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02:45:45 10 September 2010 |
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{imperialreign}
Звуковой Шаман (Resident)
 On forum: 10/29/2008
Messages: 3075
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Little more info -
I tried swapping numerous "known good" ambient sections around for the two problem maps (stancia and sarcophagus) - no change.
Tried the alteration to the DW script - no change.
I was able to get a slightly different error log kick:
stack trace:
0023:0040D025 XR_3DA.exe, CEnvAmbient::get_rnd_sound_time()
[error][ 87] : The parameter is incorrect.
when attempting to load a save game made in Pripyat. Still, though, it's not much helpful.
I haven't been able to consistently duplicate the problem in Pripyat . . . but, I've noticed that stancia is somewhat reproducible. When running along the train tracks towards the entrance to stancia - usually right around the last set of rail cars just before the entrance to the NPP - is when it will kick. Although, it seems, taking the "long way" around via the TZ doesn't seem to trigger it . . .
Sarcophagus is still easily reproducible - load a save game, and CTD within 10 in-game minutes.
What doesn't make sense to me - if it was being kicked by a bad zone (i.e. radiation, anomaly field, psy, etc. - which is how it seems to be acting at this point), why doesn't it happen with vanilla or only AAO? The problem only seems to crop up with SWO3/DW . . .
. . . IDK, it's got me beating my head against a very hard wall. 
{Frozen Sky mod for Shadow of Chernobyl - WIP}
http://www.moddb.com/mods/frozen-sky
{SoC Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16655&sec_id=16
{CS Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19653&sec_id=22
{CoP Ambient Audio Overhaul thread}
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=704&sec_id=18
FRIENDLY ZOMBIE
http://www.youtube.com/watch?v=fY824sqVSfA
WE'RE NOT MUTATION, WE ARE EVOLUTION.
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16:45:04 12 September 2010 |
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{imperialreign}
Звуковой Шаман (Resident)
 On forum: 10/29/2008
 Message edited by: {imperialreign} 09/12/2010 16:45:44
Messages: 3075
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Alright - I've pinned it down further . . .
It ONLY happens with SWO3 + full addons + AAO 1.8 installed.
DW 9.5 + AAO 1.8 (which equates to a gamedata of ~50MB) does not run into this issue at all - I had thought before that it did, but I was mistakenly using a different gamedata folder . . .
Therefore, I have to conclude that this stack trace error is indeed an "out-of-memory" related error . . . for whatever reason. I still don't see why it's more of a problem in the northern maps, but the few other mod threads I've seen this error reported, other players have run into it in areas like Cordon, Agro, etc.
Common denominator - those mods are also running AAO 1.8 + SWO3 + numerous other addons.
Considering sounds are at the bottom of the engine's cache/priority list, I can see where it's kicking this problem.
I'm curious now as to whether this is only an issue with x64 OSes or x86 OSes. I'm running x64 here, so . . .
nandersen - do you want me to go ahead and upload the whole of SWO3 + addons + AAO (which is the smallest I can cough up that duplicates the problem), or do you want to install those yourself and I just post up a couple of saves? The way it's looking right now, there might not exaclty be a "fix" for this problem (based on my deductions).
On a side not - do you want me to start using your current username, or does it matter? 
{Frozen Sky mod for Shadow of Chernobyl - WIP}
http://www.moddb.com/mods/frozen-sky
{SoC Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16655&sec_id=16
{CS Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19653&sec_id=22
{CoP Ambient Audio Overhaul thread}
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=704&sec_id=18
FRIENDLY ZOMBIE
http://www.youtube.com/watch?v=fY824sqVSfA
WE'RE NOT MUTATION, WE ARE EVOLUTION.
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