It doesn't make any sense for the Sin members to remain in the Cordon
after getting their Flash Drive. If they would leave and be replaced by
spawning ordinary Bandits, this would give the Player some action,
some loot and solve this problem. The Bandits could spawn at the
Cordon exit to Darkscape and walk from there to the Sin House.
If I were you I would rather sit for the re-release of patch 2 ---END QUOTATION---
yep I will wait now.
Started the game 3 time again and everytime I cant leave cordon coz the game telling me something like road closed.
Now I'm a bit pissed of and will wait the re-released patch ot better the 3rd patch.
I'm a bit stressed out, wasting my time by playing the same boring walking sh*t tasks again and again and nothing changed by the result.
1. Have you killed Sin guys in Cordon?
If yes you already failed it. Sin is MAD at you and thats why they killed you.
If not there is always another option:
2. Have you joined Dolg faction (aka Duty)?
If yes you again, failed it. The sin guys are MAD at the Duty faction.
If any of those are true for your situation you must:
Restart the game and don't kill the sin guys in Cordon, or don't even try to kill ANY Sin people. If it shots you respond with fire, if not speak to them. They are made yellow by the Dezowave to avoid confusion.
And avoid joining Duty faction. ---END QUOTATION---
Does killing Sin in Cordon "ALWAYS" break the game in the new patch? It didn't in the previous patch.
---QUOTATION--- i didnt kill them in cordon and this play through they showed up on the mini map as yellow and they are still yellow to me yet and i have a +60 rep with them but i have -5000 or so with the bandits lol ---END QUOTATION---
Just don't care of them
Btw I love the way the Monolith speak of them and the way the Bandits speak of the Monos. Got some stashes in Dark Valley and the descriptions were...LOL.