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WIP COP-inspired inventory

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  21:30:20  11 July 2012
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Lyoko774
Senior Resident
 

 
On forum: 04/09/2007
 

Message edited by:
Lyoko774
07/11/2012 21:31:10
Messages: 170
Why do you need to reinstall stalker? the 1.0004 xr_motivator should be inside gamedata.dbc if I recall correctly...
Also, if you need help getting widescreen support to work (or more correctly a tester) I'd be glad to help, I have a 1080p monitor..
  22:01:11  11 July 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
07/11/2012 22:04:10
Messages: 1072
I don't know...I just use the extractor on the .db files, and since I was patched up to 1.0005, I just assumed there was only one way to access the 1.0004 xr_motivator. Besides, slight error made with the minimap background, so I had to re-upload. Anyone here who notices any part of that PDA background missing, make the following changes:

In ui_cop_pda.xml, change the width and height of the entry 'ui_cop_pda' to 283 & 194, respectively.

In motion_icon.xml, change the width and height of the background (at the top of the file) to 283 and 194 also.

Sorry about that...I just worked with the OGSE PDA as the background for the minimap for so long that, when I changed the texture for the vanilla version, I completely forgot about the xml entries. I didn't even notice when testing it.

And thanks for the offer to be a guinea pig for the widescreen version. I just need to get my head around changing the values. Even with the explanation earlier in this thread and the accompanying screenshot guide, yow...going over my head a bit. I think I need to place most of the relevant ui textures on to a 1280x768 canvas and then squish it to 1024x768 (actually 1024x1024, extra bits to fit in underneath for other ui elements), but do I? Is it just redone co-ordinates in the xml files instead? This would apply to the .script files since they also call certain textures.
  03:41:14  26 January 2013
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FatalFunnel
(Senior)
 
On forum: 11/07/2011
Messages: 133
I've been trying out this mod since my old HUD changes screwed up the bleeding and hunger icons. Can I use it in my next release?

I made some slight modifications to the HUD part of it to suit my own needs, like removing the minimap, and all of the other indicators minus bleeding/hunger icons and the effectors it uses.

Overall, very good job, I'm impressed.
  19:37:50  27 January 2013
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072

---QUOTATION---
I've been trying out this mod since my old HUD changes screwed up the bleeding and hunger icons. Can I use it in my next release?

I made some slight modifications to the HUD part of it to suit my own needs, like removing the minimap, and all of the other indicators minus bleeding/hunger icons and the effectors it uses.

Overall, very good job, I'm impressed.
---END QUOTATION---



Permission granted, and thank you.

Good job I stopped by to check out the forums before returning to Skyrim.
  02:16:33  29 January 2013
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FatalFunnel
(Senior)
 
On forum: 11/07/2011
Messages: 133

---QUOTATION---
Permission granted, and thank you.

Good job I stopped by to check out the forums before returning to Skyrim.
---END QUOTATION---



Thanks.
  10:25:17  31 December 2014
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sherlokshan
(Novice)
 
On forum: 11/07/2009
Messages: 26
Alignment problem

guys any one can help me to solve the cop inspired inventory alignement is wrong. how to solve this and which file i should modified?
 
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