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(Rel) Faction Wars

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  18:01:46  28 January 2009
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
And perhaps NPC looting and some AI pack
  18:02:20  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
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On forum: 03/16/2008
Messages: 5051

---QUOTATION---
And perhaps NPC looting and some AI pack
---END QUOTATION---



Maybe as an optional addon.
  18:41:06  28 January 2009
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Lee28
S.T.A.L.K.E.R Addict
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On forum: 10/03/2007
Messages: 771
Thanks for releasing this jamie, gonna try this when I get home from work tonight.

Cheers man
  19:40:31  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
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On forum: 03/16/2008
Messages: 5051
Its cool, let me know what you think.
  20:27:15  28 January 2009
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youzuki
(Senior)
 
On forum: 03/16/2008
 

Message edited by:
youzuki
01/28/2009 20:31:10
Messages: 115
It's good to see that modding is still alive in SHOC.

Jamie, I'm not sure but looking at your se_respawn.script and comparing it with vanilla se_respawn.script, i think simMaxCount table which you edited isn't used at all in script, well it is but it's commented, so no matter what you edit in this table, it won't be used by game. (unless you also edited respawns in all.spawn)

I see you edited ltx files and spawn, so stalkers and npcs will pick up the nearest available smart terrain, or they work something like in clear sky?

And one more question: does this ruin the vanilla storyline? or you removed that too?

thank you,
youzuki
  21:03:41  28 January 2009
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snorkbait
Nexus 6
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On forum: 11/21/2008
Messages: 1081
Jamie

What's meant to happen at the start, mate?
I dragged my SR modded version away, did a nice clean vanilla install, patched, then added your mod using SMM and made sure I had 'true/true' in game_data line. Read the readme, started the game...and got vanilla Stalker (it seems).
Is this the way it goes and everything, including you running a faction, kicks off later, or what?
I've just got the feeling I've screwed up somehow, somewhere along the line.
  21:11:59  28 January 2009
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Zatharon
Senior Resident
 

 
On forum: 09/18/2008
Messages: 180
Damn

I'm trying to merge this in to the supermodpack, only problem is the all.spawn, anyone know a way of editing it? and will it have any incredibly adverse effects if I DON'T use that and use the one from Oblivion lost instead? or Vice versa?
  22:06:19  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
youzuki

Are you sure, dosent look commented out to me, maybe i missed something?

snorkbait

If you had been following my merc wars, you will know that the faction controling is part of Merc Wars only, this is just the faction wars which unlocks all other factions, so its just vanilla with Faction Wars ontop of it, the new update there will be freeplay and an open zone with merc wars, and i may include an ability to start at any faction base.

Zatharon

Hey, you need to decompile both my all.spawn and the OL all.spawn and merge it all into one carefully, if you was to not sure the all.spawn, the mod will probably not fucntion correctly.
  22:22:45  28 January 2009
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youzuki
(Senior)
 
On forum: 03/16/2008
Messages: 115
Jamie,

now I checked it again, and yes, I am sure So those editings does not work in your current mod, because:

line 294: simMaxCount -> commented
line 309: simMaxCount -> commented
line 566: simMaxCount -> not commented, but this is lstats() function (for stats only, not used at all)

Hope I could help. However it seems to me, this is old function, probably will work, if you uncomment it, but the hell knows what will happen )))))
  22:31:01  28 January 2009
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
Would be interesting to know
 
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