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Old Story Line mod Shadows addon, compiled by LiquidBronze |
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02:21:19 3 July 2013 |
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LiquidBronze
Senior Resident
 On forum: 03/25/2007
 Message edited by: LiquidBronze 07/03/2013 2:56:00
Messages: 545
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Old Story Line mod Shadows addon, compiled by LiquidBronze
Old Story Line mod + Shadows addon, compiled by LiquidBronze
Hi all, long time no see
First and foremost, I take no credit for anything I did not list under "LiquidBronze's changes." If there is an asset that I did not give someone credit for, I apologize and had no intention of doing so (I think I got everyone though). Let me know if someone sees something they did and I did not give credit when this is released.
I started working on this ~2 years ago with MgVolkolak's addon, but switched gears to Shadows addon. I stopped working on this because 2012 was a very rough year for me, dealing with numerous family/work problems. I had no time to work on this mod or anything else for that matter (including Lost Alpha). I have decided to finish what I had left of this to finally release it. The only things I have left at this point are cleaning up some story/dialogue elements and completing a full play through one more time to check everything.
This is probably the most comprehensive SHOC experience I have played (and I am not just saying that because I had a hand in this, as those who know my name, know I have been around the block ). Old Story Line is smaller in scope, but the story is what is most important. It took me a long time to weed through all the original translations by BuddieBBB and make everything match what is going on in the game world better.
This mod does not contain a ton of extra guns, sophisticated game mechanics, or off the wall rendering effects, etc... This SHOC experience is about the story and that is what I tailored everything to. I cut a lot of things out of the original mod and addon that did not fit. What I brought to the table, I believe adds value to the story and matches the atmosphere of CS and COP better.
I will try to get this out in the next month.
Without further ado, here is the readme.
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Old Story Line mod Ver. 1.1 by ZUBR14: For Patch 1.006
Information was taken from old builds (2215, 2205, 1935, etc) to restore the main plot that was cut from
the released version of Shadows of Chernobyl.
• Restored four locations (Dead City, The Secret Lab, Generators and Warlab) along with their missions
• Restored mission cut scenes, dialogue and a few other surprises
• Fixed some bugs of the original game and balanced some additional things
• Restored all cut mutants and placed them in strategic places that make sense in the zone
• Some cars can now be driven to help you travel faster in the zone
Changes in addon by Shadows mod:
• Restored old bloodsucker animations and pseudodog psy attacks
• All psy attacks have the ability to disarm your weapon
• Restored an old version of the Controller, found only in certain locations in the zone
• Restored old Poltergeist animations, after they are in the air for a while, they will drop to the ground to regain energy
• Restored old inventory with all functions: including slots for the knife, headlamp and binoculars. Along with a sleep menu and attaching bullets/grenades to the belt to use
• Added the ability to use a laptop and gain information about the zone from it
• Restored all the old transitions from map to map
• Previous empty areas now populated by more mutants
• Replaced some grass textures and vegetation based on the old grass textures
• Restored old builds visuals of the main character, NPC and monsters
• Restored breakable bulbs
• Restored old builds helicopter crash animation
• Restored old cars
• Added the periodic bursts of psionic radiation at Yantar
• Restored some old properties of certain anomolies
• Extended AI stalkers - they are actively using grenades, and can heal their comrades, etc
• Restored the animations for NPCs if they are severely injured
• Restored some post processing effects
• Restored the sound and visual effects in laboratory X-10
• Changed the script of hiding weapons when visiting traders. If the merchant trusts you he will allow you to wield a weapon
• In the options enabled some video settings on the dynamic lighting
• Double in game time for quest complation to 7 days
• Added Freeplay mode after finishing the story in generators
Mods added in:
•English Translation of OSLM by BuddieBBB
•Repair MOD used from OGSM 2.2
•COP Use Item Sounds by MrSeyker
•Russian Audio Mod from 1.0006 provided by imperialreign
•Photorealistic Zone by Argus
•Photorealistic Creatures by Argus
•Select textures by Loner1
•Less generic STALKERS, rookies and bandits by jrmy
•2 new NPC models (Wolf and barman) by Lex
•New Petruha model by lambdist
•CS trader model by unknown
•CS nimble model by unknown
•A few other misc. NPC models and textures by unknown Russian modders
•Shadow of the Zone texture compilation by unknown Russian modders
•Blood of the Monolith by Steph
•Clear Sky Lost Suits by xRatx
•SWO_v3.1 by Trojanuch
LiquidBronze's changes v 2.0:
•Added in the following weapons: Benelli short, Bizon, PKM, Protecta
•Added in the following aftifacts: Compass, Snowflake, Bubble and a surprise: each reward items from quests
•Numerous quests have been tweaked to offer better rewards, rather then just money
•Added in CS light body armor
•Fixed numerous story elements and general texts in the OSLM translations, along with any translation needed from Shadows addon (i.e. all the computer information and much more)
•Repair MOD translated
•Added in all Monster parts (except for regular rat tail) with descriptions
•Created 12 new fetch quests spread out across 5 NPC's for all added in monster parts.
•Created unique icons for new NPC models and some quests
•Updated and arranged inventory icons to correspond with CS and COP's icons (i.e. anti rad pills, bandages, hand radio, tools, etc.)
•All items now have descriptions
•Actor no longer regens health
•Updated old builds main menu
•New main menu music from the Russian movie STALKER
•Minimal HUD: no minimap, no character indicator
•Green stamina meter added to main HUD used from AMK 1.4
•Danger icons for bleeding, radiation, etc... updated to reflect the icons from COP
•Changed the prices of all artifacts, and various other items to offer more of a challenging economy
•Artifact effects have been reworked; the stats are more RPG like. In that, they all have the same base stats, but a common artifact has low variables, a regular artifact has medium variables, rare artifact has
high variables. Value and weight of each artifact increases per level as well.
•Inventory weight changed to 40, max 50
•Created new monster sounds and edited some old ones
•Added in new spawn points for a few cut monsters across the zone
•Added in music from COP to a few locations
•Added in 2 unknown music tracks to new levels as well
•Fixed numerous inconsistencies (i.e. all laptops in the zone are ASUS made, but the useable laptop when open had a HP brand sticker and HP desktop wallpaper, now everything is ASUS. Another example: the inventory menu had a few different fonts and colors for text, now everything is uniformed)
Bugs:
•Occasionally the AI will get "stuck" in a ready position on a quickload or normal load. I had to reload a couple times occasionally to fix this, or revert back to a previous save. This happened to me only a few
times during a play though
•Sometiems you can not drop items in your inventory. The only way I have found to fix this is by unequipping your weapons into your bag, then anything you dont want will drop. Or, you can just select "drop equipped items" to drop anything you dont want. I am not 100% sure if this was intended, or if it is a bug
•Occasionally the new level changer icons wont appear on the map, just reload a save game and they should reappear
•If you choose Freeplay, the NPP Blowout timer counts down until 0 and stays on the HUD, but it will not
do anything once it hits 0, you are free to explore
Tips:
• Read EVERYTHING, there is an incredible amount of information/secrets that can be missed if you do not read.
• Make sure you get some Psy protection now, or you will die pretty quick without it vs monsters that use Psy attacks
• If you choose Freeplay, just a FYI: the road through the back of the NPP to generators no longer has radiation, so you are safe to go through.
• Pripyat, the NPP and generators are, for lack of better words, hard as shit! Be prepared to die a lot and come up with strategies to kill groups, or run like hell! I had 4 giants chasing me one time 
CORSAIR 850TX 850W
ASUS Maximus VI Hero
Intel Core i7-4770 3.4 GHz
EVGA GTX 980 4GB
G.SKILL 32GB 1600
2x Crucial RealSSD
1x WD Caviar 2 TB
Asus Xonar
Win 10 Pro x64
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03:09:59 3 July 2013 |
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Pseudostomp
There is a strange beauty in The Zone. (Resident)
 On forum: 04/17/2010
 Message edited by: Pseudostomp 07/03/2013 3:14:53
Messages: 1196
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This sounds like fun. You picked some good stuff to mix into the mod. Looking forward to it.
• All psy attacks have the ability to disarm your weapon
Only the tougher monsters can do this? Losing your weapon has been controversial in other mods. Lost at least one gun to a pack of blind dogs in NS Joint Pak. |
02:34:19 14 August 2013 |
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Jketiynu
Swartz (Resident)
On forum: 04/05/2007
Messages: 867
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---QUOTATION--- +1 ---END QUOTATION---
+2
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03:39:35 15 August 2013 |
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frentzen
(Novice) On forum: 04/10/2012
Messages: 25
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---QUOTATION--- Hi all,
http://www.putlocker.com/ only allows 1GB, would rather not split the file if possible.
mega.co.nz seems good, but when you go to download the file, it does not download normally i.e. it doesn't come up asking you to save as, or where to put it etc... It looks like it puts it in some temp file? Some may not like that.
Any other suggestions? ---END QUOTATION---
Split it to two parts, I think there will no problem about it.
A question:
This mod will be "standalone"? So I just need to install it to the game, or I have to install the RMA 1.1.5 first?
Veteran Stalker
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02:41:52 16 August 2013 |
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angrydog
Senior Resident
 On forum: 09/01/2009
 Message edited by: angrydog 08/16/2013 2:42:57
Messages: 3341
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started the game and immediately got a bugtrap:
Expression : assertion failed
Function : CLocatorAPI::ProcessArchive
File : E:\stalker\sources\trunk\xrCore\LocatorAPI.cpp
Line : 337
Description : hdr
checked the textures folder for the dreaded thumbs.db and found one in the \mtl subfolder. deleted it and game started fine. looking forward to playing this more...
great job putting this together LiquidBronze |
05:24:47 16 August 2013 |
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angrydog
Senior Resident
 On forum: 09/01/2009
Messages: 3341
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---QUOTATION--- Great, I am glad it is working now!
Good link with info, ty. I cannot seem to find that file in my original gamedata folder though... odd, how did it appear?
Did you only find that thumbs.db file in the \mtl subfolder? If so, I will add a note to check for that in the downloads section. ---END QUOTATION---
apparently it's created by the OS to keep track of pictures/videos, so I'm guessing it was created by my OS when I unzipped it. The engine tries to read the file and then crashes. I only had the one, but I guess sometimes there are multiple files created in several different sub-folders. |
04:52:44 17 August 2013 |
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Vivi_O
(Novice) On forum: 08/17/2013
Messages: 9
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Yep, retail version, patch 1.0006.
I also tried it with the Steam version, just out of curiosity, and it was the same way. |
05:15:37 17 August 2013 |
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Vivi_O
(Novice) On forum: 08/17/2013
 Message edited by: Vivi_O 08/17/2013 5:46:22
Messages: 9
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The retail version I tested it on is a fresh install, so I doubt that it's conflicting with any remnants of another mod.
I'll work with it some more and see if I can figure out what's up.
EDIT: I tested a few other guns and they all lined up properly, so it's possible that it's just that gun that is misaligned. |
06:15:46 17 August 2013 |
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Vivi_O
(Novice) On forum: 08/17/2013
 Message edited by: Vivi_O 08/17/2013 6:22:00
Messages: 9
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I just copied the appropriate section of the ltx file from another weapon config and pasted it over the incorrect section.
At the very bottom of the w_pm.ltx file, there are three lines that need to be changed: zoom_offset, zoom_rotate_x and zoom_rotate_y. Comment those three lines out and paste the following three lines right below them:
zoom_offset = -0.163600,0.066800,-0.060000
zoom_rotate_x = 0.003800
zoom_rotate_y = -0.000500
Those values don't get it perfect but it's certainly playable.
Here's a copy of the file with the fix applied: http://www.mediafire.com/download/1qb0ay4raynv5do/PMm_Fix.zip |
00:15:29 18 August 2013 |
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Jketiynu
Swartz (Resident)
On forum: 04/05/2007
Messages: 867
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Can you make a version of this with the minimap still enabled?
I'm embarrassed to even ask as I'm a modder myself but I'm not used to SOC and when I tried re-enabling it I think I modified the wrong thing as nothing changed. |
02:05:23 18 August 2013 |
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Jketiynu
Swartz (Resident)
On forum: 04/05/2007
Messages: 867
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---QUOTATION--- Can you make a version of this with the minimap still enabled?
I'm embarrassed to even ask as I'm a modder myself but I'm not used to SOC and when I tried re-enabling it I think I modified the wrong thing as nothing changed.
You can just move (make a new folder just to place them in for back up) or delete the 2 files in \gamedata\config\ui "zone_map" and "zone_map_16" the game will then use the default mini map.
No problem in asking , I wasn't sure how to realign the sights in that one gun above, because I rarely touch weapon LTX's. ---END QUOTATION---
Thank you |
18:06:18 18 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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Got a small problem.
Spoilers below:
Barkeep tells me to go find a suit to get to X18. He mentions "somebody" knows the place. I goto a shady looking character, who we all know and love, Snitch.
I buy the info, and he says he marked the info on my PDA. But I got to the map of the place and I can't find the "marked spot". There is nothing on the map. Is the suit required or is it just a Sunrise suit? I have the Arrow Suit aswell.
Another problem, I keep getting irradiated. I use antirad, vodka, scientific Medkits and I get back irradiated. How do I remove that? I have edited the actor.ltx to set my health reduced by rads to 0 but the message is annoying.
This mod is awesome so far, thanks for this. Oh, and, a question, where did the "wear ammo on your belt" idea come from? It does seem fitting, not complaining.
-Mohamed |
19:17:08 18 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- Hi Mohamed2001,
Re: first question. I apologize, I am not sure. I did not change anything with this quest, it may just be a vanilla/OSLM bug. Let's see if anyone else can help you.
Re: radiation. Do you have an artifact equipped that has + radiation stat that you may have forgotten about? You would need to negate the effect with a - radiation artifact. There is no other reason you would be getting radiation sickness, other then that, outside of non radiation zones that is.
RE: ammo on belt. That is an old builds mechanic that was restored for this mod, other mods use it as well. It is a nice function and makes you think about what to put on there, ammo/grenades vs some artifacts, etc... ---END QUOTATION---
The radiation - I don't have artifacts equipped. Just the Arrows outfit, some ammo, grenades and the detector you start with. I have radiation artifacts, but they are not worn, does this mod has artifact containers to put artifacts in otherwise they will be radiated?
The suit problem - He doesn't mark anywhere in the Garbage, only says "By the lake" There are a lot of small lakes and I can't find anything in them.
I also have the Box from the outpost from the Cordon, I forgot that I have to pick it up in a later quest. It didn't irradiate me in Vanilla so I am not sure. I placed a Fireball, took many anti rads and nothing happened. |
19:55:47 18 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- Can you repost that pic, its a dead link. ---END QUOTATION---
You need to copy it all, don't click on the link, copy it. |
20:33:55 18 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- Can you repost that pic, its a dead link.
You need to copy it all, don't click on the link, copy it.
Inventory looks clear, so I am not sure why you would have constant radiation... this is not something I have ever encountered, so unfortunately I am unable to help.
You are not that far in to the game, your best bet may be to just start a new game. If it happens again, let me know. Or if anyone else has any other ideas? ---END QUOTATION---
I will try getting the old .ltx back and taking some antirad and see if it has effect. If not, I will just start a new game. |
22:46:03 19 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- Can you repost that pic, its a dead link.
You need to copy it all, don't click on the link, copy it.
Inventory looks clear, so I am not sure why you would have constant radiation... this is not something I have ever encountered, so unfortunately I am unable to help.
You are not that far in to the game, your best bet may be to just start a new game. If it happens again, let me know. Or if anyone else has any other ideas?
I will try getting the old .ltx back and taking some antirad and see if it has effect. If not, I will just start a new game. ---END QUOTATION---
Ok guys, I figured it out!
When you save Seriy, he tells you about a tunnel, this tunnel, he says it's full of anomalies.
It has artifacts that you can collect and a stash. At the end of the tunnel, there you will find rads that DON'T GO AWAY. But you will find a corpse, this corpse has a 9x18mm MP5/Viper. So, decide which is better, rads that don't go away, or a 9x18 Viper.
I suggest you go away from the tunnel. For those who didn't save Seriy, it's the tunnel infront of the Depot.
Sorry for the double post. I reloaded to an earlier save before the tunnel and everything is well. |
00:03:30 20 August 2013 |
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Vivi_O
(Novice) On forum: 08/17/2013
Messages: 9
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That could just be SOC's permanent radiation bug. It wasn't fixed until the ZRP mod came out so if this compilation is missing that fix it possible that you could still be affected by it. |
00:16:19 20 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- That could just be SOC's permanent radiation bug. It wasn't fixed until the ZRP mod came out so if this compilation is missing that fix it possible that you could still be affected by it. ---END QUOTATION---
I don't think this has ZRP so yeah, that can be the reason. I didn't get irradiated much in SOC so I didn't notice it.
Any tips on how to merge ZRP and this? The Barkeep warns me of X18 and Snitch's info on a rad protecting suit is false. Would be bad if I had this in X18. |
00:51:11 20 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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---QUOTATION--- This mod does not have any ZRP fixes in it. I believe ZRP has its own all.spawn, unless you know how to merge all.spawns, it may be challenging. You will also have to add entries for the OSLM all.spawn. There is documentation out there how to edit the all.spawn if you are interested.
Here is a place to start:
http://sdk.stalker-game.com/en/index.php?title=Category:Articles ---END QUOTATION---
I tried to merge an all.spawn once. Was the worst thing I have ever made. Soon, it started crashing. Later after I was done and deleted it, I found out that it was 1 number that caused that. I will just avoid Radiation hotspots for now. |
00:20:59 21 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
 Message edited by: Mohamed2001 08/21/2013 0:23:36
Messages: 80
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Dead City Map
So, I have made it to here. Escaped, done everything except the Map part. I found the PDA but I didn't find the guy, any tips? He mentions going to the Red Forest, when I go there through the Dead City, I find nothing but Monolithians, Phantoms of Mutants and Psi-Emissions.
I also got the quest to disable the Scorcher, but I want to finish the map one first.
I also found a bug with this mod.
Sometimes, NPCs "mark" places on maps, the marked places are in a transparent circle thing. Sometimes the places don't appear at all. Or they appear, but disappear. The Circle I mean. It made me lose the chance of getting a unique suit (At least the barkeep says so) because the Snitch is supposed to mark it, but he doesn't.
And, did anyone find Ratcatcher? His icon in the Biography section is like Snitch, so I guess the Ratcatcher in this mod is the Snitch Ratcatcher, not the Soldier Ratcatcher (AMK). |
01:29:03 21 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
 Message edited by: Mohamed2001 08/21/2013 1:40:35
Messages: 80
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---QUOTATION--- The reporter is in the red forest, read the task description in your PDA, it will tell you where he went.
Yes I have noticed in some instances that it marks areas with the transparent circle and there is nothing there. That happened with just vanilla OSLM as well. ---END QUOTATION---
Found him, but where is the map? He doesn't offer it. Description only says the dialogue, nothing else. I did get some useful stuff from him, but I didn't get the map.
EDIT - Sorry, didn't read the wiki, found it now. |
21:07:17 23 August 2013 |
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Mohamed2001
(Senior) On forum: 08/18/2013
Messages: 80
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I don't know if it's true or not, but every mod that I tried that was made for 1.0005 works fine with 1.0006. I am not sure if the reverse works but I can confirm that this mod is stable, didn't have a single crash. |
18:19:37 24 November 2013 |
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BurerBait
(Novice) On forum: 11/24/2013
Messages: 1
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Extracting files?
Hi LiquidBronze,
I downloaded the RMA + Shadows v.0.6 (1.1 GB). Wonderful job!
Only thing is, I've got some custom NPC models I'd like to use. But when I try to unpack the gamedata.dbh and .dbi files, Extractor doesn't recognise them. Is there any way I can unpack so as to use my resources?
Grateful for any help! |
18:28:22 24 December 2013 |
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dnf
(Senior) On forum: 12/06/2013
Messages: 75
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Uhm interesting. I have the rma_patch_mod_115vr with the translation. Can i install this midgame? Guys i also need support. There is a guy in cordon that makes repairs in weapons. He can also repair armors, but he asks me to fetch a repair kit first. After retrieving the repair kit, there is no way to finish the quest, and i am stuck with 5 kg dead weight. Help! |
03:43:39 5 January 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
 Message edited by: sherlokshan 01/05/2014 11:32:57
Messages: 26
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currently i'am using david.m.e 's "old story line restoration mod" file is it same as RMA+shadow addon 0.6?Sorrry i was little confuse. So if it is different please help me where i can download RMA+shadow addon 0.6?(links) |
19:17:05 7 January 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
Messages: 26
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language
hi LiquidBronze, thanks for your effot and this mod is fantastic. but i regret to inform you that sid and other npcs are speaking russian language so i don't understand that language that much. sorry......can this file " rma_115vr_english_translation.7z" solve the problem or do you have any other english translation for this mod? the machine language is fine but the voice is in russian language so please help me.... |
17:31:38 9 January 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
Messages: 26
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hi anyone please help.this mod's voice is in Russian language is there any eng translation available for this mod? please help.... |
13:59:43 10 January 2014 |
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ddraig
Senior Resident
On forum: 06/19/2012
Messages: 158
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---QUOTATION--- hi anyone please help.this mod's voice is in Russian language is there any eng translation available for this mod? please help.... ---END QUOTATION---
Unfortunately the builds that this uses for resources never had an english translation because they were made before an english localization was even in the picture.
The speeches Sidorovich gives etc are in Russian only, no english resources for them exist. |
19:27:53 10 January 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
Messages: 26
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---QUOTATION---
Unfortunately the builds that this uses for resources never had an english translation because they were made before an english localization was even in the picture.
The speeches Sidorovich gives etc are in Russian only, no english resources for them exist. ---END QUOTATION---
Thanks bro, for the information |
12:34:49 5 February 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
Messages: 26
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Please any one help me to solve this error. i encounter this problem while i am playing in yantar map.
"XR_3DA.exe caused ACCESS_VIOLATION in module "D:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrGame.dll" at 0023:04E9371B"
stack trace:
please help.... |
11:42:20 16 June 2014 |
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cicala
(Novice) On forum: 08/23/2013
Messages: 19
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---QUOTATION--- Please any one help me to solve this error. i encounter this problem while i am playing in yantar map.
"XR_3DA.exe caused ACCESS_VIOLATION in module "D:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrGame.dll" at 0023:04E9371B"
stack trace:
please help.... ---END QUOTATION---
this is delayed..
but which version of stalker are you running with the mod
YouTube Channel: https://www.youtube.com/user/strelokgunslinger2
STALKER ENBSeries Compatibility Project: http://www.moddb.com/mods/stalker-enbseries-compatibility-project
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19:58:39 30 December 2014 |
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sherlokshan
(Novice) On forum: 11/07/2009
Messages: 26
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---QUOTATION--- Please any one help me to solve this error. i encounter this problem while i am playing in yantar map.
"XR_3DA.exe caused ACCESS_VIOLATION in module "D:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrGame.dll" at 0023:04E9371B"
stack trace:
please help....
this is delayed..
but which version of stalker are you running with the mod ---END QUOTATION---
i am using 1.0006 |
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