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12:41:30 14 July 2015 |
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Storm Shadow
A machine, a Shadow Machine. (Resident)
 On forum: 11/14/2007
 Message edited by: Storm Shadow 07/14/2015 12:52:35
Messages: 1430
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ok, awesome, that's actually a really cool concept. It's very dynamic, like a smart phone OS. I'm trying to figure out what all the icons and bars are, so....
- The red one is bleeding/blood loss,
- The pink one is psy/mental health,
- The yellow one indicates over weight,
- The green one is wpn jam, or poor weapon condition,
- The blue one means your outfit is worn.
I can't quite tell what the relationship is with the bars, does high mean bad? Or high means good? It looks like you use a med kit at about 10/11sec, then the bars increase to full and disappear...
Rebalanced already has a script file for displaying radiation level on the HUD, it's very cool.
If I comment out
<progress>
<texture>ui_hud_shk_armour</texture>
</progress> in the maingame_16.xml, it no longer shows the armour progress bar. So, what code do I now need to add to my script to get a psy indication bar to use that very same texture in the very coordinates?
_________________________________________________________________
STALKER Rebalanced v1.2
An Evolution in Stalker Gameplay
http://www.moddb.com/mods/rebalanced
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