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  05:59:06  7 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
Too Linear

I know it's been said in other posts. For that I apologize. but I had to mention it again.

I like the game as it is now...fun, but I feel there is room for improvement. Putting some of the bugs aside for a bit.

I wasn't expecting this to be like Oblivion where its HUGE with millions of caves and stuff. but I was hoping for it to be a little more 'explorable' than what it is now. So as for that it could be made a bit larger with upcoming patches and stuff. IE: more builidings..compounds...bases, more land to explore. less fences. Just allow a little more exploration.

an idea I had, that I thought would be cool. Would to have like a contamination refuge. A camp where hazmat teams take in STALKERS, Soldiers, etc. in for radiation treatment. and the player can go there...buy stuff for radiation treatment and stay talk. Then it would be cool if they could add in, where sometimes an occasional patient would turn into a zombie and attack people or something. Just an idea I had. Probably not a good idea eh? haha.


I like the enemies there are in the game now, but I was hoping there would be more.

for one..more rats, and have the rats inside houses..basements etc. I say add zombies WITH guns..and then add some without guns and have them travel in large packs and the like...make them look more like zombies. More of those mindcontroller things *cant remember real name* more chernobyl dogs..etc.

fix the spawning thing, its annoying when bandits just spawn right in front of you after 30 seconds....and add like boar lairs and etc. I think that would be cool.

the rest of the game for me anyway..seems pretty good...I like the game just wish some of those things would be fixed, like the mutant migration and such.

and I do like the idea of allies as posted in other threads.


thats all I can think of right now. I'm not even sure if adding in all of those suggestions would even be possible at this point of the game, otherwise I think the patch would be huge. but this was just my opinion. Not sure if they're any good or not but they sounded good to me lol. Definately hope more enemies and spawn fixes are added in the game though =|
  15:49:51  7 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
The entire Single Player layout/maps should be totally changed.[/

Hi Everyone

Ive been playing STALKER and its an excellent game I really enjoy it and have passion for the brilliant game it is.

I agree the MAP of the zone is to linear the entire Single Player layout/maps should be totally changed.

I know it sounds drastic but this is where I think the development of STALKER needs to be In my opinion not one person would mind having to restart the game because the zone map was totally changed.

The map should be 30km2 continuous with no load screens and totally free roaming just like oblivion, people expected to be able to freely roam and explore the entire zone, that’s why people bought the game, the map needs to be improved with a more detail more areas to explore.

The games representation of the Vehicle graveyard is far far to small and to few vehicles not even 1 mi-6 was there, it gives no impression of the scale of the zone or the scale of the real disaster, it could have been a map in its own right. same can be said for the garbage its just a few small mounds nothing exciting.

Shame on THQ for rushing GSC.

Thanks Adrian
  17:15:48  7 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
 

Message edited by:
Spetsnaz
04/07/2007 17:26:22
Messages: 30
I agree with Adrian all the way. Although I do feel a bit upset by the fact that they had been working on this game for 6 years and this is the kind of maps we got. It should have been better whether THQ rushed them in the end or not.

but what I am wondering is, when any other people are moving from one area of the zone to the other, how many mutants/enemies do you encounter? I encounter only a couple and thats ONLY if I leave the roads. This just makes for a boring stroll through the zone. Which is why I was hoping in upcoming patches the devs would add in more/new enemies and mutants. because im getting bored of just walking from one point to the next while only encountering a few enemies to shoot.
  17:31:58  7 April 2007
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Raptor
Vault Dweller
(Resident)

 

 
On forum: 03/24/2007
Messages: 324
The place is too small for the amount of creatures and people you encounter to be logical. Considering everything is fenced in...

But we're all looking forward for the patch that will release content that was previously left out.. Aren't we, GSC?
  02:28:45  8 April 2007
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
Messages: 98

---QUOTATION---
The place is too small for the amount of creatures and people you encounter to be logical. Considering everything is fenced in...
---END QUOTATION---



Yes,its to small. Far to small. And the fence looks extemporaneous. I mean
what is a fence against people with rocketlaunchers ?
However,i like the game. I really do. On the other side i had hoped that
it contains more content. That the way is longer and that is more to explore and worth to explore. From my understanding the zone is around
the reactor,but the player is only able to move from the rim to the reactor.
In the end Stalker is a linear game that mimicks to be "free".
  05:23:55  8 April 2007
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Raskolnikov
(Novice)
 
On forum: 03/25/2007
 

Message edited by:
Raskolnikov
04/08/2007 5:25:48
Messages: 42
Keep in mind that you're not exploring the entire Zone, just a very small part of it, starting at the north and working your way south.

And Spets, the zombies in Stalker arn't actual zombies, they just have no brain functionality. They're still alive and biologically stable, but their cognitive functions are gone. They're not actually undead.


---QUOTATION---
The map should be 30km2 continuous with no load screens and totally free roaming just like oblivion, people expected to be able to freely roam and explore the entire zone, that’s why people bought the game, the map needs to be improved with a more detail more areas to explore.
---END QUOTATION---


Just like Oblivion? Not only is the Xray engine set up in a completely different way, but Oblivion can just barely handle what it has.
  05:50:51  8 April 2007
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Sgt.Ciof
lketishcovic <-WTF does that mean?
(Resident)

 

 
On forum: 04/08/2005
Messages: 787
Dean Sharpe. He made Stalker the way it is now.
  08:53:04  8 April 2007
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Anarchi
(Senior)
 
On forum: 04/06/2007
Messages: 137
Yeh I was hoping the map would be massive with no linear borders, like in GrandTheftAuto:SanAndreas

But instead we get about ten linear sections with borders everywhere and long loading times.

Stalker needs to be opened up to the whole map, and more "attractions" and bases added, with vehicles added so we can travel the vast open fields to out destination, instead of having to sprint everywhere and get tied down when we have too many items.

I am somewhat disappointed, but at least the game is still very good despite the mission bugs and other glitches.
  15:32:57  8 April 2007
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Heinzfaust
Senior Resident
 

 
On forum: 04/07/2007
Messages: 201

---QUOTATION---
Yeh I was hoping the map would be massive with no linear borders, like in GrandTheftAuto:SanAndreas

But instead we get about ten linear sections with borders everywhere and long loading times.

Stalker needs to be opened up to the whole map, and more "attractions" and bases added, with vehicles added so we can travel the vast open fields to out destination, instead of having to sprint everywhere and get tied down when we have too many items.

I am somewhat disappointed, but at least the game is still very good despite the mission bugs and other glitches.
---END QUOTATION---



I totally agree.

If I compare the map of Stalker to San Andreas I must admit that Stalker dissapoints me abit here. You named it perfectly in your post.
I would love to see a bigger map, with more expolration and easier border-passages.

Thing is that it's probalby near to impossible to release a patch that would grant full acces to the entire map, with loading times equal to San Andreas, let alone a patch with a large amount of new map content.

Stalker is probably a more complex and demanding game than GTA and I think that if it had been possible the devs would have made the 'perfect map' for stlaker.

A small example:
GTA has a good working map and a good working mission-line, but there are other issues there. Like cars and peoeple spawning everywhere near you in a very unrealistic manner (look behind you 2 times in GTA and you'll see different things each time your view changes, including cops...). This also means that every entity in GTA doesn't have a purpose. They simply appear and vanish as the game wants to.
But with Stalker it's way more advanced. It seems that every NPC has his own story, more or less directed by the game, resulting in people and mutants living their own lives parallel to yours. For instance you can meet people again that you have interacted with. Maybe they moved to a different place, or maybe they got owned by a bandit or a mutant, but the person or its corpse will still be there every time you cross his line. That won't happen in GTA.
So to cut a long story short: in Stalker there's a lot physically going on in the world as you are playing, while in GTA its simply 'staged' behaviour in your current location. I think this could be a reason why the maps seem small and heavy to load, if you compare Stalker to San Andreas.
  17:22:32  8 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
yeah, thats how I feel. and I think what he meant by it should have been like Oblivion was, it should have been more spacious...like in Oblivion theres caves and small towns/houses and such you can explore.

I feel STALKER should have been more like that, maybe not quite as LARGE...but at least have some dog dens, boar lairs and the like that you can explore..along with some abandoned villages, houses, outposts, camps, and bases you can explore. but I fear it's too late for any of that to be fixed now..a patch like that would probably be well over a gig. Or just plain impossible for the devs?

So now I hope their main priority is to fix what they have now...fix the bugs, fix some of the AI, make the AI convos and the like more in depth. Add in more mutants, more numbers of mutants, fix the spawning, etc etc. MAYBE add in some new areas. Thats what im hoping they will at LEAST do.

but I'll say this now. I don't think I should have to buy an expansion pack to get what was promised in THIS game, why spend another 30 dollars to buy an expansion pack so I can have what was suppose to be the original copy.
 
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