalker_sound_perceive]
weapon 					= 1.666
anomaly 				= 0.5

going_speed 				= 2

[stalker_movement_speeds]
danger_crouch_walk_backward		= 1.0
danger_crouch_walk_left			= 1.0
danger_crouch_walk_right 		= 1.0
danger_crouch_run_backward		= 1.5
danger_stand_walk_left			= 2.0
danger_stand_walk_right			= 2.0
danger_stand_run_backward		= 2.2
panic_stand_run_forward			= 5.0

  16:31:37  22 April 2007
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Sajeezzar
Senior Resident
 

 
On forum: 03/16/2007
Messages: 1429
Did you use a direct translator to translate this? It looks like it and its very confusing!
  06:09:53  23 April 2007
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LordPaladin527
(Novice)
 
On forum: 04/20/2007
 

Message edited by:
LordPaladin527
04/23/2007 7:24:00
Messages: 10

---QUOTATION---
Did you use a direct translator to translate this? It looks like it and its very confusing!
---END QUOTATION---



http://www.translate.ru/text.asp#tr_form
Other translation on English

Real Damage
At opponents the bleeding is included - now damages from the weapon turn out real. With such parameters the bullet in a head at once kills, at hit in other parts of body NPC behave on a miscellaneous, sometimes lift the weapon to shoot, but are not in time and fall as on a place, can run on some meters, but with a bullet in a leg far will not run, that is behaviour NPC after hit happens any way.

Accuracy and force of a small arms and pomegranate is increased. This of fashions allows to do addons on all of the weapon. As the instinct of self-preservation at stalkers yet does not work Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
The weapon now does not break.

Installation to unpack catalogue GameData in the catalogue with game
c: Games S.t.a.l.k.e.r.

* bleeding NPC --------------------------------------------------
gamedata config creatures m_stalker.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1

At dogs it is added a bleeding
gamedata config creatures m_dog.ltx
gamedata config creatures m_dog_.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1

* gamedata config weapons ---------------------------------------
Parameters of the weapon
On 100 meters Sin(fire_dispersion_base)*100000 = it turns out
Sin(0.05)*100000 = 87 mm

Pistols ----------------------
fire_dispersion_base = 0.07
hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F
hit_impulse = 85

The automatic weapon ---------
fire_dispersion_base = 0.05

hit_power = 1.1; size of damage by bullet
hit_impulse = 150; size of physic impulse by bullet

Shotguns ---------------------
fire_dispersion_base = 0.2
hit_power = 1.95
hit_impulse = 240

Sniper rifles Vintorez, SVU and SVD should shoot without variants ---------
fire_dispersion_base = 0.01

Vintorez
hit_power = 2.0
SVU and SVD
hit_power = 3.5

fire_dispersion_condition_factor = 5
misfire_probability = 0.0
misfire_condition_k = 0.0 ;The weapon now does not break
condition_shot_dec = 0.0001
* -------------------------------------------------------------------------
Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
gamedata config creatures immunities.ltx
burn_immunity = 0.0
shock_immunity = 0.0
  07:22:18  23 April 2007
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LordPaladin527
(Novice)
 
On forum: 04/20/2007
 

Message edited by:
LordPaladin527
04/23/2007 7:26:04
Messages: 10

---QUOTATION---
Ceano:
Well I'm using a different approach to reach the same goal and have being using theses settings for a long time and it works very good.

And i don't have to tempering with any weapon files at all.

I also use these settings to get a more realistic reaction/action from the AI.

---END QUOTATION---


These are your parameters m_stalker.ltx
http://files.filefront.com/gamedata_Ceanorar/;7315992;/fileinfo.html

With Parameters of the weapon by default
In NPC the bullet gets, and they continue to run as though nothing has occured

panic_threshold = 0.15 ; Default 0.0
Behaviour in time a panic similar on behaviour of the loony,
Correctly, that programmers have nulled it parameter.
  06:13:50  25 April 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
04/26/2007 5:37:37
Messages: 4820

---QUOTATION---
With Parameters of the weapon by default
In NPC the bullet gets, and they continue to run as though nothing has occured.
---END QUOTATION---


No when i hit them they try to get to cover but they don't run, after a 2-3 seconds if you got a vital hit but not directly deadly they bleed to death with a cry for Mamma....

EDIT: Well i use my own weapon mod that gives the weapon a more realistic damage...faild to mention that
  00:41:15  26 April 2007
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Corona
(Novice)
 
On forum: 04/26/2007
Messages: 2
Ah what man... I was trying to read this on the file front forum and couldn't understand it. is it at least good?

Can some one upload a vid?
 
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