ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha
Pissed off SIN... Failed "Go deeper into the mines"

« Previous 10 events | 1 2 3 4 5 6 7 8 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  05:49:00  14 July 2014
profilee-mailreply Message URLTo the Top
wrangler708
(Senior)
 
On forum: 04/15/2007
Messages: 104

---QUOTATION---
Pissed off SIN... Failed "Go deeper into the mines

I had repeatedly suggested to Dez0wave that it did not make any sense
for the Sin to remain in the Cordon after getting their flash drive. My
suggestion was to replace them afterward with some Bandits who
took over the house. Spawning and traveling Bandits going
there would allow the Player some action, some looting
and would solve the Sin members getting killed.
The temptation was just too great.

TS

That would solve the problem of the player encountering difficulties with them later. But it would still catch out those trigger-happy ones who would rather kill than think.

Coming to LA directly from playing some shoot-em-up FPS puts one in the wrong frame of mind to deal with the intricacies of a Stalker game. A bit like spending the day decorating the town with graffiti, then coming home to try the Times crossword - you could be forgiven for just colouring in all the squares if your intelligence only usually stretches to vandalism.

Banksy types are a true rarity. Most graffiti is just vandalism.

.
---END QUOTATION---


When you go to rescue Fox, this is the first time you see SIN.
How are we supposed to know all of the existential information about their hardships at this point?
They look and act like bandits.

Hell, I played the game all the way through already once and don't know even a third of the stuff your spouting.
At that point of the game, their is no way to know what the SIN are.
In previous Stalker games there s plenty of example of a faction being green or yellow then when you come up to them they go red or jack you up and steal all of your stuff.
???
  03:23:46  14 July 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
Pissed off SIN... Failed "Go deeper into the mines

I had repeatedly suggested to Dez0wave that it did not make any sense
for the Sin to remain in the Cordon after getting their flash drive. My
suggestion was to replace them afterward with some Bandits who
took over the house. Spawning and traveling Bandits going
there would allow the Player some action, some looting
and would solve the Sin members getting killed.
The temptation was just too great.

TS
---END QUOTATION---



That would solve the problem of the player encountering difficulties with them later. But it would still catch out those trigger-happy ones who would rather kill than think.

Coming to LA directly from playing some shoot-em-up FPS puts one in the wrong frame of mind to deal with the intricacies of a Stalker game. A bit like spending the day decorating the town with graffiti, then coming home to try the Times crossword - you could be forgiven for just colouring in all the squares if your intelligence only usually stretches to vandalism.

Banksy types are a true rarity. Most graffiti is just vandalism.

.
  03:06:54  14 July 2014
profilee-mailreply Message URLTo the Top
Nite
Senior Resident
 

 
On forum: 09/25/2008
Messages: 1125

---QUOTATION---
Pissed off SIN... Failed "Go deeper into the mines

I had repeatedly suggested to Dez0wave that it did not make any sense
for the Sin to remain in the Cordon after getting their flash drive. My
suggestion was to replace them afterward with some Bandits who
took over the house. Spawning and traveling Bandits going
there would allow the Player some action, some looting
and would solve the Sin members getting killed.
The temptation was just too great.

TS
---END QUOTATION---



I like that idea too, the sin in cordon are not needed past that point.
  03:06:07  14 July 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
@Steelyglint:
Since you obviosly won't get it:
It is totally senseless to debate about ethics or right or wrong in an area where nearly everybody is a criminal to a certain degree (for example taking hostages). Just consider the fact that all factions are only tolerated in the Zone. It is as simple as that.
---END QUOTATION---



Oh, I get what you're saying. I can read English as well as write in it. You mention everybody being a criminal to a certain degree. It is your own ethics and morality that the game is putting under a microscope that decides the breadth of that degree.

It would appear that, far from all, no factions are tolerated in the Zone. None of them are supposed to be there - that's what 'Exclusion Zone' means. The military shoot at anyone because they're not tolerated there.

And nothing in Stalker games is 'as simple as that'. Any 'gun and run' type FPS allows of the indiscriminate killing of anyone or thing that can be killed. But in Stalker games you have to apply morality and ethics in order to find a correct path through the storyline. Your own experience should tell you that it is not ethically or morally right to kill the Sin - it seems to have taught you that by halting your progress through the storyline. What better evidence do you need?


---QUOTATION---
The point is that if someone decides to kill the Sins in the beginning there is no way he could know how the story goes on. And thats the problem. That person simply can't finish the game.
Can I finish the storyline with the help of Duty? -Anyway I posted the bug I had with that decision.
---END QUOTATION---



The first sentence is quite true. But had that player's ethics and morality prevented him from the indiscriminate murder of the Sin he would not have found himself in that position afterwards. Still, it should be possible to carry on with the game by joining the other Sin-killers, Duty. As with all Stalker games, there are many paths that can be followed. But if you play as a civilized, ethical human you will not encounter that problem. Getting it yet?


---QUOTATION---
Since they are only four (?) Sins in the house my suggestion is maybe to reduce the sensibility to react on this act if you kill them. Normally killing four Duties for example won't make you the worst enemy of them.
---END QUOTATION---



Unless they are 'green' friendly, killing a single Dutyer should make them your enemy. It certainly does in SoC. Even helping to get rid of Skull and his buddies in AW in vanilla SoC will turn Duty into enemies if they're not already solid 'green' friends to you. And Skull and co are disobeying Voronin's direct orders.

.
  02:48:40  14 July 2014
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 28293
Pissed off SIN... Failed "Go deeper into the mines

I had repeatedly suggested to Dez0wave that it did not make any sense
for the Sin to remain in the Cordon after getting their flash drive. My
suggestion was to replace them afterward with some Bandits who
took over the house. Spawning and traveling Bandits going
there would allow the Player some action, some looting
and would solve the Sin members getting killed.
The temptation was just too great.

TS
  02:23:19  14 July 2014
profilee-mailreply Message URLTo the Top
Grenadier
(Novice)
 
On forum: 07/13/2014
 

Message edited by:
Grenadier
07/14/2014 2:25:12
Messages: 17
@Steelyglint:
Since you obviosly won't get it:
It is totally senseless to debate about ethics or right or wrong in an area where nearly everybody is a criminal to a certain degree (for example taking hostages). Just consider the fact that all factions are only tolerated in the Zone. It is as simple as that.

The point is that if someone decides to kill the Sins in the beginning there is no way he could know how the story goes on. And thats the problem. That person simply can't finish the game.
Can I finish the storyline with the help of Duty? -Anyway I posted the bug I had with that decision.

Since they are only four (?) Sins in the house my suggestion is maybe to reduce the sensibility to react on this act if you kill them. Normally killing four Duties for example won't make you the worst enemy of them.
  01:56:45  14 July 2014
profilee-mailreply Message URLTo the Top
Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
07/14/2014 1:59:37
Messages: 1125
I'm seeing alot of people hitting this bug, and said they didn't kill the sin guys in cordon, however sometimes some random stalkers will walk past the sin house, thier is a fence full of rats next to the sin house, also it could have been the miltary sniper on the bridge that caused it. Any one of those could have caused the trigger to make the game think the player killed them which causes the mine to fail.

Maybe getting rid of the rats, setting a barrier to keep stalkers away from the sin house, and setting military to not kill sin would fix the problem.
  01:37:58  14 July 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---


Also, who is Ivancov? Voronin tells me I should go see him to get a good shooter but there is no mission.


I think hes on a roof in the bar area. There's someone on a roof (colonel inancov ?)that repairs weapons and stuff in the bar area after you talk to them.
---END QUOTATION---



That's Captain Ivantsov. Ivancov is in Rostock Factory.

.
  01:35:36  14 July 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
@Steelyglint:
This is somehow getting a little bit...uhm...LOL?
You have to kill soldiers but why? They only do what their goverment wants them to do and they don't have any chance to change that. So this is really not ok. Why do you kill the dogs in game? They are not responsible for that what happend to them and if you were one of them you really would like some humen flesh...got it?
---END QUOTATION---



Completely. But if the soldiers are shooting at you, and the only way to make them stop is by shooting back, that's what you do. They decided to make an enemy of you - it wasn't your decision. And even though they are under orders, they still have the option to refuse those orders if they consider them wrong. It will, of course, mean a court martial and time in the glasshouse, but that is a result of a military/government with no ethics or humanity.

Seems none of the soldiers in the Zone (save one in Agroprom in vanilla SoC) has the courage of his convictions. They are all 'bulletheads' who have no minds of their own, or no morality, which just means they'd probably be criminals if they were civilians. Criminals are those in society who have a serious lack of morals and ethics, after all.

As to dogs, that's a bit silly. Unless you are suicidal and enjoy vast pain, you are not going to let a dog chew on you because it might be hungry. You shoot the things to prevent that. Same goes for any mutant.

.
  01:35:16  14 July 2014
profilee-mailreply Message URLTo the Top
burger
Senior Resident
 

 
On forum: 12/01/2008
 

Message edited by:
burger
07/14/2014 1:35:49
Messages: 1355

---QUOTATION---


Also, who is Ivancov? Voronin tells me I should go see him to get a good shooter but there is no mission.
---END QUOTATION---



I think hes on a roof in the bar area. There's someone on a roof (colonel inancov ?)that repairs weapons and stuff in the bar area after you talk to them.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.