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Best A-life mod

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  15:55:37  14 August 2014
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YellowElephat
Senior Resident
 

 
On forum: 03/16/2009
 

Message edited by:
YellowElephat
08/14/2014 15:57:08
Messages: 187
Best A-life mod

Hi everyone, Im here to ask your opinion guys of what is the best alife mod for SOC ?

I played a lot of mods, but It seems most of them have different alife. Some of them are interesting and random, other the same as vanilla.

I've tried amk which was very good, I think the best in that category,balanced and kind of random in some point. Also Oblivion Lost 2.2 which is build on amk but a bit better in my opinion, more faction wars, spawn mutants after blowouts etc.
Then there is the german mod (I think, forgot what is it called), and sanex alife mod. Now sanex brings a whole new alife system to the game that I really liked, stalker walk freely through zone not just sitting in front of a campfire.

And recently I found a interesting mod called A-Life_Controller_v_1.1
( The link is here : http://ap-pro.ru/load/teni_chernobylja/mody/a_life_control_ler_v_1_1/8-1-0-1844 )

From what I have seen for now this mod is insane, you can choose different events of alife for example you choose similar alife like vanilla, not much happens or you can make that the garbage will become a battlefield of survival, anything can spawn there,from Pseudogiant to mercenaries.

So tell your opinion, which mod gave you the best alife feature in the game ?
  22:14:24  14 August 2014
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Not counting the things NPCs get up to, just mutants, I always liked FatRap's 'Mutant Madness' mod.

Enter a map and it has its regular quota of beasties roaming around. Save and reload and you'll have twice as many to deal with. Save and reload a few times and your machine will grind to a halt due to the huge herds of rats, dogs, pseudogiants and other hungry critters.

In that mod food and meds can be hard to come by. So instead of mutant parts you can find medkits, food, even suits in the inventories of some mutant corpses.

In one three-month game I managed to have 5 stashes each with 65 brand new exoskeleton suits in them (the limit to how much you can put in one stash). Those came from dead pseudogiants. Other kinds of suits can be found on other mutants. But not all of them have one. About as many as would have a mutant part.

He made an excellent weapon for his mods, too: a MP5 that fires shotgun shells, has a mag size of 25 and a good fire rate. Really rips up mutants, and essential when you're being chased by 75 or so tushkanos.

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