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character improvements

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  18:32:57  5 April 2007
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bob
(Novice)
 
On forum: 04/05/2007
Messages: 5
character improvements

I'd really like to see ability to improve character through experience... as is the ranking system is pretty useless, you kill lots of guys, but so what? Have a leveling system with choice of upgrading character stats. No need to make it overly complicated.

Also, I'd like to be able to organize the backback... like having all bullets rowed at bottom, as is it gets very messy and hard to see what's where.

others have said this, but I repeat as I think it's very important: remove or vastly reduce re-spawn rates... seriously.. it's ridiculous!
Also I concur with others on silent kills, what's the point of having a silencer or knife when everyone rushes you when you use it anyways??

More variety and improvements on equipment would also be great.

Thanks guys. Good game.
  17:43:02  6 April 2007
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Zothen
(Senior)
 
On forum: 03/31/2007
Messages: 114
Oh god, please not another Kill-for-exp-to-become-Hulk-gamestyle! Stalker has absolut no need for an exp-system as it is...
  20:19:50  6 April 2007
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ZeroCommand
(Senior)
 
On forum: 08/23/2005
Messages: 99
bob - its a first person shooter. not a RPG. shut up and deal with it we have enough of these types of posts.
  11:03:55  7 April 2007
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Zothen
(Senior)
 
On forum: 03/31/2007
Messages: 114
No, its an Shooter with RPG-elements, so no need for rudeness!
  15:14:28  7 April 2007
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conscript19
Senior Resident
 

 
On forum: 04/04/2007
Messages: 521
The experience in STALKER is yours experience . The more you play the better you are , after some tough battles with the enemy you will learn how to stay alive in the zone. When the stats are showing that you are an expert that shows that you have fought many enemies and you know now how to hide,where to aim,where to seek cover.YOU are getting experienced not your character .
  06:20:30  8 April 2007
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Darksci
(Novice)
 
On forum: 04/05/2007
Messages: 30

---QUOTATION---
The experience in STALKER is yours experience . The more you play the better you are , after some tough battles with the enemy you will learn how to stay alive in the zone. When the stats are showing that you are an expert that shows that you have fought many enemies and you know now how to hide,where to aim,where to seek cover.YOU are getting experienced not your character .
---END QUOTATION---



I agree, I used to die so many times when I first started. I was unable to shoot properly and aim using the AK-47.

Now I can kill things using my knife and pistol lol. Lets not mention the TR301 sniper version with grenade launcher (best weapon IMO lol).
  07:49:24  8 April 2007
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Mr Ru
(Novice)
 
On forum: 03/26/2007
Messages: 30
I agree with Conscript19, You'd be amazed how well your actual skill improves if you keep practising. Relying on the game to compensate with higher states is a bit of a cop-out in a shooter.

I remember Playing 'Return to Wolfenstain' on Normal. by the time i was in the final levels, i was doing headshots in short bursts like it was second nature. replayed in the same difficulty and found the bits i had trouble with before were easy to pass.

and unlike your Oblivion character's 76 skillpoints in blades, you can take that experience everywhere!
  19:46:01  9 April 2007
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bob
(Novice)
 
On forum: 04/05/2007
Messages: 5
fair enough, playing the game more makes me see there's no need for character improvements, but item repair and improvements would be a nice touch. Also, one thing making it boring for me now is long distances to travel... I'm all for instant travels to a few main spots, for those who think it would reduce realism or make game not as fun just remember you don't have to use the feature if you don't like it but it's good to be there for us lazy guys.
  19:56:24  9 April 2007
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Rogue367
Rogue Stalker
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
Rogue367
04/09/2007 20:54:39
Messages: 1779
Just an idea:

How would it be if you get 4 o 5 times in the game between (for example)

_ increased accuracy 1%
_ ability to repair guns
_ ability to repair armor
_ faster gun reload 10%
_ increased damage 1%
_ more luggage (5kg)
_ more endurance 5%
_ lucky chap = 10% less chances to get gun jammed

In the sale spirit than the perks in Fallout... (don't kill me !)

So, it would not be a typical xp = enormous increase of fighting abilities, but more like beeing "experienced in the Zone".

VoilĂ .
  20:37:52  9 April 2007
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Razumen
(Novice)
 
On forum: 04/05/2007
Messages: 46

---QUOTATION---
Just an idea:

How would it be if you get 4 o 5 times in the game between (for example)

_ inceased accuracy 1%
_ ability to repair guns
_ ability to repair armor
_ faster gun reload 10%
_ increased damage 1%
_ more luggage (5kg)
_ more endurance 5%
_ lucky chap = 10% less chances to get gun jammed

In the sale spirit than the perks in Fallout... (don't kill me !)

So, it would not be a typical xp = enormous increase of fighting abilities, but more like beeing "experienced in the Zone".

VoilĂ .
---END QUOTATION---



Accuracy should only be determined by whatever weapon you're using and your own skill level. Same with damage and reloading (knowing when to reload is crucial).

Weapon and Armor repair skill are alright, but I think it would make more sense to have to pay someone else to do it for you. Repairing armor and weapons should also cost more than buying a new one, but for the unique weapons it would be worth it.

Stalker really doesn't need a experience system.
  20:54:14  9 April 2007
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Rogue367
Rogue Stalker
(Resident)

 

 
On forum: 04/08/2007
Messages: 1779
Well, you do have stats anyway. Why not make it less symbolic ?

About the 1% accuracy, it would'nt change much the odds, but give some pleasure to "level up".

About repairing stuff, it should be anyway mixed with "repair shops", the skill would save the running to & fro.

I mean, each player could make himself a little bit less uncomfortable with the most annoying "doing" of the gameplay in his eyes.

But, ok, it is not a "must".

About the idea that the repairing should be more expensive than buying a new gun, I can't agree with that, for the action takes place in the Ukraine, where repairing is usually cheaper than buying, especially for mechanics & shoes. I do know, I was there recently.
  22:34:58  9 April 2007
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Razumen
(Novice)
 
On forum: 04/05/2007
Messages: 46
Yeah, there are technically statistics, but that doesn't imply the need for experience points or skill levels of any kind. If anything, the player should be rewarded for moving up the stalker ranking list, and maybe performing very daring and dangerous tasks.

My reasoning with having repairs cost more than the actual gun itself is that there are already a plethora of weapons to choose from off of fallen enemies, having cheap repairs available would lessen the scavenging aspect of the game, not to mention make traders even more useless. Repairing should really only be desired for when you can't find a replacement for a standard gun, or when you need to fix one of the unique weapons in the game (expensive to fix, but well worth the dough).

Comparing real world Ukraine to the Stalker Ukraine doesn't quite work, the whole zone is being flooded with black market goods that it is very likely to be cheaper to buy something new than get it fixed.

If the player does ever get a repair skill in Stalker (sequel/patch/expansion/whatever), it would be cool if the success of repair is determined by a short little mini-game. Something in design that is relevant to the task, challenging, fun and wouldn't be wise to try in the middle of a fight.
  22:49:47  9 April 2007
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Rogue367
Rogue Stalker
(Resident)

 

 
On forum: 04/08/2007
Messages: 1779
Well, you have an argumentation for sure. So, ok, I do respect your point of view if not agreeing it.

But just about the mini-game: just forget it. If you have played Oblivion, just remember how it sucks after a dozen time you play it (that is oppening locks). The Oblivion forums can tell you more about it... And now, as the game do not pause when you're the nose in your bag, it happens quiet often I get attacked while having a look at the map or just unloading ammos from guns. So, imagine the same while playing a mini game... yeatch !
  23:27:06  9 April 2007
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dyslixec
(Novice)
 
On forum: 04/05/2007
Messages: 43
I will have to say I was kinda sad when they took out some of the experience features w/ stalker. But now I see it as a great move. It makes the game feel more realistic. However if we could put in an experience points system.. I say it would have this.

Skill based professions

1) Armor Repair - You would excel this through out the game, gathering materials (artifacts) and such and learn to mend pieces of armor with these said items, improving your armor and giving you the ability to repair it as well.

This of course could all be by choice, you don't have to do this, you could easily buy a pre-made piece of customized armor from a vendor. But we would have to make it worth for them to actually do it, so lets say if you work on your profession, you can develop better things then what a vendor can offer you.

2) Weapon Repair - Degrading weapons is a cool feature, and like most weapons in real life, if you don't take care of them, especially after you use them they will eventually degrade. A neat feature to add into this would be something like repair tools that you can either purchase from a vendor, or find in the field, and you can use these to tend to your weapons.

3) Now when it comes to weapon accuracy this can be a tough one. Reason why I say this, is because this is a first person shooter. Now what could we do to improve this? put in a stats system that builds up and improves your accuracy? well this would seem like a good idea at first, but at the same time it seems like a bad idea and could be really pointless.

Accuracy currently is all effected by the type of weapons you use, some are better than others, and its good like this. Now how we would build something on top of that? I think this would require alot of dedicated time in order to get it right.
  04:16:38  10 April 2007
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StarkeRealm
Senior Resident
 

 
On forum: 04/06/2007
Messages: 150
Now, if the artifacts offered real boosts like these...

Actualy the artifacts kinda irritate me, there was the opertunuty here for so much neatness, like special abilities and whatnot. For example letting you see heat sources in your area, and the like, that the game sorta dropped the ball, but the artifacts do give you a limited amount of RPG options
 
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