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  05:59:06  7 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
Too Linear

I know it's been said in other posts. For that I apologize. but I had to mention it again.

I like the game as it is now...fun, but I feel there is room for improvement. Putting some of the bugs aside for a bit.

I wasn't expecting this to be like Oblivion where its HUGE with millions of caves and stuff. but I was hoping for it to be a little more 'explorable' than what it is now. So as for that it could be made a bit larger with upcoming patches and stuff. IE: more builidings..compounds...bases, more land to explore. less fences. Just allow a little more exploration.

an idea I had, that I thought would be cool. Would to have like a contamination refuge. A camp where hazmat teams take in STALKERS, Soldiers, etc. in for radiation treatment. and the player can go there...buy stuff for radiation treatment and stay talk. Then it would be cool if they could add in, where sometimes an occasional patient would turn into a zombie and attack people or something. Just an idea I had. Probably not a good idea eh? haha.


I like the enemies there are in the game now, but I was hoping there would be more.

for one..more rats, and have the rats inside houses..basements etc. I say add zombies WITH guns..and then add some without guns and have them travel in large packs and the like...make them look more like zombies. More of those mindcontroller things *cant remember real name* more chernobyl dogs..etc.

fix the spawning thing, its annoying when bandits just spawn right in front of you after 30 seconds....and add like boar lairs and etc. I think that would be cool.

the rest of the game for me anyway..seems pretty good...I like the game just wish some of those things would be fixed, like the mutant migration and such.

and I do like the idea of allies as posted in other threads.


thats all I can think of right now. I'm not even sure if adding in all of those suggestions would even be possible at this point of the game, otherwise I think the patch would be huge. but this was just my opinion. Not sure if they're any good or not but they sounded good to me lol. Definately hope more enemies and spawn fixes are added in the game though =|
  15:49:51  7 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
The entire Single Player layout/maps should be totally changed.[/

Hi Everyone

Ive been playing STALKER and its an excellent game I really enjoy it and have passion for the brilliant game it is.

I agree the MAP of the zone is to linear the entire Single Player layout/maps should be totally changed.

I know it sounds drastic but this is where I think the development of STALKER needs to be In my opinion not one person would mind having to restart the game because the zone map was totally changed.

The map should be 30km2 continuous with no load screens and totally free roaming just like oblivion, people expected to be able to freely roam and explore the entire zone, that’s why people bought the game, the map needs to be improved with a more detail more areas to explore.

The games representation of the Vehicle graveyard is far far to small and to few vehicles not even 1 mi-6 was there, it gives no impression of the scale of the zone or the scale of the real disaster, it could have been a map in its own right. same can be said for the garbage its just a few small mounds nothing exciting.

Shame on THQ for rushing GSC.

Thanks Adrian
  17:15:48  7 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
 

Message edited by:
Spetsnaz
04/07/2007 17:26:22
Messages: 30
I agree with Adrian all the way. Although I do feel a bit upset by the fact that they had been working on this game for 6 years and this is the kind of maps we got. It should have been better whether THQ rushed them in the end or not.

but what I am wondering is, when any other people are moving from one area of the zone to the other, how many mutants/enemies do you encounter? I encounter only a couple and thats ONLY if I leave the roads. This just makes for a boring stroll through the zone. Which is why I was hoping in upcoming patches the devs would add in more/new enemies and mutants. because im getting bored of just walking from one point to the next while only encountering a few enemies to shoot.
  17:31:58  7 April 2007
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Raptor
Vault Dweller
(Resident)

 

 
On forum: 03/24/2007
Messages: 324
The place is too small for the amount of creatures and people you encounter to be logical. Considering everything is fenced in...

But we're all looking forward for the patch that will release content that was previously left out.. Aren't we, GSC?
  02:28:45  8 April 2007
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
Messages: 98

---QUOTATION---
The place is too small for the amount of creatures and people you encounter to be logical. Considering everything is fenced in...
---END QUOTATION---



Yes,its to small. Far to small. And the fence looks extemporaneous. I mean
what is a fence against people with rocketlaunchers ?
However,i like the game. I really do. On the other side i had hoped that
it contains more content. That the way is longer and that is more to explore and worth to explore. From my understanding the zone is around
the reactor,but the player is only able to move from the rim to the reactor.
In the end Stalker is a linear game that mimicks to be "free".
  05:23:55  8 April 2007
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Raskolnikov
(Novice)
 
On forum: 03/25/2007
 

Message edited by:
Raskolnikov
04/08/2007 5:25:48
Messages: 42
Keep in mind that you're not exploring the entire Zone, just a very small part of it, starting at the north and working your way south.

And Spets, the zombies in Stalker arn't actual zombies, they just have no brain functionality. They're still alive and biologically stable, but their cognitive functions are gone. They're not actually undead.


---QUOTATION---
The map should be 30km2 continuous with no load screens and totally free roaming just like oblivion, people expected to be able to freely roam and explore the entire zone, that’s why people bought the game, the map needs to be improved with a more detail more areas to explore.
---END QUOTATION---


Just like Oblivion? Not only is the Xray engine set up in a completely different way, but Oblivion can just barely handle what it has.
  05:50:51  8 April 2007
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Sgt.Ciof
lketishcovic <-WTF does that mean?
(Resident)

 

 
On forum: 04/08/2005
Messages: 787
Dean Sharpe. He made Stalker the way it is now.
  08:53:04  8 April 2007
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Anarchi
(Senior)
 
On forum: 04/06/2007
Messages: 137
Yeh I was hoping the map would be massive with no linear borders, like in GrandTheftAuto:SanAndreas

But instead we get about ten linear sections with borders everywhere and long loading times.

Stalker needs to be opened up to the whole map, and more "attractions" and bases added, with vehicles added so we can travel the vast open fields to out destination, instead of having to sprint everywhere and get tied down when we have too many items.

I am somewhat disappointed, but at least the game is still very good despite the mission bugs and other glitches.
  15:32:57  8 April 2007
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Heinzfaust
Senior Resident
 

 
On forum: 04/07/2007
Messages: 201

---QUOTATION---
Yeh I was hoping the map would be massive with no linear borders, like in GrandTheftAuto:SanAndreas

But instead we get about ten linear sections with borders everywhere and long loading times.

Stalker needs to be opened up to the whole map, and more "attractions" and bases added, with vehicles added so we can travel the vast open fields to out destination, instead of having to sprint everywhere and get tied down when we have too many items.

I am somewhat disappointed, but at least the game is still very good despite the mission bugs and other glitches.
---END QUOTATION---



I totally agree.

If I compare the map of Stalker to San Andreas I must admit that Stalker dissapoints me abit here. You named it perfectly in your post.
I would love to see a bigger map, with more expolration and easier border-passages.

Thing is that it's probalby near to impossible to release a patch that would grant full acces to the entire map, with loading times equal to San Andreas, let alone a patch with a large amount of new map content.

Stalker is probably a more complex and demanding game than GTA and I think that if it had been possible the devs would have made the 'perfect map' for stlaker.

A small example:
GTA has a good working map and a good working mission-line, but there are other issues there. Like cars and peoeple spawning everywhere near you in a very unrealistic manner (look behind you 2 times in GTA and you'll see different things each time your view changes, including cops...). This also means that every entity in GTA doesn't have a purpose. They simply appear and vanish as the game wants to.
But with Stalker it's way more advanced. It seems that every NPC has his own story, more or less directed by the game, resulting in people and mutants living their own lives parallel to yours. For instance you can meet people again that you have interacted with. Maybe they moved to a different place, or maybe they got owned by a bandit or a mutant, but the person or its corpse will still be there every time you cross his line. That won't happen in GTA.
So to cut a long story short: in Stalker there's a lot physically going on in the world as you are playing, while in GTA its simply 'staged' behaviour in your current location. I think this could be a reason why the maps seem small and heavy to load, if you compare Stalker to San Andreas.
  17:22:32  8 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
yeah, thats how I feel. and I think what he meant by it should have been like Oblivion was, it should have been more spacious...like in Oblivion theres caves and small towns/houses and such you can explore.

I feel STALKER should have been more like that, maybe not quite as LARGE...but at least have some dog dens, boar lairs and the like that you can explore..along with some abandoned villages, houses, outposts, camps, and bases you can explore. but I fear it's too late for any of that to be fixed now..a patch like that would probably be well over a gig. Or just plain impossible for the devs?

So now I hope their main priority is to fix what they have now...fix the bugs, fix some of the AI, make the AI convos and the like more in depth. Add in more mutants, more numbers of mutants, fix the spawning, etc etc. MAYBE add in some new areas. Thats what im hoping they will at LEAST do.

but I'll say this now. I don't think I should have to buy an expansion pack to get what was promised in THIS game, why spend another 30 dollars to buy an expansion pack so I can have what was suppose to be the original copy.
  17:35:42  8 April 2007
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Raptor
Vault Dweller
(Resident)

 

 
On forum: 03/24/2007
Messages: 324
There's a lot of space tha'ts not being used in the game. Look for my topic 'a very interesting bug' for some screenshots.. 100 rad bar was supposed to be HUGE. At least twice the size it is now and it was even meant to incorporate some of the 'wild territory' ... .
  18:25:32  8 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
I wonder if any of the devs are looking at all these threads and actually plan on doing anything about whats being posted. lol I hope we're not wasting our time posting all this
  23:04:26  8 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
l05 mapped out


---QUOTATION---
There's a lot of space tha'ts not being used in the game. Look for my topic 'a very interesting bug' for some screenshots.. 100 rad bar was supposed to be HUGE. At least twice the size it is now and it was even meant to incorporate some of the 'wild territory' ... .
---END QUOTATION---



Funnily this morning i was going from the garbage to bar area and decided to jump over the fence at the very start of the bar map.

The land around the bar map is enormous its just roads and countryside shaped out but to me it looks like the developers originally intention of making one big map was almost done. the roads have a path to line-up with the next areas.

If you look at your PDA while in this part of the map you can get right up to the edge of the next map areas.

The BAR l05 ive mapped out image .jpg
[link]http://www.adies.net/images/stalker/STALKER-001.jpg[/link]

Jump the fence image .jpg
[link]http://www.adies.net/images/stalker/STALKER-000.jpg[/link]

A shot from outside the bar level viewing the edge of the bar image .jpg
[link]http://www.adies.net/images/stalker/STALKER-003.jpg[/link]

The PDA showing my location between levels image .jpg
[link]http://www.adies.net/images/stalker/STALKER-002.jpg[/link]

You can see how ive mapped out l05 the bar level
The white line is the very edge of the map
Inside the green line is the Playable area of the bar map.
Id guess the playable area is less than 2% of the bar maps total area.

Ill say my opinion again the developers should totally rebuild the entire zone as a continuous free roaming / no load screen map, with much more detail like oblivion. This ofcourse would mean everybody losses save games but not one person would mind.

At the moment its just a very linear, funnel map.

Thanks
  01:05:01  9 April 2007
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dyslixec
(Novice)
 
On forum: 04/05/2007
Messages: 43

---QUOTATION---
l05 mapped out

There's a lot of space tha'ts not being used in the game. Look for my topic 'a very interesting bug' for some screenshots.. 100 rad bar was supposed to be HUGE. At least twice the size it is now and it was even meant to incorporate some of the 'wild territory' ... .

Funnily this morning i was going from the garbage to bar area and decided to jump over the fence at the very start of the bar map.

The land around the bar map is enormous its just roads and countryside shaped out but to me it looks like the developers originally intention of making one big map was almost done. the roads have a path to line-up with the next areas.

If you look at your PDA while in this part of the map you can get right up to the edge of the next map areas.

The BAR l05 ive mapped out image .jpg
[link]http://www.adies.net/images/stalker/STALKER-001.jpg[/link]

Jump the fence image .jpg
[link]http://www.adies.net/images/stalker/STALKER-000.jpg[/link]

A shot from outside the bar level viewing the edge of the bar image .jpg
[link]http://www.adies.net/images/stalker/STALKER-003.jpg[/link]

The PDA showing my location between levels image .jpg
[link]http://www.adies.net/images/stalker/STALKER-002.jpg[/link]

You can see how ive mapped out l05 the bar level
The white line is the very edge of the map
Inside the green line is the Playable area of the bar map.
Id guess the playable area is less than 2% of the bar maps total area.

Ill say my opinion again the developers should totally rebuild the entire zone as a continuous free roaming / no load screen map, with much more detail like oblivion. This ofcourse would mean everybody losses save games but not one person would mind.

At the moment its just a very linear, funnel map.

Thanks
---END QUOTATION---



*raises glass to that one* my lord im going to have to try that now just to see! If all the zones are like that then they do need to do that! Oh man imagine a seamless world in stalker *drools*
  04:30:51  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
So then maybe there is still hope they can fix the map? If it's sort of set up already just a HUGE amount of patching would fix it? Hmmm, I really hope they will fix it

but Im not buying any expansion pack for the game, I dont feel I should have to pay more money to get what was originally promised. I know I've said that before but still.

good work on finding that though, I hope with patching they can fix the map up
  07:49:19  9 April 2007
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fludblud
(Novice)
 
On forum: 04/05/2007
Messages: 29

---QUOTATION---
l05 mapped out

There's a lot of space tha'ts not being used in the game. Look for my topic 'a very interesting bug' for some screenshots.. 100 rad bar was supposed to be HUGE. At least twice the size it is now and it was even meant to incorporate some of the 'wild territory' ... .

Funnily this morning i was going from the garbage to bar area and decided to jump over the fence at the very start of the bar map.

The land around the bar map is enormous its just roads and countryside shaped out but to me it looks like the developers originally intention of making one big map was almost done. the roads have a path to line-up with the next areas.

If you look at your PDA while in this part of the map you can get right up to the edge of the next map areas.

The BAR l05 ive mapped out image .jpg
[link]http://www.adies.net/images/stalker/STALKER-001.jpg[/link]

Jump the fence image .jpg
[link]http://www.adies.net/images/stalker/STALKER-000.jpg[/link]

A shot from outside the bar level viewing the edge of the bar image .jpg
[link]http://www.adies.net/images/stalker/STALKER-003.jpg[/link]

The PDA showing my location between levels image .jpg
[link]http://www.adies.net/images/stalker/STALKER-002.jpg[/link]

You can see how ive mapped out l05 the bar level
The white line is the very edge of the map
Inside the green line is the Playable area of the bar map.
Id guess the playable area is less than 2% of the bar maps total area.

Ill say my opinion again the developers should totally rebuild the entire zone as a continuous free roaming / no load screen map, with much more detail like oblivion. This ofcourse would mean everybody losses save games but not one person would mind.

At the moment its just a very linear, funnel map.

Thanks

*raises glass to that one* my lord im going to have to try that now just to see! If all the zones are like that then they do need to do that! Oh man imagine a seamless world in stalker *drools*
---END QUOTATION---



WTF? my only question is why did the devs cut such a massive section out?

the sheer scale of this map alone proves that xray is able to handle an expansive non linear game and after oblivion, this shouldve been an obvious choice. the a-life could finally be used to its full potential with an area this size.

seems like a very stupid move on GSC's part, stalker looked immense in 2005 and even needed vehicles to traverse the zone but it just looks like GSC has been cutting and cutting.

stalker is still an exeptional game but now it couldve been so much more
  17:22:39  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
They cut a hell of a lot out, but my question is...why? Why make it all..do the work..then just cut it out?

if they kept doing that, no wonder it took 6 years
  19:29:47  9 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
My guess is the entire land surface was carved out as one big file then carved up into blocks, probably for each level designer to work on simultaneously.

I did the same with Yantar and its size lines up with the edge of the bar map their isn’t any noticeable overlap or shortage,

I also (after about 3hours ) managed to jump out of the wild territory map the map looks to be the same base as the bar map its certainly the same size.

I’m sure when making a game the map would be one of the last parts to be built because its entire design depends on the game, engine, characters, objects. The time constraint must have been hurting here more than anywhere else.

I’ve only made conventional maps in UT so I don’t have a clue how a world like oblivion would work. Id imagine it being a grid of medium maps each lining up and when you walk into one the surrounding maps are loaded like a bubble around the player.
[link]http://www.adies.net/images/stalker/STALKER-004.jpg[/link]
Like this, when the player moves in a direction the bubble of loaded maps can move with him.

lol almost like Micheal Jackson's-Billie Jean music video where the pavement lights up as he walks on it. [link]http://www.youtube.com/watch?v=sOlsDg_rDSI[/link]
  19:37:43  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
Very good Adrian, now I have yet to see any devs or mods post a single thing in these forums..I do hope they are looking at all this stuff.

but my question is, who here actually thinks it would be possible at this point in the game to fix the map? I think it would involve far too much work and the patch would be a gig or more.
  20:26:12  9 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
Well I don’t think in a patch it would be quite that big, the big files like textures and sounds are already on your install DVD. Map files are normally never contain textures so are not very big. Even if it was that big it would be worth it.

I think the developers are reading the forums, and do want to make the map free roaming exactly as we have discussed, and as they originally planned. It wont be an easy task but it would be worth the effort and I think its very possible.

I don’t think it would be a map fix though in effect it would be a different new map you would loose saved games but no one would mind because of the enormous gameplay benefit.
  21:57:08  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
Ohhh, okay thanks. I'm not too savvy on how each file and program works in a game. Took computer programming in highschool...hated every minute of it, got my B and left it at that. lol, so if I ask dumb questions I apologize.

and I agree with you, and I do hope they add a patch or several patches where it's free roaming and has all the orgininal stuff that was promised. Also, it would be in the companies best interest to do so also, because if they don't fix things up or put in what was originally promised people will be much more hesitant in buying any other games from them, I for one will not buy an Expansion pack that adds in all the stuff that was promised...although it would be cool, it would not be fair for the customer to have to buy the original game and then spend 30 more dollars on an Expansion to get what should have been in the original. So, I think it would be best for more things to be fixed/added especially the map for both the players and for the company so people will enjoy and continue buying their products.

now im no business major, but thats just my little theory.

but it does look like the area that was not fenced in was originally going to be used in the game I checked just before posting this....so if they could just add more buildings camps bases etc in those areas and take out the fences things would be better.

but I definately do want a radiation treatment camp lol, where scientists take in sick stalkers, soldiers, etc....kind of like a UN refugee camp but without the UN, otherwise nothing would be done about the sick stalkers lol. and every now and then some stalker on his death bed could turn into a zombie and attack lol. I think that would be cool, have treatment rooms, labs, quarantines *SP?*, medical tents, etc etc! lol
  23:15:22  9 April 2007
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dyslixec
(Novice)
 
On forum: 04/05/2007
Messages: 43
I think one of the main reasons why they chopped the zone up, was after a few years, the graphics seemed out dated and they upgraded them. Because we all know, at least those that have been watching the game. It didn't look like this when it was first showcased. It looked like it does when stalker is in static lighting mode now almost.

I'm assuming that these graphical upgrades caused tension with massive zones, and in trying to get everything else finished they may have just jumped ship on optimizing the engine to seamlessly load one huge zone.

Another reason I heard they may have chopped it up so much was because the AI was not working well w/ the massive zone. But again I haven't heard any official reason why. Just opinions and speculation.


I would love to see the world put together as one again. With more fields, and open areas in each zone, you take the first zone for example. We all know how narrow that zone is, imagine when the whole game world is combined as one, making that wider and expansive to join everything thing together. Man.. how amazing that would be .
  23:54:30  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
well im wondering, if they fixed the map and made it one huge zone like that...how much problems would it cause for people with lower end PC's? if they completely redid it like they originally planned would it cause any problems for people with lower end PC's? Or would they make it like oblivion where ever 10 feet it loads everything in?
  08:38:38  10 April 2007
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fludblud
(Novice)
 
On forum: 04/05/2007
Messages: 29
i seriously doubt the game was ever one huge zone but i do believe that the individual zones we see today were once much larger. as you saw in the earlier post the actual barkeep map encompasses both the barkeep and the merc base but only about 20% of the map is accessible to the player, so why did GSC decide to chop so much out?

what i think is that GSC wanted to stuff more action into smaller areas and thus cut out possibly 40% of what couldve existed, so they can release it on time.

somewhere in development there mustve been a massive screwup in terms of resource handling because as good as stalker is, that definately isnt 6 years of work. even oblivion's development time was shorter and it has so much more content.
  09:42:59  10 April 2007
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stalker-stainze
(Senior)
 
On forum: 07/08/2004
Messages: 79

---QUOTATION---
i seriously doubt the game was ever one huge zone but i do believe that the individual zones we see today were once much larger. as you saw in the earlier post the actual barkeep map encompasses both the barkeep and the merc base but only about 20% of the map is accessible to the player, so why did GSC decide to chop so much out?

what i think is that GSC wanted to stuff more action into smaller areas and thus cut out possibly 40% of what couldve existed, so they can release it on time.

somewhere in development there mustve been a massive screwup in terms of resource handling because as good as stalker is, that definately isnt 6 years of work. even oblivion's development time was shorter and it has so much more content.
---END QUOTATION---



I've followed the development of this game since it was announced as 'STALKER: Oblivion lost'. It was set out has being 30sq Kils with Chernobyl being in the Centre (YUP! the key word Centre...), it was also boasted that the game would (although having a main story line) be non-linear....

Don't get me wrong the real world dynamics and physics, game play etc.. are superb.. but I do think it's a little linear. Not as linear as Doom3 or Fear etc.... but it's still linear.

I'm assuming more will open up with patches or Expansions etc...

Plus more MP game types.....
  15:54:53  10 April 2007
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Smoke Screen
(Senior)
 
On forum: 04/08/2007
Messages: 98
I guess the publisher got nervous at some point and sent in his troops
to set new dev-prioritys (DX9-GFX and a more conventional gameplay that was earlier to realize).
  21:56:19  10 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
well even as small as the map is now..even though they are all seperate zones, there isn't a ton of action in the small maps, not for me anyway..most of my time I go from zone to zone and only get attacked or shot at once or twice. =(
  07:19:45  11 April 2007
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Razumen
(Novice)
 
On forum: 04/05/2007
Messages: 46
I very much doubt they will drastically change the maps with patches. The game is out now, and such a massive change would require a lot more work than you think. Besides, I doubt they'd get funding for it (Publishers are like that).

I'd rather see more areas opened up with a expansion pack, with more camps, buildings and missions along with a slew of bug fixes and maybe some new features. There are quite a few of areas on the map that look like they were once going to be used, but now are just blurred out.

Hopefully (and with a lot of pressure and support from fans) we'll see a more open ended game with the sequel.

There was also an article a while back about how the Devs were having trouble implementing the roving npcs from area to area and how they were going to have to cut back in certain areas. If I can find it again it would probably be a very interesting read.
  19:36:55  11 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
See, thats what I think..it's too late to fix it all now...I was hoping maybe they would find a way but I sort of doubt it.

the thing with the expansion pack idea, is that...as it is STALKER cost me 40 dollars..then I assume the expansion would be say...30?

I don't like the idea of spending a total of 70 dollars to get everything that should have and was promised in the original copy..you know?

but I shall see, if theres a 100% promise that all the original content/free roaming map..etc are included in an expansion I would probably buy it anyway lol
  21:06:35  11 April 2007
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Adrian
(Novice)
 
On forum: 04/07/2007
Messages: 11
Id buy an expantion just cause its STALKER
  22:08:55  11 April 2007
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Sqalevon
(Novice)
 
On forum: 04/11/2007
Messages: 9
This is pure speculation

I suspect STALKER at one point was a half finished product and GSC got the choice to pull the plug on the project or finished within X timeframe. They had the mapping of the general enviroment done but still needed to fill it with things too do ( like Oblivion is littered with caves )
The problem was time.

Now they could limit the playable area, or release it with nothing to do ( vast grass areas )

I think/hope in time we will see the areas be filled with things to do and with each patch more and more fences / radioactive walls disapear.

Hopefully ending in a 30x30km seamless area
 
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