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Dialogue helper Issues

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  14:38:46  14 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938

---QUOTATION---
Google translate had changed slightly

Try v6 of StalkerDialogHelper. Might still need more work.
Any older versions are not going to work properly.

Also made a change due to differences in LA files.


http://depositfiles.com/files/ipt0qbb18
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Thank you so much. I will try it on the new Joint Pak 2 files and let you know how it goes. I assume that your Dialogue Helper for ltx files will have the same issues.
  16:37:50  14 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
 

Message edited by:
playdough
05/14/2014 17:30:23
Messages: 938
@Stalkerstein,

Here are 2 XML files that Dialogue Helper V6 seems to crash on. I have had trouble with this type before on V5 as well.
stable_generate_fnames.xml and stable_generate_snames.xml

https://www.dropbox.com/s/lkc3n6xznb0mhqk/dont_work_names.rar

EDIT: And another, with this error
http://i.imgur.com/qthBRGT.jpg
This is the file
https://www.dropbox.com/s/ak3v2bhieh2zcx3/dont_work.rar
  17:35:52  14 May 2014
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
@Stalkerstein,

Here are 2 XML files that Dialogue Helper V6 seems to crash on. I have had trouble with this type before on V5 as well.
stable_generate_fnames.xml and stable_generate_snames.xml

https://www.dropbox.com/s/lkc3n6xznb0mhqk/dont_work_names.rar

EDIT: And another, with this error
http://i.imgur.com/qthBRGT.jpg
This is the file
https://www.dropbox.com/s/ak3v2bhieh2zcx3/dont_work.rar
---END QUOTATION---




Thanks for the feedback. I'll try and figure out what is causing the problems.
  18:05:07  14 May 2014
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8196
I used it on the Text folder for Clear SKY Sigerous and it worked straight out the box, Of course that mean's it's only translated <text><text> but I'll try it on a COP mod with gameplay and script files and let you know how it does .
  18:32:33  14 May 2014
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
I used it on the Text folder for Clear SKY Sigerous and it worked straight out the box, Of course that mean's it's only translated <text><text> but I'll try it on a COP mod with gameplay and script files and let you know how it does .
---END QUOTATION---




Thanks for posting the problem files!

I found three malformed lines in the game_tasks.xml file:
<map_location_type hint=">Болотный Доктор">blue_location</map_location_type>

The '">' is wrong and should be only the '=' symbol, not the '>' symbol.

Other problem was an extra '=' system on the 'hint =' line:
<map_location_type hint="Радиус поиска = 50 метров">crlc_big</map_location_type>

They should use the word 'equal' or 'is' instead of the '=' symbol.

I was able to fix the two above problems.


Now with the name files, Google is returning missing names. I still need to figure out how to get around this problem.
  13:35:26  15 May 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Fantastic StalkerStein!
All gameplay files tasks are perfect!

You're genious,and your tools definiltly a must have!

Just have little correction to do in LTX files because StalkerDialogLTX
not recognize french accent .Very strange ,because all work perfect in StalkerDialogHelper.

One again,a very big thank you to you ,to provides us such tools!
To happy to can have these gameplay files in our langage,I do not imagine the time it would take without.

Now,all the news dynamics

Perhaps one day you will can create the same, with search

local news_where={
local news_uniq={
local news_when={
local news_text={
local tips_icons = {
...
scan and machine translate all these entries...
It was never enough and always wants more!

Cheers

  16:06:50  15 May 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938

---QUOTATION---
StalkerDialogHelper v6.1

http://depositfiles.com/files/juq4i5hzu

I'll try to get the LTX helper out tomorrow.
---END QUOTATION---



@Stalkerstein, V6.1 works for game_tasks.xml but doesn't do anything on the fnames and snames files I sent you.
  16:16:11  15 May 2014
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
StalkerDialogHelper v6.1

http://depositfiles.com/files/juq4i5hzu

I'll try to get the LTX helper out tomorrow.

@Stalkerstein, V6.1 works for game_tasks.xml but doesn't do anything on the fnames and snames files I sent you.
---END QUOTATION---




I just ran it on those two files and they are okay at my end.
Are you referring to a specific language?
  16:16:55  15 May 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
fnames and snames

Really not a big problem, these files are in every mod and need just little modif (with them if Fotograf for example).
  17:17:46  15 May 2014
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
@olivious74

There are situations when dealing with translations where some text will not be translated.


Example:

Let's say we are converting Russian text to French.
the line 'inv_name = хлеб' becomes 'inv_name = pain'

But if the line is 'inv_name = bread' then no translation takes place because the input text is not in Russian, it's in English. And we need to know the input language.


The biggest translation problem is when the input language is using the Latin alphabet. Most of the time it is not possible to determine the language unless you analyze the words, and that would be a really huge undertaking. There are many languages that use the Latin alphabet.

Anyway, I am going to continue to test the .ltx helper program.

Oh, and I should mention that I do have a script helper program but because of the permutations of how the code is written in the script files it becomes less reliable. So I cannot release it yet.
 
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