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Let's add vehicles!

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  15:21:33  8 April 2007
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jesushumper
(Novice)
 
On forum: 03/21/2007
 

Message edited by:
jesushumper
04/08/2007 15:22:55
Messages: 15
There IS a vehicle mod already in the works, (or maybe released now?)

I watched a video, and it looks pretty good. AS buddy said, prety mcuh all teh components needed are already in teh data files somewhere.


EDIT: Here it is:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&sec_id=16
  00:01:00  9 April 2007
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Cyjoki
(Senior)
 
On forum: 04/05/2007
Messages: 60

---QUOTATION---
"Elder Scrolls IV: Oblivion" has no choke points, you can just ride through the whole land in about 10-20 minutes. Why couldn't STALKER be like that?
---END QUOTATION---



Oblivion does have choke points (loading zones) its just they are programmed seamlessly so you start to pre-cache before you hit the zone wall.
  05:44:11  9 April 2007
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v8motorhead
(Senior)
 
On forum: 04/01/2007
Messages: 74

---QUOTATION---
"Elder Scrolls IV: Oblivion" has no choke points, you can just ride through the whole land in about 10-20 minutes. Why couldn't STALKER be like that?

Oblivion does have choke points (loading zones) its just they are programmed seamlessly so you start to pre-cache before you hit the zone wall.
---END QUOTATION---



The only ones in oblivion are the cities.
Int he wild, the scene is basically a big grid, where the player is on that grid, is where gets loaded, say if player is in one square on the grid, the game will load 3-4 of the squares around him...
  21:23:28  9 April 2007
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Cyjoki
(Senior)
 
On forum: 04/05/2007
Messages: 60

---QUOTATION---
"Elder Scrolls IV: Oblivion" has no choke points, you can just ride through the whole land in about 10-20 minutes. Why couldn't STALKER be like that?

Oblivion does have choke points (loading zones) its just they are programmed seamlessly so you start to pre-cache before you hit the zone wall.

The only ones in oblivion are the cities.
Int he wild, the scene is basically a big grid, where the player is on that grid, is where gets loaded, say if player is in one square on the grid, the game will load 3-4 of the squares around him...
---END QUOTATION---



Hence the precaching.
 
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