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WIP COP-inspired inventory

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  17:43:30  21 March 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
03/21/2012 17:44:13
Messages: 1890
Well, I've been working on the textures these days, this is what i came up with: http://fc09.deviantart.net/fs70/f/2012/081/f/b/ui_actor_menu_by_mod_a_holic-d4tkiso.png


Something that needs to be changed? (dont mind the squares, thats the 50x50 grid. they will be removed)
  00:57:39  20 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
03/20/2012 0:58:49
Messages: 1072
Well, it depends with the minimap - detectors come in really handy displaying symbols of anomalies, and I am unsure if OGSE places these on the PDA. The artifact detector mod I downloaded (likely incompatible with another feature I want for my submod, artifact containers - but we'll see about that at a later date) places artifact symbols on the PDA map, so it is probably possible - I just don't know how.

I'd have to check out the scripts of any mod with a circular mini-map. I'm no expert scripter, so I won't be creating something like that anytime soon, but it wouldn't be too hard to merge I should imagine (I imagine a lot).

If the minimap goes, then only ammo and certain HUD effects will remain - the special overlays that indicate lower health, stamina and high radiation, and also the eating icon. Also a flashing around the screen to indicate bleeding. I'll be borrowing these effects from Lurk (gotta make good on my requests for permission from 2010 ).
  22:15:25  19 March 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
03/19/2012 22:16:18
Messages: 1890
Nice idea's, really nice in fact. But, why not completely remove the Minimap from the HUD? Thats were the PDA comes in right? I always thought a minimap on the hud is somewhat cheating-like.

(this idea can only be done if you keep the minimap)

And, if its possible, well i think it is because I've seen such a mod on amk, but would it be possible to make the minimap round? like in CoP? And put the sound and "seen" parameters around it? i think I've seen such a hud on amkforums, but that was a long time ago Ill search for it in a min.

The best HUD in my opinion is minimal, because everything on screen is just distracting. The only thing that should be visible is the ammo. The rest is obsolete in my eyes. It will only distract you.

and i tried a CoP inspired inventory too! but i failed, so i re-textured the old one http://www.moddb.com/mods/stalker-particle-paradise/images/patch-001b1#imagebox

i do hate the horrible stretching stalker does on 16:10 screens :L and i wont patch it to 10006 only for the fix...
  21:57:42  19 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
I'm just testing it on OGSE at the moment, but I'll make it so the files can be used for any mod. They can at the moment, it's just that the bind_stalker wouldn't be compatible with other mods, but it's easy to port the changes to other bind_stalker files.

On the weapon slots - OGSE has a strange way of handling weapons (well, not strange, but different to vanilla and most other mods). Basically, pistols and shotguns are in the first slot (as is the crossbow and flamethrower), automatics in the second. I ended up with a CTD when I was testing an earlier version with a smaller pistol slot box, as the BM16 Long covers seven boxes, as goes into the first slot. The third box is for the belt. I can always tweak it so that the first two slots are smaller and have a symbol indicating their primary weapon type.

I have kept previous versions so the weapon slots can be re-textured, and I am rolling back to a version where Marked One's pic is much smaller, about 140 pixels by 90 or so (85% of the standard size, which is 165 x 108).

As for the icons on the HUD, not really sure about that. I'm trying to keep the main HUD free of too much. I'm scrapping a box in which the ammo type and firing mode is positioned on the main HUD, it'll just be words in the bottom right corner. I will be keeping in the minimap, though - just, if the player has a weapon out, the minimap will be covered by a black box to indicate Marked One is not in a position to stare at it (he's only got one pair of hands ).

I'm hoping to use the HUD effects from LURK for reducing health, stamina, and increased radiation - hence the colour icons in the inventory. I didn't like the idea that the player couldn't have *ANY* indication of health, stamina, psy-health and radiation away from the HUD, especially when the inventory is where the player remedies problems; but I also didn't like progress bars, they are too specific. I twigged that a rough indication could be given, in the form of colour symbols.

As for the remaining progress bar visible on that screen - that's for restriction stock, from AMK. When filling your backpack with items, the bar will increase, telling you how full it is. A progress bar being specific is okay in that case.

And thanks, I'll send over the basic icons I have, since the step after is to use an overlay texture to colour them, and I need to mess around with that bit.
  21:22:11  19 March 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
03/19/2012 21:23:40
Messages: 1890

---QUOTATION---
WIP COP-inspired inventory

So, in deciding to create a submod for OGSE, I took it upon myself to fiddle about with the inventory screen. I fancied a COP-inspired inventory, and so far, I think I've done sort of well. I want to ask others what they think of my current WIP, though, to see if I'm not just deluded (I am, but it'd be comforting to know others were deluded with me ).

So, here's a peek at the inventory screen at the moment...
http://imageshack.us/photo/my-images/28/wipcopinv.jpg/

It is still a WIP, and those health/stamina/psy-health/radiation buttons are...okay. They just don't sit too right with me, though, at least not spaced that far apart (and the psy-health symbol needs re-working).

I am curious if there is a function to check the actor's community, as I'd like to return the character's name and community to the inventory also, like in COP.

So, from the piccy above, do I continue or burn it?

One option for the colour icons is to collapse the pic from the description box, make the box smaller, and fit those colour symbols in the space there.
---END QUOTATION---



Go on please!!! FOR THE LOVE OF GOD <3

and, send me over the files so i can re-texture them.

And, really? OGSE only? *sadface* and why do i see a Primary / secondary / TERTIARY(?) weapon slot!?

Last thing, if you REALLY want a duplicate inventory like cop, try vintars hud mod. What it does is simple, check for medkits / bandages / rads etc. and show them on the hud, like in this shot: http://www.moddb.com/mods/stalker-particle-paradise/images/texture-pack
  21:14:03  19 March 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
03/19/2012 21:15:44
Messages: 1072
WIP COP-inspired inventory

So, in deciding to create a submod for OGSE, I took it upon myself to fiddle about with the inventory screen. I fancied a COP-inspired inventory, and so far, I think I've done sort of well. I want to ask others what they think of my current WIP, though, to see if I'm not just deluded (I am, but it'd be comforting to know others were deluded with me ).

So, here's a peek at the inventory screen at the moment...
http://imageshack.us/photo/my-images/28/wipcopinv.jpg/

It is still a WIP, and those health/stamina/psy-health/radiation buttons are...okay. They just don't sit too right with me, though, at least not spaced that far apart (and the psy-health symbol needs re-working).

I am curious if there is a function to check the actor's community, as I'd like to return the character's name and community to the inventory also, like in COP.

So, from the piccy above, do I continue or burn it?

One option for the colour icons is to collapse the pic from the description box, make the box smaller, and fit those colour symbols in the space there.
 
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