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(Rel) Faction Wars

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  11:09:38  29 January 2009
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2818
Jamie, take a look at Xiani's Freeplay Start mod of you haven't already... just so that you don't waste time trying to create something that you can steal

I'm referring to open zone, no storyline and the looting NPCs.
  10:57:49  29 January 2009
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Zathron

That means you made a mistake in one of the Alife Ltx's and it cant compile again due to a error in the code, somehwere along the line you have merger something wrong, and you need to do small increments doing all.spawn work.

If you havent done it before you may find it frustrating, but if you keep trying you will get it.

-=Grunt=-

Glad to see you are liking the mod, sounds like you must have got quite alot for your "Spoils of war" to be able to get the groza.

Vintar

Cool, Zombies in Cordon, i myself never experianced that, thats pretty cool,and some good pics, keep em coming.

Same for you Grunt, post up pics if ya can.
  05:33:20  29 January 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
Yeh, they must have limped a long way
  05:24:05  29 January 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
Messages: 4114
Woah, Zombies invading Cordon! Nice pics Vintar.
  05:15:32  29 January 2009
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
 

Message edited by:
Vintar
01/29/2009 5:18:43
Messages: 6349
OK Jamie My experience so far :

1) Spoke to Wolf and got the pistol.
2) Went to the millitary base and wasted all the suckers (about 12!!!)
3) Sold the loot to sid and bought more 9x18+p+ ammo
4) Took out the bandits at the "carpark" and saved nimble
5) Got the suit for Nimble
6) Killed millitary at the bridge
7) Did mutant job for Wolf
8) More trading with Sid
9) Did jobs for Sid IE: Jellyfish,Stonflower,pseudodog tail,mutants,meatchunk
10) Took job from Sid to kill the stalker who is always in Cordon, but he was at the Red Forrest!!!
11) Finally went back to the car park to see whats happening and found a Freedomer in the sniping position :

[link]http://i415.photobucket.com/albums/pp238/vintar/freedom.jpg[/link]

Petruha and the loners felt safe with the freedomer around and I joined them for songs around the fire :

[link]http://i415.photobucket.com/albums/pp238/vintar/safeloner.jpg[/link]

12) Went back to the farm to check it out and saw it was now held by Duty :

[link]http://i415.photobucket.com/albums/pp238/vintar/duty.jpg[/link]

On my way back from the farm, I met this guy by the bridge. He was a long way from home

[link]http://i415.photobucket.com/albums/pp238/vintar/zombie.jpg[/link]

Then there was more Zombies :

[link]http://i415.photobucket.com/albums/pp238/vintar/zombies.jpg[/link]

13) Decided it was time to go to the garbage to check out whats happening there, so went to Sid and took the job to kill the two bandits in garbage.

Thats where I stopped playing.

Everything was very stable and it was nice to se all the strangers in Cordon even though I didnt really see any Wars as such, I`m sure they will come with Duty and Freedom camping close by

EDIT: typo
  03:18:44  29 January 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
Messages: 4114
The results of this mod is really great! After I clear the military checkpoint under the bridge after 2 minutes I saw a small skirmish near the bridge.

2 Mercs + 1 Bandit all veterans with LR300s + scope vs 1 Freedomer with a G36 vs 2 Duty members with AK-74/2 and AN-94 vs 3 Loners with L-85, MP5 and an AK-74/2 + around 8 blind dogs.

After the Mercs and the Bandit died, Duty and Freedom started fighting then a bunch of dogs joined in attacking the Loners, in the end 1 Loner and 1 Freedomer survived.

I hit jackpot with all the loot on the road and finally got the cash to buy Sid's modified Groza.
  02:54:40  29 January 2009
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Zatharon
Senior Resident
 

 
On forum: 09/18/2008
 

Message edited by:
Zatharon
01/29/2009 3:09:14
Messages: 180
Found a well recommended merger, merging the files now, I'll let you guys know if the game explodes in my face.


Edit: Dammit all to hell, I can't recompile the all.spawn, whenever I try I get an error that says

died at stkutils/ini_file.pm Line 30, <GEN0> Line 55.

anyone know how to circumvent this problem?
  02:37:34  29 January 2009
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Zatharon
Senior Resident
 

 
On forum: 09/18/2008
Messages: 180
Happen to have a handy link to a good one?
  02:00:52  29 January 2009
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Isilidur
Bringer of Random! (И кошки!)
(Resident)

 

 
On forum: 11/11/2007
Messages: 604
have you tried a file merging program? they usually highlight the differences and let you choose which values to keep, or not to do anything... makes it hells faster than finding differences by eye, even if you change the values yourself.
  00:54:14  29 January 2009
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Zatharon
Senior Resident
 

 
On forum: 09/18/2008
Messages: 180
damn, I've been trying to figure out what differs between the two, I thought it might be the communities, you know, so it would recognize every smart terrain point as everyone elses so everyone could occupy it, no such luck, those values are the same between the two all.spawns, only thing I can notice really different is the OL one has the extra anomolies in it but I haven't looked that deep into it.
 
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