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(Rel) Faction Wars

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Question/AnswerMake Oldest Up Sort by Ascending
  17:35:33  28 January 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
Messages: 4114
Wow, that was really fast! Downloading now.

Thanks Jamie I've been waiting for a real faction wars for SoC.
  17:33:57  28 January 2009
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
 

Message edited by:
xRatx
01/28/2009 17:36:45
Messages: 1592

---QUOTATION---
I merged this with the AI pack plus NPC looting by ratz and it's epic shit.
Though it fucks the storyline.It be better off without it.
---END QUOTATION---



I didn't make NPC Looting, then Don't say "NPC Looting by ratz" becouse who did it was AMK Mod Team.

This looks nice, I got to check it this week-end
  17:31:06  28 January 2009
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Florence
Senior Resident
 

 
On forum: 07/19/2007
 

Message edited by:
Florence
01/28/2009 17:38:01
Messages: 1197
I merged this with the AI pack plus NPC looting merge by ratz and it's epic shit.
Though it fucks the storyline.It be better off without it.
  15:41:43  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Hmm, well it is friggin crazy what you can see, i myself have witness factions taking over entire bases and taking over ST's for themselves, same as mutants, like the litte boar lair near the bridge, was taken over by fleshes.

I plan to keep working on this to make it even more epic.

#I might change all the spawns around and open up the whole world, as this dosent have elements of merc wars, and merc wars vanilla story is abandoned and in this standalone it isnt, so story problems could arrise.

Still feedback is what i need.
  15:37:11  28 January 2009
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snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
Messages: 1081

---QUOTATION---
I see, well its totaly random you see, no way being able to tell what happens as i unlocked Alife in the sense for NPC's but i also did it for mutants.

And thats ok, its good to let people know how to change things to there liking.
---END QUOTATION---



Interesting. So the mod should have the game doing what it said on the back of the box?

I'll have to drag my SR modded folder to another partition and reinstall, I guess. Sounds too interesting to make wait.
  15:31:13  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
I see, well its totaly random you see, no way being able to tell what happens as i unlocked Alife in the sense for NPC's but i also did it for mutants.

And thats ok, its good to let people know how to change things to there liking.
  15:22:14  28 January 2009
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snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
Messages: 1081

---QUOTATION---
Beats me, never really payed attention to OL, theres alot of mutants but spread around the zone alot, and you can just tweak numbers anyway in Se_Respawn etc.
---END QUOTATION---



Well, in WT, on the way back to the bar, I was about to go under where the Merc snipers are when you first enter and got attacked by 3-4 pseudodogs, some rat-dogs (about 5 of them, I think) and 3 bloodsuckers. To say I was screwed is an understatement. Weird thing was, a bandit had apparently stood there with the critters waiting in the wings, popping shots at me until I double-tapped him with my Abakan.
If your mod goes that mental, I'll be toning down, but from what you say it doesn't sound too bad.
Cheers for telling me where to go to change values, too.
  15:13:53  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
Mod sounds excellent, but not sure about mutant numbers. Are there more than on, say, OL2.2, or about the same?
Guess I can always play with the values...if I know where to look and what to put! lol!
---END QUOTATION---



Beats me, never really payed attention to OL, theres alot of mutants but spread around the zone alot, and you can just tweak numbers anyway in Se_Respawn etc.
  15:08:08  28 January 2009
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snorkbait
Nexus 6
(Resident)

 

 
On forum: 11/21/2008
Messages: 1081
Mod sounds excellent, but not sure about mutant numbers. Are there more than on, say, OL2.2, or about the same?
Guess I can always play with the values...if I know where to look and what to put! lol!
  14:29:44  28 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
Ah my bad (Blushing Emoticon)

I`ll report back tomorrow
---END QUOTATION---



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