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How to set /textures/ui/cursor.dds for weapons?

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  15:00:03  25 February 2015
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Rico Heart
(Novice)
 
On forum: 02/25/2015
 

Message edited by:
Rico Heart
02/25/2015 20:19:00
Messages: 1
How to set /textures/ui/cursor.dds for weapons?

I would like to have the same cursor that empty hands, bolts, grenades and the binoculars have: cursor.dds. (Weapons are using a crosshair, described in \config\system.ltx under section [hud_cursor].)

What would be the way to make all the weapons use cursor.dds instead?

Maybe something to edit in all the \config\weapons\w_<name>.ltx files for all the weapons?

EDIT:
- searched inside the files of all the extracted gamedata for 'cursor' - the results did not help in determining how is cursor.dds linked to some items, but not the weapons
- searched for 'binoc bolt' too, in case there is a file where the non-crosshair items are listed, found nothing

- comparing bolts/nades/binocs w_<name>.ltx files with normal weapon files gives a few ideas, I am testing on w_pb.ltx
--- min_radius & max_radius: commenting out >>> CTD
--- ef_weapon_type: not sure
- maybe something in weapons.ltx?

Or maybe it is hardcoded
The string 'cursor' appears in XR_3DA.exe & xrGame.dll.
 
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