ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
(Rel) Faction Wars

« Previous 10 events | 1 ... 107 108 109 110 111 112 113 114 115 ... 117 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  03:18:53  9 July 2009
profilee-mailreply Message URLTo the Top
DNK594
Senior Resident
 

 
On forum: 09/08/2008
Messages: 243
hmmm, does this forum not have a PM system? They really need to switch to VBB or something more user friendly..

I normally don't check that e-mail, but I will now so you can send stuff to it. That's my "junk" account.

btw, if anyone knows how to isolate the AMK blowouts - which files/lines are important - that would help me a ton. I get the feeling it's a complicated beast, though.
  03:41:27  9 July 2009
profilee-mailreply Message URLTo the Top
Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Awesome i sent you an email earlier yesterday morning, seeing as its 1:40 for me imma hit the sack, won't be here for the whole of thursday, might be friday not sure yet, but yeah read me email and reply back, no rush.

Jamie
  07:38:24  9 July 2009
profilee-mailreply Message URLTo the Top
DNK594
Senior Resident
 

 
On forum: 09/08/2008
Messages: 243

---QUOTATION---
Awesome i sent you an email earlier yesterday morning, seeing as its 1:40 for me imma hit the sack, won't be here for the whole of thursday, might be friday not sure yet, but yeah read me email and reply back, no rush.

Jamie
---END QUOTATION---



replied.

I've also added and modded the alife.ltx file to up the switch_distance to 500. I'm testing it now to see how it affects some of the "repetition" issues I've been seeing. Since my view distance is 2-3x the default switch_distance, I've been getting disappearing stalkers at distance and the constant replaying of vanilla scripted scenes because actor X will respawn every time I move within 150 (meters?) of the location - for instance mercs keep killing the camp in Warehouses every 6 hours or so. This way at least it will happen every 6 hours on the dot instead of just when I walk near the camp. I might also really lower the respawn rate to 24 or 36 hours to focus more on the dynamism and less on simple respawned vanilla scripting.

I'm considering pushing the switch_distance out further once I see how my computer handles this. I'm so GPU bottlenecked right now it's not funny, so I get the feeling I could put a third of the Zone online before seeing CPU bottlenecking.

Also wanted to note for the record that you can fix the ABC sleep death by reducing hunger while sleeping. For some reason vanilla has it set much higher than while awake (prob because they didn't bother adjusting it once they kicked out sleeping), so you actually starve faster while sleeping (totally backwards). Doing this prevents deaths from sleep and oversleeping, I think. This can be done in the actor.ltx file under sleep_satiety_v
  08:59:42  10 July 2009
profilee-mailreply Message URLTo the Top
DNK594
Senior Resident
 

 
On forum: 09/08/2008
Messages: 243
Update:

So I pushed the switch_distance out to 2500. There are certainly points where I become CPU bottlenecked with the game coming to a temporary crawl. I am running an AMD 2600+, though, so that's not saying much (Tetris can do the same thing ). This is especially the case when first entering a level; when I first stepped foot in Pripyat the game was a slide show, but after a few minutes it sped up. There are temporary slowdowns here and there when a big swarm enters a level, but otherwise the game plays as usual. Basically, rolling it out to 2500 just means the entire level is being put online and actively played out. I greatly prefer playing this way, as you're constantly hearing battles going on in the distance, sometimes seeing some stray tracer rounds flying overhead. More immersive, and really helps put the war feeling into the game. Plus, it clears out all those bloodsuckers by the time you get to their lairs, always a plus, especially when I'm running this ~impossible difficulty healthmod.

Also, it might help clear up blockages at the level changers.
  11:52:17  10 July 2009
profilee-mailreply Message URLTo the Top
Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
Still hoping for someone to reupp the OL 2.2 ai spwan merge.
Im playing OL 2009 RC1 but should work with the OL 2.2 one.
  13:30:52  10 July 2009
profilee-mailreply Message URLTo the Top
Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
Update:

So I pushed the switch_distance out to 2500. There are certainly points where I become CPU bottlenecked with the game coming to a temporary crawl. I am running an AMD 2600+, though, so that's not saying much (Tetris can do the same thing ). This is especially the case when first entering a level; when I first stepped foot in Pripyat the game was a slide show, but after a few minutes it sped up. There are temporary slowdowns here and there when a big swarm enters a level, but otherwise the game plays as usual. Basically, rolling it out to 2500 just means the entire level is being put online and actively played out. I greatly prefer playing this way, as you're constantly hearing battles going on in the distance, sometimes seeing some stray tracer rounds flying overhead. More immersive, and really helps put the war feeling into the game. Plus, it clears out all those bloodsuckers by the time you get to their lairs, always a plus, especially when I'm running this ~impossible difficulty healthmod.

Also, it might help clear up blockages at the level changers.
---END QUOTATION---



Hmm, sounds very intresting, i myself will have to try this, i run a AMD Athelon 3500+ so might run a bit better on my rig, not sure, i shall try this and see how it goes, could you send me your file for the Online alife please so i can try your setup on my rig?
  11:16:04  16 July 2009
profilee-mailreply Message URLTo the Top
Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
07/16/2009 18:17:47
Messages: 1252

---QUOTATION---
Still hoping for someone to reupp the OL 2.2 ai spwan merge.
Im playing OL 2009 RC1 but should work with the OL 2.2 one.
---END QUOTATION---



I've found something for you guys. I hope that's what you need.

http://www.sendspace.com/file/2hgfpi
  16:50:17  16 July 2009
profilee-mailreply Message URLTo the Top
Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
Youre the Man.Great you made my day.Ill copy the files as soon as I finished the campaign.
  17:37:29  16 July 2009
profilee-mailreply Message URLTo the Top
Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
Messages: 1252

---QUOTATION---
Youre the Man.Great you made my day.Ill copy the files as soon as I finished the campaign.
---END QUOTATION---



No problem. Have a good hunting.
  01:40:18  24 August 2009
profilee-mailreply Message URLTo the Top
Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
so hows the situation jamie ?? will there be a new version the in the next weeks ?
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.