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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Single player improvements
Let's add vehicles!

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  22:03:34  25 March 2007
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WSFWarlord
(Novice)
 
On forum: 02/24/2007
Messages: 3
Let's add vehicles!

i see only one way to implement vehicles in single player, fast, in a patch..
let's do it fallout style!

in fallout 2 you could own a car if you find some parts and bring it to a mechanic, you had the only vehicle of the game.

now here's how it could be in stalker:

between the middle and the end of the game, someone tells you he got a car (jeep would be the better) but it just need some parts to work.

so he give you the location of the parts and you gotta look for them, like some bandits have them or something...

then you come back with the parts, he fix the car, you pay (or maybe you have to kill him and his friends because it's the only working car around and he want to keep it because it's almost priceless) and yay! you got a car!

well if you dont put any change to the map you wont be able to go everywhere with it but still you could leave it (you keep the keys) at the entrance of the citys, of course it would be almost undestroyable (or you could purchase some kits to repair it) it wouldn't flip over, we would be able to roadkill people and mutants and since it's available near the end of the game it will make you feel like you've become important.

it would also give (unlimited?) room to place objects!
  23:46:51  25 March 2007
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dteshinobi
(Novice)
 
On forum: 03/24/2007
Messages: 17
vehicles have no room in stalker atm it would need an addon for that or even just for multiplayer
  15:42:02  28 March 2007
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Sheepy
(Novice)
 
On forum: 03/28/2007
Messages: 1
Well if you remember the original concept, vehicles should have been included. They idea was that some vehicles were in better nick than others and you could buy/salvage the parts you need to repair broken or damaged vehicles.
Why was this not included?!
This part of the game would be a much welcomed feature.
  02:03:50  31 March 2007
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mikemhz
(Senior)
 
On forum: 03/31/2007
Messages: 81

---QUOTATION---

Why was this not included?!
---END QUOTATION---



1. The zone isn't seamless, it's split up into too many parts. No fun, no long stretches of zone (if there were it would take forever to walk across).

2. There are too many anomalies floating about for it to be any fun driving.
  02:45:45  31 March 2007
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Raptor
Vault Dweller
(Resident)

 

 
On forum: 03/24/2007
Messages: 324
I'd like to see a vehicle just for the sake of being able to drive one.. As the trailers promised, I wouldn't care if it'd be difficult or not very usable, as long as its enjoyable.
  10:26:01  31 March 2007
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LaStOfThE
(Novice)
 
On forum: 03/20/2007
Messages: 20
Indeed, I was a bit dissapointed myself. I tracked this game the last 3 years, and I remember that at the beginning there were vehicles. I even remember a little movie that showed the cars. A Lada Niva and an APC if i remember correctly. Oh, and the strong mention that the helicopter would not be flyable.
When I saw the game in it's final form and realised there were no vehicles, i thought that they were too difficult to implement or would unbalance the gameplay. Or maybe they're saving it for the expansion? Marketing works that way, you know.

Long story short, it would be really nice to have vehicles in the game, no matter how hard it would be to get/use/repair them.
  01:47:09  1 April 2007
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s/<ull
(Senior)
 
On forum: 02/25/2007
Messages: 55
Because this game has "choke points" and is not as free-roam as we were lead to believe, you wouldn’t be able to drive very far in vehicles before you reach a barrier of some kind.

Shame.
  02:05:20  1 April 2007
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v8motorhead
(Senior)
 
On forum: 04/01/2007
Messages: 74
Well nearly all the code for vehicles is still there, that includes things like:
Fuel Cans, parts, complete vehicle running code, hud and graphics, sounds.


I'm just trying to workout how to get that stuff to load again, I'm not sure how the engine loads scripts/configs, like if they need to be in a list to load or it just loads everything in the directories.

The sleeping code is all still there too, the complete system including effectors and tutorial.
Just no idea how to reactivate it.
Supposed to be a button in the inventory screen that lets you have a sleep, also takes into account inside/outside and causes dreams.


What they should do, is re-enable all this for us, but have an option in the menu's for wether we want to play the game with it enabled or not.
  19:00:43  1 April 2007
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Mad_troll
(Novice)
 
On forum: 04/01/2007
Messages: 8
If the scripts are allready there then perhaps a Patch from the developers can activate these functions once and for all.
  14:46:21  8 April 2007
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Arnkell
(Novice)
 
On forum: 04/08/2007
Messages: 13
"Elder Scrolls IV: Oblivion" has no choke points, you can just ride through the whole land in about 10-20 minutes. Why couldn't STALKER be like that?
 
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