On forum: 01/26/2011
Message edited by:
Blowout mod merged, but AI won't hide|
I've merged a blowout mod to my modpack and it works quite ok so far.
Only thing which is driving me nuts is that the NPCs won't hide during a blowout.
Can anyone help out out to spot the problem?
My guess was I had forgotten something in the xr_logic.script, but everything looks fine to me.
All if's and end's are in the right place.
But I guess in one of the scripts there must be a part which tells the NPC's to hide.
The files I have copied or merged in a list:
Any help to spot the problem is appreciated!
Thanks in advance!
Solved! After comparing the files again, I found some lines missing in the db.script.
Now the NPCs do what they should: Run for cover.
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