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The Catch-All Suggestions Thread

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  02:57:17  9 April 2007
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cougar7
(Senior)
 
On forum: 03/25/2007
 

Message edited by:
cougar7
04/09/2007 6:31:41
Messages: 84
List continued

83) Bandits and mutants spawn in camps/lairs rather than the middle of the road.

84) Option to "fast travel" to and from certain locations - this could incorporate vehicles. Save enough to buy a motorbike or a car, and then save having to run through the whole zone to get where you're going. Maybe balance this with bandit "ambushes", where they put a fallen log in your path and then attack you when you stop.

85) More options for faction affiliation

86) The objective of a Stalker is largely wealth - give us a reason to want to make money, be it changes in NPC attitudes towards you, fame, expensive items, creating a faction, building a fortress somewhere

87) Ability to bash with the rifle butt

88) Ability to choose your background and perhaps features when you first start - altering starting location, first trader, starting gear and faction. Also of course, the missions/storyline.
  04:34:44  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
 

Message edited by:
Spetsnaz
04/09/2007 4:35:43
Messages: 30
I found this idea in a different post titles 'my ideas' or something like that.

but this guys idea was at the start of the game you should be able to make your own character, IE: looks..eyes, height, etc.

background of your character

and even his career, such as STALKER, or you could be a scientist, or even a military stalker..etc. I can't remember the guys name but he had a good idea going.

*edit*

that post I was talking about was by zero x
  04:39:07  9 April 2007
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Cyjoki
(Senior)
 
On forum: 04/05/2007
Messages: 60

---QUOTATION---
..there is so much shit in this list

tree climbing? WTF
it would look stupid, no one needs it, and it just doesnt fit in the game wtf



that list contains too many things that are principially worthless

things like coop are much more important than "tree climbing" or "flashlight upgrades"
wtf

no one can take this list serious as long as u put such things in it
---END QUOTATION---



Actually, climbing a tree makes sense, because you could get away from certain enemies and have a better vantage point.

Maybe before you decide to be a vindictive ass and disregard someones post that they obviously spent time on, you should figure out what the hell your talking about.
  05:05:57  9 April 2007
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cougar7
(Senior)
 
On forum: 03/25/2007
Messages: 84

---QUOTATION---
..there is so much shit in this list

tree climbing? WTF
it would look stupid, no one needs it, and it just doesnt fit in the game wtf



that list contains too many things that are principially worthless

things like coop are much more important than "tree climbing" or "flashlight upgrades"
wtf

no one can take this list serious as long as u put such things in it

Actually, climbing a tree makes sense, because you could get away from certain enemies and have a better vantage point.

Maybe before you decide to be a vindictive ass and disregard someones post that they obviously spent time on, you should figure out what the hell your talking about.
---END QUOTATION---



I love the vantage point idea! I was thinking of trees as either escape from dogs/other mutants, or ways to snipe targets. Your idea makes perfect sense. Imagine:

You've been tasked with infiltrating a military base to recover a prototype weapon stolen from the scientists. The base is heavily guarded, so you climb a tree on a hill overlooking the base. From there, you can see patrol routes, points of entry and plan out your assault/infiltration. Maybe even snipe a few guys while you're there.

Trees can be used to the player's disadvantage too. If you can climb a tree, then other humans and perhaps some mutants could too. Possible death traps for the player!
  10:49:36  9 April 2007
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LaStOfThE
(Novice)
 
On forum: 03/20/2007
Messages: 20

---QUOTATION---
A compiled list of suggestions!

Browsing around these forums and other S.T.A.L.K.E.R. forums out there, I decided to compile a list of suggestions I've found so far.

Please feel free to contribute, but if you do have a suggestion not on this list, try to make it easily identifiable by separating it from the rest of your post with numbering or bullets.

Suggestions, in no particular order:
1) Proper mouse support

2) More realistic/smoother crouching

3) Weapon/armor repair

4) Armor modification (adding Kevlar plates, webbing for easy grenade access etc)

5) More weapon modification (extended magazines, laser guidance, duct tape!)

6) Weapon maintenance – cleaning, field stripping

7) Clip based ammunition system - either collecting clips both full and partially used from corpses or buying/collecting magazines and refilling them with bullets bought from a trader.

8) Mod variations (different types of scopes etc)

9) Vehicles (perhaps in bad repair, barely useful but still useful)

10) More interaction with other Stalkers – enlisting, giving weapons, aggravating them via speech

11) Removal of redundant animations such as chambering a round when its already been done

12) Co-op gameplay

13) More traders

14) Silent kills (remove knife redundancy)

15) Flashlight upgrades

16) Make entire map explorable

17) Option to toggle headbob

18) Bandages should only stop bleeding

19) Food should not heal

20) Different skins for your arms when wearing different suits

21) Females in the game

22) Make campfires yourself – keep away animals, attract Stalkers (great trap!)

23) Improving inventory/trade screens – Can’t easily see which weapon you have equipped.

24) Ability to go prone

25) Dynamic economy/loot system. Stalkers looting a body, selling at trader.

26) Improve iron sight visibility

27) Independent pieces of armor for each limb/torso/head rather than a whole suit.

28) Stashes/marked positions on map change icon once visited.

29) More mission variety – in addition to recover/kill have sabotage, recon, stealth missions

30) Subtitles for speech

31) Adjustment of flashlight beam

32) Trap setting (mines, tripwires etc)

33) Random artifact properties

34) Extended gore option – dismembering, exploding heads

35) Inventory system by size as well as weight – strap for carrying rifle, holster for pistol, backpack for anything else that FITS.

36) AI Stalkers with inventories, weight limits and ability to loot.

37) Other competitive events – hunting, survival race, gambling on mutant dog fights etc

38) AI Stalker relationships – kill one, his friend will hunt you/put a contract on you.

39) Anomalies rarer but less visible

40) Set up camps/strongholds/create your own stash.

41) Tree climbing

42) Wearing a faction suit makes people think you are a friendly, unless spoken to. (Password system for faction friendly identifaction, changing daily, spread by PDA?)

43) Adjust iron sights/crosshairs so people rely on iron sights more than crosshairs - currently, just a matter of hovering crosshair over target until crosshair turns red, then firing

44) Change medkit system - one standard medkit will contain an 5 adrenaline boosters, 5 bandages. During combat, adrenaline booster can be used to "heal" temporarily but bleeding will continue. Once combat is finished, bandages can be applied to stop bleeding but take 5 seconds (or so) without interruption.

45) Limited ammunition for AI human combatants

46) Eliminate respawning - additional NPCs should enter the area via the boundaries.

47) Remove anomalies detector

48) Faster repositioning of anomalies

49) Balance economy - too much money too quickly reduces the impact of optional missions.

50) Rarer artifacts

51) Raise the cost and increase the rarity of food

52) Less humans, more mutants - less humans, but smarter, better equipped harder to kill and generally more fearsome. No sissies in the Zone!

53) Enable sleeping at certain places such as campfires, bases - but at your own risk!

54) Effective grenade usage by enemies (might cause a spam problem and be generally frustrating, though)

55) Sneaking in and out of the Zone to access traders who would give better deals, guards patrolling both sides of the fence in the Zone - see Ukraine as it exists outside the Zone in the world of S.T.A.L.K.E.R?

56) Controllers able to turn humans they kill into zombies.

57) Re-addition of removed content/items such as the AK-47

58) More melee weapons/improvised weapons

59) Ability to throw and recover the knife.

60) Anomalies that mutate humans in various ways - one creates a zombie, who then walks into another anomaly giving it a certain ability/new mutation etc.
---END QUOTATION---




Sounds absolutely GREAT, it would be the game of games, but you're talking about/wishing a totally new game, my friend.
  11:18:12  9 April 2007
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cougar7
(Senior)
 
On forum: 03/25/2007
Messages: 84

---QUOTATION---
Sounds absolutely GREAT, it would be the game of games, but you're talking about/wishing a totally new game, my friend.
---END QUOTATION---



Not really. Of course, it'd be unrealistic to have every single suggestion implemented in S.T.A.L.K.E.R. People on this forum and others out there come up with great ideas. The addition of even one of them would make the game much better.

Besides, its just a matter of writing computer code to fit in with the engine, or maybe even modding the engine itself. Look at all the different things (mods and separate games) that people did with the various Quake and Unreal engines.
  17:25:42  9 April 2007
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Spetsnaz
(Novice)
 
On forum: 03/26/2007
Messages: 30
another idea for a new mutant that I have is, some sort of mutated flying animal/animals that swoop down and attack you with claws and teeth.

I dont know, tell me what you think.
  00:59:13  10 April 2007
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YourMessageHere
(Senior)
 
On forum: 04/01/2007
 

Message edited by:
YourMessageHere
04/10/2007 1:00:16
Messages: 88
possibly this has been mentioned and I missed it, but I really want an inventory you can organise yourself; all the weapons over here, all the ammo down here, health up there and any other stuff over there. Makes life so much easier.

EDIT: much faster inventory/stash/trader stock scroll. It's currently a real scrollwheel workout.

Also, gun cleaning etc: surely just have a "cleaning kit" item that you right click and press "clean pistol" or "clean rifle/shotgun/SMG" to clean the relevant currently-equipped weapon; the item is used up, like food, and the condition of the weapon improves? The more expensive the weapon, the smaller the kit's effectiveness on condition, so it costs more to maintain.
 
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