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How can i make NPCs loot corpses in vanilla SoC?

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  22:51:32  23 March 2015
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falloutdemo
(Novice)
 
On forum: 03/23/2015
 

Message edited by:
falloutdemo
03/23/2015 22:59:34
Messages: 4
How can i make NPCs loot corpses in vanilla SoC?

after some googling i found this awesome mod http://cs04.userfiles.me/f/0/1427135116/11990834/0/4e3e590cb255433bccba879f224cb0bb/AI_Pack_Add_AMKII_Mon-spaces.ru.7z but i cant manage to make it work.[this] http://spaces.ru/files/?read=11990834 [/this] is the original link. and this is the translated version of the description:

AI Pack (xStream) + AI Additions (Bak aka Rulix) + AMKII schemes (AMKII team) + Anomaly Evader (Red75) + Monnoroch AI Mod (Monnoroch) + changes and fixes all of this OGSE (KamikazZe). Now stalkers: throw grenades, drag the corpses from the fires, dress up, searched the corpses, treat friends, avoid anomalies, butt beat, cleverly chosen weapon, treated themselves to get into the addons weapons skillfully shoot with a telescopic sight, reloading, shooting a grenade launcher and try not to shoot on their own, AS WELL AS sleep, sealed with a kamikaze, shoot after ejecting, shooting at helicopters, trade with each other, lying drunk and avenge friends.

i pasted the all the folders in the root folder and changed any value that i thought relevant to true in the fsgame.ltx file but nothing happened.im running version 1.0006

how can i make it work?
  23:04:24  24 March 2015
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592
I sugest you to read : https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=163&thm_id=20598&page=1&sort=ASC&sec_id=16
  04:03:51  25 March 2015
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falloutdemo
(Novice)
 
On forum: 03/23/2015
Messages: 4

---QUOTATION---
I sugest you to read : https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=163&thm_id=20598&page=1&sort=ASC&sec_id=16
---END QUOTATION---



thanks!! i used MrSeykers http://www.mediafire.com/download/12kdonznj5joeuk/AMKLoot.rar

and it works like a charm!! thanks
  04:52:01  25 March 2015
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 438
I'm glad that people find that stand alone still usefull.

Most just install AI packs that already have them.

As for the one you linked in the first post, I think I got it to work once.

I must say, I never really tested it, so I dunno what AMKII's scripts do. Some seem to be replacements for AI Pack schemes and the Watcher Act, but I dunno if they are more efficient, or they actually do completely different things.

My experience with Monnoroch's pack has been negative. Some schemes seemed to be broken in the original. Perhaps they have been fixed, or parts of the code of other packs mitigate the chances of the crashes I experienced with Monnoroch alone.

There's also the fact that I'm not sure Trading does anything other than have NPCs do certain animations (not always in sync), and some of its schemes seem quirky (though I think that's by design, the schemes are supposed to be random - although I don't see what's fun about a group of Neutrals suddenly attacking you for no reason, possibly damaging your relationships for the rest of the game).
  07:14:18  25 March 2015
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falloutdemo
(Novice)
 
On forum: 03/23/2015
 

Message edited by:
falloutdemo
03/25/2015 7:17:46
Messages: 4

---QUOTATION---
I'm glad that people find that stand alone still usefull.

Most just install AI packs that already have them.

As for the one you linked in the first post, I think I got it to work once.

I must say, I never really tested it, so I dunno what AMKII's scripts do. Some seem to be replacements for AI Pack schemes and the Watcher Act, but I dunno if they are more efficient, or they actually do completely different things.

My experience with Monnoroch's pack has been negative. Some schemes seemed to be broken in the original. Perhaps they have been fixed, or parts of the code of other packs mitigate the chances of the crashes I experienced with Monnoroch alone.

There's also the fact that I'm not sure Trading does anything other than have NPCs do certain animations (not always in sync), and some of its schemes seem quirky (though I think that's by design, the schemes are supposed to be random - although I don't see what's fun about a group of Neutrals suddenly attacking you for no reason, possibly damaging your relationships for the rest of the game).
---END QUOTATION---



thanks a lot for the standalone mod!i could not get into the game at all without it.it doesnt make sense at all if npcs dont loot bodies.its like they dont care about the loot.but all stalkers care about the loot right?

my experience with monnoroch pack was very negative.it made the game lag a lot. i was starting a new game and once i got outside the basement there was no one around the fire except fox.i went down this other basement next to fox and all stalkers were there lying down in some drunk/sleeping animation.lol

i am very interested in standalone mods for two reasons: im playing on a low spec laptop and this is my first time playing so i dont want to ruin the vanilla experience

tbh im surprised how smooth it is running on my system.

maybe i will try to find a throw grenade standalone mod.
  14:48:44  25 March 2015
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
I was looking for stand alone mod too Thanks alot
  21:20:56  25 March 2015
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falloutdemo
(Novice)
 
On forum: 03/23/2015
Messages: 4
MrSeyker what is MrSeykerSmokerMod?

are there any minimods that add wounds?

can someone upload the playing guitar minimod?all links are dead.

if yes i will combine it with this http://stalker.filefront.com/file/ABC_Sleeping_Bag_Mod;82029
or this
http://stalker.filefront.com/file/ATM_Sleeping_Bag;100517

and i think i will be playing the same vanilla SoC for the rest of my life.
  04:04:00  27 March 2015
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 438
The Smoker mini-mod restores the smoking animations of NPCs.

The original I found on the russian forums changed all camp actions to smoking, and was limited to Cordon NPCs via character profiles.

I changed it so that the other actions are left untouched, and by using character loadouts I make ALL NPCs have a chance of being smokers.
 
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