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Respawning NPCs?

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  10:31:03  22 September 2003
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Narog
(Novice)
 
On forum: 08/15/2003
Messages: 31
Respawning NPCs?

Let's say the player kills the guards at the entrance to the Zone, will there be new soldiers there when he returns?
  12:46:33  22 September 2003
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Arthur Gordon Pym
(Senior)
 
On forum: 07/28/2003
Messages: 138

---QUOTATION---
Respawning NPCs?

Let's say the player kills the guards at the entrance to the Zone, will there be new soldiers there when he returns?
---END QUOTATION---



My thought: Of course, the Army has plenty of soldiers, if someone dies, will be replaced
  15:22:58  22 September 2003
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
Respawning NPCs?

Let's say the player kills the guards at the entrance to the Zone, will there be new soldiers there when he returns?
---END QUOTATION---



I should hope so...
  11:05:58  23 September 2003
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Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987
With 200 od stalkers and other NPCs comming and going from the zone there should be 'respawning' NPCs. They shouldn't just appear, but I guess if your not there to see it then who cares if they do just appear.

Still can the bodies in those locations be removed when the people 'respawn' becouse it would look unrealistic that two milatary grunts die and when the next shift turns up they would just leave the bodies there.
  19:06:59  23 September 2003
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Dallas
(Senior)
 
On forum: 08/24/2003
 

Message edited by:
Dallas
09/23/2003 19:07:29
Messages: 146
Corpses and carcasses will slowly undergo degradation.


---QUOTATION---
F A Q
Q: If I kill all mutants on the level what is going to happen when I return to that level in a while?
A: In a certain random period of time migrating mutants will settle on the level having picked favorable territories.

Q: If the player kills some stalker (1 out of 100), will there be a new stalker respawned to keep up the total number of NPCs in the Zone?
A: No, the number of stalkers in the Zone will vary depending on mortality and newbie arrival. At a certain point there can be 70 stalkers, and at some point there can be 120.
---END QUOTATION---

  20:04:41  23 September 2003
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Cragger
(Senior)
 
On forum: 08/06/2003
Messages: 129

---QUOTATION---
Corpses and carcasses will slowly undergo degradation.

F A Q
Q: If I kill all mutants on the level what is going to happen when I return to that level in a while?
A: In a certain random period of time migrating mutants will settle on the level having picked favorable territories.

Q: If the player kills some stalker (1 out of 100), will there be a new stalker respawned to keep up the total number of NPCs in the Zone?
A: No, the number of stalkers in the Zone will vary depending on mortality and newbie arrival. At a certain point there can be 70 stalkers, and at some point there can be 120.
---END QUOTATION---



That is fine for animals monsters and the average stalker. But a member of the same Stalker faction that runs across a fallen comrade or a Military patrol that comes apon their own dead isn't just going to leave them there to rot if they arne't under duress and can do something about it.
  23:05:14  23 September 2003
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Dallas
(Senior)
 
On forum: 08/24/2003
Messages: 146
Is a dog eat dog world.
  00:27:07  24 September 2003
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serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
 

Message edited by:
serp
09/24/2003 0:30:32
Messages: 621
I believe that certain NPC's should respawn, others shouldn't. Most enemies should generally respawn. If a soldier is killed at a post, he should respawn there after a while. Or even better, he can respawn somewhere on the map and drive to the post. Monsters should respawn based on monster population.

But lets say you kill the dealer (if you can) I don't think HE should respawn. But this doesn't mean your out of work, there should be other Dealers, and they should come and go.

People that have identities and people you know obviously shouldn't respawn. ("Oh, hey vladimir, i thought you died when i shot you in the head with a .50 anti tank rifle, oh well"


BTW, for some reason there's a happy face with glasses where my paranthese is supposed to be. Just so you know, im not happy, and i dont wear glasses, and i also dont consider myself to be cool.
  01:12:04  24 September 2003
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Icarus Nine
(Senior)
 
On forum: 09/23/2003
 

Message edited by:
Icarus Nine
09/24/2003 1:13:29
Messages: 64
Respawn/Response

The ideal respawn system would have people delivered from off the playable map, either by UAV or Truck or just on foot. Of course, managing it so that the player can be held inside the playable area while still allowing NPCs believable access to the Zone could be a small chore.

You could always have men in white suits and ambulances take away corpses from areas where they shouldn't decay.

Course, if I were the developers I would just stick with people fading into existence and corpses disappearing when you aren't looking. I'm just that lazy.

Edit: Responce vs. Response, ah, I can't tell.
  01:17:09  24 September 2003
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serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
Messages: 621

---QUOTATION---
Respawn/Response


Course, if I were the developers I would just stick with people fading into existence and corpses disappearing when you aren't looking. I'm just that lazy.

Edit: Responce vs. Response, ah, I can't tell.
---END QUOTATION---



And the important thing isn't that your lazy, SO IS YOUR COMPUTER!!! I agree with you, most of the time they should just fade in and out of existence, but only if your a good distance away.
  01:54:48  24 September 2003
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---

And the important thing isn't that your lazy, SO IS YOUR COMPUTER!!! I agree with you, most of the time they should just fade in and out of existence, but only if your a good distance away.
---END QUOTATION---



Fading corpses and respawns are fine, if done properly.
  00:58:20  8 October 2003
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Neohunter
(Senior)
 
On forum: 10/04/2003
Messages: 66
I wanna see Zombies munching on decaying soldiers
  02:27:04  8 October 2003
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x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
I wanna see Zombies munching on decaying soldiers
---END QUOTATION---



Well, im looking at practicality. Keeping track of every body and its position everytime you kill somethign is a waste of space and processor power.
  07:03:10  8 October 2003
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MAXIMISE
(Senior)
 
On forum: 07/24/2003
Messages: 109
Well, as long as the corpses stay around long enough to be looted I am happy.

Though I think there should be corpse rot. since a corpse isn't an active node in the gamespace its just a position for a decay animation or whatever. Animals and Mutants could thus remain a corpse for a set period, and then simply vanish.

Military men and other Stalkers may stay around, but I would think the military NPC's would be picked up by there Comrades, and most Stalkers would have friends.

I think it would be most interesting to kill a soldier in the Zone, then stick around for a few minutes and see a retrieval chopper roll in and pick up the body.

The computer will have to keep track of all the items and AI, why not a few corpses as well?
  01:27:59  10 October 2003
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serp
whats this?
(Resident)

 

 
On forum: 02/27/2003
Messages: 621
I was wondering, does it really take up a lot of power for the computer to remember locations of corpses. I mean really, all they have to remember is a point, an angle, and what model to use.

Hmm... but then there's ragdoll physics.. which might complicate things.
  08:40:47  10 October 2003
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Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---
Well, as long as the corpses stay around long enough to be looted I am happy.

Though I think there should be corpse rot. since a corpse isn't an active node in the gamespace its just a position for a decay animation or whatever. Animals and Mutants could thus remain a corpse for a set period, and then simply vanish.

Military men and other Stalkers may stay around, but I would think the military NPC's would be picked up by there Comrades, and most Stalkers would have friends.

I think it would be most interesting to kill a soldier in the Zone, then stick around for a few minutes and see a retrieval chopper roll in and pick up the body.

The computer will have to keep track of all the items and AI, why not a few corpses as well?
---END QUOTATION---




That would shatter the realism for me, becouse these chopers would never be able to be shot down, they would never realisticly know where every corpse is and if its illigal to be in the zone then why arn't they chasing you down with the milatary?

I'm not against the corpses disapearing if its done right and understand limitations of them being kept alive, definly after there might have been thousands on thousands of monsters, animals and other people killing in the zone. If done right its not a bad idea at all to just have them vanish, done well as in you might have moved to another location a distance away.
  12:44:02  10 October 2003
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MAXIMISE
(Senior)
 
On forum: 07/24/2003
Messages: 109

---QUOTATION---

That would shatter the realism for me, becouse these chopers would never be able to be shot down, they would never realisticly know where every corpse is and if its illigal to be in the zone then why arn't they chasing you down with the milatary?
---END QUOTATION---



If a military or special ops soldier is suppose to have all these amazing items, why not a locator? And then why not one that sends a beacon when the soldier is wounded or killed?

And who says you can't shoot the chopper down? You'd be number one on the hit list for that action, and I bet you couldn't do it very often. But I see your point.


---QUOTATION---
I'm not against the corpses disapearing if its done right and understand limitations of them being kept alive, definly after there might have been thousands on thousands of monsters, animals and other people killing in the zone. If done right its not a bad idea at all to just have them vanish, done well as in you might have moved to another location a distance away.
---END QUOTATION---



A good way that it may be done is some story driven way of making most corpses rot quickly (say in a day or so) Even before our eyes maybe. Like some super mutated bacteria? Yeah I know, dodgy, but its just a thought. Wild Animals though, would be a very valid reason why a body is not there after a day. Those creatures have gotta eat, and there 'senses' should tell them where meat is to be found.

I should think a blowout will make a lot of exposed bodies into mush too. Which is just another thing that can 'wipe the body count clean'.

I really want loot to stay around though. The body can disappear, but I want loot and items to stay around where I put them or where they are dropped. I want to be able to walk away for 6 game-days and come back and baring theft, it should all still be there.

Bob, with a physics engine, it really depends on how the bodies are told to behave after they have hit the ground. For example, in HL2 they are still world objects, but in STALKER, maybe they should only be world objects for a limited time, and then have there model swapped off for a solid unmovable rotting corpse?
  18:22:42  10 October 2003
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Demosthanese
Senior Resident
 

 
On forum: 02/24/2003
Messages: 291
Ragdoll physics can be shut down once the body stops, and can be set to start again when a body is shot, thus the physics don't add any real strain on the CPU.

Corpses should remain untill they are retrieved or the next blow-out, IMO.
  02:43:15  11 October 2003
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Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---

If a military or special ops soldier is suppose to have all these amazing items, why not a locator? And then why not one that sends a beacon when the soldier is wounded or killed?

---END QUOTATION---



While a radio signal would be plausable for the milatary it wouldn't be for scientists or any other stalker and the mutents and the likes. The helo though would be a milatary vehical armed to the teeth which brings around a lot more problems then it solves. I for one would be pissed if I killed three milatary stlakers only to have a flying war machine homing in on me, blasting away with full auto fire and rockets into me when I go down to loot the bodies and if I don't move down to loot them they will be gone before I could which would make it even more annoying.

Rotting away quickly is fine, I'm not sure about things being left behind maybe till the next blow out BUT in single player it wouldn't be a problem at all, I've seen it done before in other things but in multiplayer they can't linger for hours on end and with 32 people on a server dropping 'trash' it would get laggy very quickly *Shrugs* single player it should work well, even the bodies could linger till the next blow out without any problems.
  12:52:54  11 October 2003
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MAXIMISE
(Senior)
 
On forum: 07/24/2003
Messages: 109

---QUOTATION---
While a radio signal would be plausable for the milatary it wouldn't be for scientists or any other stalker and the mutents and the likes. The helo though would be a milatary vehical armed to the teeth which brings around a lot more problems then it solves. I for one would be pissed if I killed three milatary stlakers only to have a flying war machine homing in on me, blasting away with full auto fire and rockets into me when I go down to loot the bodies and if I don't move down to loot them they will be gone before I could which would make it even more annoying.

---END QUOTATION---



You'll remember that I never said it should be used for anyone but the military, it just adds spice and extra danger for taking them out. It was just a thought getting rid of one possible corpse type??

And. Why assume they would show up in a chopper right away? It could be 10 minutes. (unless the chopper was already inbound and already actually prepped and in the air, and it can be coded that a chopper takes 'X' amount of time to get there, its something that doesn't need realism, just balance.) It's a moot point anyway, I would prefer the Corpses just rot or stay there rotting over several days. Just code in certain 'Life similation' rules about what certain NPC's and Animals/mutants do when they come across a corpse. Everything from, looting it themselves, to 'retrieval', to eating it.
 
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