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Blowout mod merged, but AI won't hide

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  15:30:07  18 November 2014
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Das_P0m
(Novice)
 
On forum: 01/26/2011
 

Message edited by:
Das_P0m
11/18/2014 16:48:14
Messages: 45
Blowout mod merged, but AI won't hide

Hi,

I've merged a blowout mod to my modpack and it works quite ok so far.
Only thing which is driving me nuts is that the NPCs won't hide during a blowout.

Can anyone help out out to spot the problem?
My guess was I had forgotten something in the xr_logic.script, but everything looks fine to me.
All if's and end's are in the right place.

But I guess in one of the scripts there must be a part which tells the NPC's to hide.

The files I have copied or merged in a list:

scripts\ui_main_menu.script
scripts\bind_stalker.script
scripts\blowout.script
scripts\damage_suit.script
scripts\drop_weapon.script
scripts\ogsm_funcs.script
scripts\pda_fx.script
scripts\ogsm_hideout.script
scripts\_z.script
scripts\db.script
scripts\modules.script
scripts\xr_logic.script
scripts\level_weathers.script
scripts\xr_motivator.script
scripts\blowout_anim.script
scripts\timer
scripts\priboy_utils.script

config\weathers\weather_surge.ltx
config\gameplay\info_l01escape.xml
config\blowout

textures\ui\ui_iconstotal.dds
textures\af3_blowout

config\ui\map_spots.xml
config\enviroment.ltx

Any help to spot the problem is appreciated!


Thanks in advance!


EDIT:

Solved! After comparing the files again, I found some lines missing in the db.script.
Now the NPCs do what they should: Run for cover.
 
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