On forum: 02/25/2015
Message edited by:
How to set /textures/ui/cursor.dds for weapons?|
I would like to have the same cursor that empty hands, bolts, grenades and the binoculars have: cursor.dds. (Weapons are using a crosshair, described in \config\system.ltx under section [hud_cursor].)
What would be the way to make all the weapons use cursor.dds instead?
Maybe something to edit in all the \config\weapons\w_<name>.ltx files for all the weapons?
- searched inside the files of all the extracted gamedata for 'cursor' - the results did not help in determining how is cursor.dds linked to some items, but not the weapons
- searched for 'binoc bolt' too, in case there is a file where the non-crosshair items are listed, found nothing
- comparing bolts/nades/binocs w_<name>.ltx files with normal weapon files gives a few ideas, I am testing on w_pb.ltx
--- min_radius & max_radius: commenting out >>> CTD
--- ef_weapon_type: not sure
- maybe something in weapons.ltx?
Or maybe it is hardcoded
The string 'cursor' appears in XR_3DA.exe & xrGame.dll.