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WIP COP-inspired inventory

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  14:20:31  22 March 2012
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BeastZomb
(Senior)
 
On forum: 05/13/2011
Messages: 100
i must admit i am one of those who watch the progress as i have no modding abilities at all,

but im sure there are alot of ppl interested in this,

i think it looks great and would definately use this,

keep up the great work m8 it is appreciated
  15:03:26  22 March 2012
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Theophantus
(Novice)
 
On forum: 07/14/2008
Messages: 24
Kaidonni,

Nice idea and concept. Good that you've made it compatible with other mods and not just OGSE.

Like others posted here, i'm just watching and waiting.



Theo
  15:27:48  22 March 2012
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LiquidBronze
Senior Resident
 

 
On forum: 03/25/2007
Messages: 545
Kaidonni,

It looks great so far, keep up the good work man!

A suggestion:

I think it would look better if you expanded the full character portraits box to the right more (then centered the actor pic in it), which would move the indicators over to the right to fill the space . Right now there is a lot of space not used, not sure you have another plan for that or not?
  15:37:23  22 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
If you mean the actor in the suit part (baring in mind Imageshack was no good for my second screenshot - serves me right for ignoring what other people have said about it and using it), then I decided that the belt would go to the right of the actor's depiction, and the health/stamina/psy-health/radiation buttons will be in the centre panel under the weapon slots. I plan to collapse the description box more so there will be no pic (I added that feature back in, but it takes up too much space). Along with the health/stamina/psy-health/radiation buttons will be a faction patch and if I can figure it out, a chevron patch (both from Clear Sky); it is likely I will move the deposit info there also rather than leave it next to Marked One's facial shot.

I may just leave the wording in for the faction info on the loot and trade screens, and keep the icons for faction and rank in the inventory.
  02:33:36  23 March 2012
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
I like it. My gripes with it though;

Pistol slot shouldn't be more than 5 boxes, looks weird with 7.
Green icons are too big for my taste
Inventory grid should have more boxes so theres less scrolling

Side Notes:

If you complete that UI you will need to make one for 4:3 (incredible as it seems some users still don't have widescreen monitors! ), then you will have to change inventory box UI, trader UI etc to match player inventory UI otherwise it will just be weird. Also adding a "Deposit All" button would be nice

Those are my thoughts and notes anyway, but I do like the direction your going in.
  04:17:14  23 March 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Believe it or not, 4:3 is easier to set up than 16:9 because of how GSC implemented 16:9 positions in 4:3 screen size. It would be 100 times less painful if they specified 16:9 in 16:9 size!
  04:36:38  23 March 2012
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ket
Senior Resident
 

 
On forum: 01/13/2006
 

Message edited by:
ket
03/23/2012 4:39:56
Messages: 1432
Oh I know how painful making a widescreen UI is. I had all kinds of headaches just tweaking the vanilla one. I honestly wonder what kind of crappy hardware the GSC deves were working with... I mean NPC textures in vanilla SoC are of a higher resolution than the big textures covering buildings! Total WTF moment GSC..

Even back when SoC was in development a 1024 texture was pretty "meh" and 512 textures were gross. I'll hedge my bets and hazard a guess the GSC devs were developing SoC on a 2GHz laptop with a X3100 intel GPU
  12:16:41  23 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
03/23/2012 12:22:05
Messages: 1072

---QUOTATION---
I like it. My gripes with it though;

Pistol slot shouldn't be more than 5 boxes, looks weird with 7.
Green icons are too big for my taste
Inventory grid should have more boxes so theres less scrolling

Side Notes:

If you complete that UI you will need to make one for 4:3 (incredible as it seems some users still don't have widescreen monitors! ), then you will have to change inventory box UI, trader UI etc to match player inventory UI otherwise it will just be weird. Also adding a "Deposit All" button would be nice

Those are my thoughts and notes anyway, but I do like the direction your going in.
---END QUOTATION---



Ahem...it is 4:3 . And I have changed the blasted pistol box now - the original screenshot you can blame purely on OGSE and how they handled shotguns. They shoved them into slot 1, along with the crossbow and flamethrower. Well, no more (my original goal was to create a submod for OGSE, with the new UI as part of it - but my UI will also be standalone since it doesn't rely on any OGSE features anyway, and the version for OGSE will change some weapons so they appear in slot 2 instead).

As for the colour buttons, I'm planning on keeping them the same size as the ones from COP's inventory - I'm just moving them to the centre panel, as all that extra space makes them look so wrong. In COP, there are only two buttons - one for bleeding and one for radiation, and they fit in nice and snug with everything else.

I'm just trying to think of the best way to place the faction patch and rank patch now, and if money should be moved, and where the time might go.
  14:37:04  23 March 2012
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
When it comes to the time I would plonk it at the bottom of the green icons or next to them. Its as good a place as any for it. Make a nice little digital watch icon or something and have the time in that.
  21:43:51  23 March 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
CoP allows any weapon to go to any of the slots. ShoC engine does not allow that. Making both weapon palceholders bigger is a technique used from many years on many mods, does very little to ease the rigid division slot1-slot2.

Anyway, it would be nice to have a different inventory arrangement that substitutes the archaic and limited vanilla interface.
 
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