I used it on the Text folder for Clear SKY Sigerous and it worked straight out the box, Of course that mean's it's only translated <text><text> but I'll try it on a COP mod with gameplay and script files and let you know how it does .
Everything you want to know about Degtarev's zone is in the: COP Survival guidehttp://cop.zsg.dk/
---QUOTATION--- I used it on the Text folder for Clear SKY Sigerous and it worked straight out the box, Of course that mean's it's only translated <text><text> but I'll try it on a COP mod with gameplay and script files and let you know how it does . ---END QUOTATION---
Thanks for posting the problem files!
I found three malformed lines in the game_tasks.xml file:
<map_location_type hint=">Болотный Доктор">blue_location</map_location_type>
The '">' is wrong and should be only the '=' symbol, not the '>' symbol.
Other problem was an extra '=' system on the 'hint =' line:
<map_location_type hint="Радиус поиска = 50 метров">crlc_big</map_location_type>
They should use the word 'equal' or 'is' instead of the '=' symbol.
I was able to fix the two above problems.
Now with the name files, Google is returning missing names. I still need to figure out how to get around this problem.
There are situations when dealing with translations where some text will not be translated.
Let's say we are converting Russian text to French.
the line 'inv_name = хлеб' becomes 'inv_name = pain'
But if the line is 'inv_name = bread' then no translation takes place because the input text is not in Russian, it's in English. And we need to know the input language.
The biggest translation problem is when the input language is using the Latin alphabet. Most of the time it is not possible to determine the language unless you analyze the words, and that would be a really huge undertaking. There are many languages that use the Latin alphabet.
Anyway, I am going to continue to test the .ltx helper program.
Oh, and I should mention that I do have a script helper program but because of the permutations of how the code is written in the script files it becomes less reliable. So I cannot release it yet.