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Walkie-Talkies

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  23:47:26  28 January 2003
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Zombos
(Senior)
 
On forum: 12/16/2002
 

Message edited by:
Zombos
01/28/2003 23:48:24
Messages: 59
Walkie-Talkies

The gameplay section is so empty... am I posting in the right area?

Anyway,
With the communication aspect of the game, I think it shouldn't be too basic.
That doesn't mean that using radios should be a chore, but it should have many features instead of just pressing " C then 3" for a 'Need Backup" command like in CS

Communication makes the game interactive but I think the radios themselves should be interactive aswell for example:
* The Military frequency should be different from the stalkers' frequency so you have to set your radio to your desired option.

* Batteries shouldn't be infinite

* Realisic ranges, so they are only used for working with people close by

* Anomalies should definately affect radiowaves like Maxtor102 pointed out.

* The radio shouldn't be a standard issued item, you should be able to buy it.

Just some ideas on something not really discussed before.
  08:08:42  29 January 2003
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o-l.com|HeadHunter
Watching S.T.A.L.K.E.R. since the beginning...
(Resident)

 

 
On forum: 08/11/2002
Messages: 902
Yes, nice ideas. It's the small aspects like these that make communication more realistic.
  11:05:09  29 January 2003
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Konrad
Senior Resident
 

 
On forum: 01/13/2003
Messages: 194
Hey i like that idea that would be great for coop games.

Ps is the planed coop mode for only 2 players? or will it support more?


Ps Claws i lov u man.
  11:09:08  29 January 2003
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o-l.com|HeadHunter
Watching S.T.A.L.K.E.R. since the beginning...
(Resident)

 

 
On forum: 08/11/2002
 

Message edited by:
o-l.com|HeadHunter
01/29/2003 11:09:26
Messages: 902
According to this quite up-to-date interview: [link]http://www.elited.net/interviews/2002/stalker.shtml[/link]
:


---QUOTATION---
Up to 16 people will be able to play in a game of cooperative multiplayer gameplay.
---END QUOTATION---

  13:16:33  29 January 2003
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Claws
The Watcher
(Resident)

 

 
On forum: 10/23/2002
Messages: 1053
Very good ideas, I sure hope GSC integrates voice chat in STALKER.
  17:01:47  29 January 2003
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Hybrid_Genom
Külföldi
(Resident)

 

 
On forum: 12/09/2002
Messages: 192

---QUOTATION---


* Realisic ranges, so they are only used for working with people close by

* Anomalies should definately affect radiowaves like Maxtor102 pointed out.

* The radio shouldn't be a standard issued item, you should be able to buy it.

Just some ideas on something not really discussed before


---END QUOTATION---



Well ... i think i remember one thread earlier

Anyway realistic radio would be great.

" Team report in ! ..." - Sqrrrchhhh - argh damn anomalie .

All this means more realtime physics to be calculated and it depends of the sever will handle this or the client and last but not least the engine must be capable to perform these tasks.


I hope we get dedicated Severs
  17:40:13  29 January 2003
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Zombos
(Senior)
 
On forum: 12/16/2002
 

Message edited by:
Zombos
01/29/2003 17:41:10
Messages: 59
Well the game still has roughly a year till release so by then, I'm sure you will all have uber-powerful and fast Athlon 64 machines with GeforceFXs and gigs of DDR SDRAM.
...if not you could always hope that the engine is efficient enough to be able to play with all the features...

Oh yea I forgot, you've got my vote for dedicated servers too
  17:38:47  3 February 2003
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Mrkenny
(Senior)
 
On forum: 01/01/2003
Messages: 76
I thought it was something like 16 people could play co-op at once I could be wrong though
  09:31:04  4 February 2003
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o-l.com|HeadHunter
Watching S.T.A.L.K.E.R. since the beginning...
(Resident)

 

 
On forum: 08/11/2002
Messages: 902
just have a look at my post before...
  20:04:02  6 February 2003
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qwoozy
Senior Resident
 

 
On forum: 07/22/2002
Messages: 153
voice chat'd be nice
 
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