15:34:27 30 July 2013 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4286
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---QUOTATION--- Several years ago when more people first got the Game there were many
Posts from Players crying that the head and gun bob made them sick and
they wanted help on removing it. I always felt unsympathetic about their
whining thinking that maybe they should just be playing Hello Kitty instead. ---END QUOTATION---
The head bobbing is separate from the gun bobbing, which is not in the retail game. The gun bobbing is the focus of this discussion, but I can't let your remark pass without comment, Tejas Stalker.
I happen to be one of those (might be due to age) who suffers from severe nausea after playing some games for a short while. There are two main causes: response lag (the screen motion is behind the mouse movement) and this artificial head bobbing to simulate motion. (There is also the inertial simulation in STALKER, set mainly by cam_inert and defaulting badly to 0.7 when the game reconstructs user.ltx, but this contributor is easily squelched via the console.)
STALKER has very little response lag. (Monolith games were the worst at this; I could only play as Kate Archer for maybe 20 minutes at a time.)
But the unrealistic penguin waddle is overly exaggerated in STALKER, and unlike western games you can't turn it off or reduce it without modding.
Tilt your head from left to right and back again while looking at the screen and note that your brain keeps your view upright. Glance off to the side and repeat the headbob. Same thing. Walk or run. The orientation of your point of view does not tilt and your focal point does not change with the motion despite the changes in the periphery of the view frame.
Hold up a sheet of paper (imaginary is fine) with a hand on each side. Now rock it up/down, move it side to side, bounce it around as if you were walking -- but keep the top and bottom parallel to the horizon. That's the way to simulate motion in a video game.
Now rotate the paper back and forth as if it were a steering wheel in a car. That is NOT the way to simulate motion, but that's the major component of the STALKER way.
Move my gun on screen, make me bounce up and down and even sway me from side to side while keeping what I look at in the center of the screen, but do not rotate the screen around my focal point except to simulate vodka consumption or controller influence.
The fact that you are unsympathetic with those who are "differently abled" (as I am) is disappointing, even if you just said it for effect. I hope you understand that I'm just as entitled to my opinion as you are to yours. I'll add that if I had not been able to change the head bobbing, I would not be a player of the game, and forget being a member of this forum. |
18:01:57 12 June 2014 |
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DaimeneX
Senior Resident
On forum: 09/29/2013
Messages: 247
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I know this thread is OLD.
But can someone from Dezowave team show how to reproduce the code for Gun Bob?? Atleast send us the
xrGame.dif file so we can use it as part of Xray Cut Project mod.
You know the mod that adds special patcher which puts .dif file into .dll . |
19:15:53 12 June 2014 |
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MilitaryStalker
Senior Resident
On forum: 01/10/2010
 Message edited by: MilitaryStalker 06/12/2014 19:16:06
Messages: 183
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If still anyones cares, gun bobbing was restored in Lost World: Origin mod. At least for some weapons.. |
21:01:59 12 June 2014 |
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DaimeneX
Senior Resident
On forum: 09/29/2013
Messages: 247
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I care about Lost Alpha version of Gun Bob.
Can someone check Lost Alpha DLLs and see what is needed to add this thing. |
16:45:26 22 February 2015 |
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DaimeneX
Senior Resident
On forum: 09/29/2013
Messages: 247
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Got something for ya.
In mod downloads there is a new mod called gunbob made by MonoLityczny.
It adds gunbob, but with it serious weapon sway. |
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