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Traditional RPG elements?

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  09:20:41  31 January 2003
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Elixir
(Novice)
 
On forum: 01/31/2003
 

Message edited by:
Elixir
01/31/2003 9:25:12
Messages: 2
Traditional RPG elements?


---QUOTATION---
In relation to RPG, we intentionally do not implement any character levels, growing characteristics, improvable skills etc. We want the player to improve his own skills, rather than these of his character. As far as the rest of aspects is concerned Stalker has it pretty much in the way of RPG
  14:03:50  31 January 2003
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o-l.com|HeadHunter
Watching S.T.A.L.K.E.R. since the beginning...
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On forum: 08/11/2002
Messages: 902
Well, the developers don't want the game to be ONLY RPG. They just chose SOME (yes, the expression is totally right) " TRADITIONAL RPG ELEMENTS" like communication, trade and so on. No skill improvement.
  18:57:16  31 January 2003
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Claws
The Watcher
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On forum: 10/23/2002
Messages: 1053
It has RPG elements like NPCs giving you quests and NPCs joining you to help out in certain missions. Plus the open ended exploration and big inventory (Not just weapons like a traditional FPS).
  21:16:30  31 January 2003
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qUiLL
(Novice)
 
On forum: 08/08/2003
Messages: 42
i would have to consider that having so much freedom would be considered RPG'ish because in an RPG you take on the role of someone and its not really scripted. here is the same thing; the fact that you take on the role of a stalker and make your own decisions and choices would be RPG-like. also having to deal with different people would be RPGish. completing " quests" such as with the dwarves is very RPGish and the fact that you sell stuff to a dealer also adds to that since i thought all characters have real " personalities" . however i may be wrong with some of this since i havnt played too many RPGs (all the good ones cost too much money)

the thing that reallly turn my head about this game is the freedom though; i mean the fact that you will be totally doing your own thing is very new and interesting to me. all other games ive been forced to do this or forced to do that (halflife, OPF, Sof)
  02:22:47  1 February 2003
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o-l.com|HeadHunter
Watching S.T.A.L.K.E.R. since the beginning...
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On forum: 08/11/2002
Messages: 902
although morrowind had freedom, to accomplish the main quest you had to go a pretty " linear" path.
  09:06:50  5 February 2003
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Nauris Krauze
(Novice)
 
On forum: 01/09/2003
Messages: 44

---QUOTATION---
although morrowind had freedom, to accomplish the main quest you had to go a pretty " linear" path.
---END QUOTATION---



yes, but in between you could do whatever you liked. Also, ability to choose moral face is " RPGish" .
And most important - no linear levels following each other, rather RPGish. then again, following these rules, GTA3 is RPG as well, but today genres are so mixed up, that its easy to get confused.
  13:46:39  5 February 2003
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Mad Max RW
(Novice)
 
On forum: 01/01/2003
 

Message edited by:
Mad Max RW
02/05/2003 14:00:49
Messages: 44
Elixir, I've been saying the exact same thing for months.

And I want someone to name a truly nonlinear RPG. One that drops you in the middle of nowhere and you have to figure out everything and make up quests. It doesn't exist. Every single game ever made has a path to an eventual ending. Wasteland, and Fallout 1 and 2 are fairly nonlinear in that you can go anywhere you want right from the beginning. But there's still a main quest to play out and win the game.

All games are linear, it just depends on how linear they are. Fallout 1 and Wasteland are probably the best. You can beat them whenever you want. I can't remember, but Champions of Krynn was probably the same way.

Let's look at what RPG means. Role Playing Game. ROLE playing. What's the key word? ROLE!! You PLAY a ROLE. Today's gamers (and most game developers) don't know what RPG means because they weren't alive before computer games. Has anyone here at least played pen and paper dungeons and dragons? If you really played the original D&D then you know what I'm talking about. It wasn't about killing everything or collecting crap and selling it. It was about becoming a character in a fictional world and playing out his/her life as if it were real.
  16:54:33  5 February 2003
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Hybrid_Genom
Külföldi
(Resident)

 

 
On forum: 12/09/2002
Messages: 192

---QUOTATION---

Let's look at what RPG means. Role Playing Game. ROLE playing. What's the key word? ROLE!! You PLAY a ROLE. Today's gamers (and most game developers) don't know what RPG means because they weren't alive before computer games. Has anyone here at least played pen and paper dungeons and dragons? If you really played the original D&D then you know what I'm talking about. It wasn't about killing everything or collecting crap and selling it. It was about becoming a character in a fictional world and playing out his/her life as if it were real.

---END QUOTATION---



Hey that
  18:48:59  5 February 2003
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Mad Max RW
(Novice)
 
On forum: 01/01/2003
 

Message edited by:
Mad Max RW
02/05/2003 18:50:00
Messages: 44
heh, when RPG PC games started popping up I didn't consider them RPG's. There are very few I believe to be good enough. Fallout is one.
  19:54:50  6 February 2003
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Aragon
(Novice)
 
On forum: 02/03/2003
Messages: 16

---QUOTATION---
Elixir, I've been saying the exact same thing for months.

And I want someone to name a truly nonlinear RPG. One that drops you in the middle of nowhere and you have to figure out everything and make up quests. It doesn't exist. Every single game ever made has a path to an eventual ending. Wasteland, and Fallout 1 and 2 are fairly nonlinear in that you can go anywhere you want right from the beginning. But there's still a main quest to play out and win the game.

All games are linear, it just depends on how linear they are. Fallout 1 and Wasteland are probably the best. You can beat them whenever you want. I can't remember, but Champions of Krynn was probably the same way.

Let's look at what RPG means. Role Playing Game. ROLE playing. What's the key word? ROLE!! You PLAY a ROLE. Today's gamers (and most game developers) don't know what RPG means because they weren't alive before computer games. Has anyone here at least played pen and paper dungeons and dragons? If you really played the original D&D then you know what I'm talking about. It wasn't about killing everything or collecting crap and selling it. It was about becoming a character in a fictional world and playing out his/her life as if it were real.
---END QUOTATION---



Have you seen Ever Quest? Anarchy Online? Ultima Online?
They don't have linear storylines. They are MORE true to the name RPG then other Singleplayer RPG's.

Stalker will have RPG elements, it doesn't claim to be a pure RPG.
 
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