01:08:39 3 November 2010 |
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Kanyhalos
Level ?? Demon (Boss) (Resident)
 On forum: 01/26/2007
Messages: 6527
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---QUOTATION--- I don't think player needs any protection since anyway player is more advanced than any NPC. ---END QUOTATION---
But that's how I prevent the mutant questgiver being killed
---QUOTATION--- Will they try it to do in 100%, or it'll be randomly? Also, it would be cool, if it depended on how well player was equipped (so NPC won't try to attack player, if it has more weak equipment than player, or it won't do it directly, but from the back, or number of potential robbers have to be more than one). ---END QUOTATION---
It mostly depends on rank, equipment, and estate. So the novice NPC with sawnoff won't attack the master player with FN2000. However if you don't repair your suit, you might face some annoying people
Not every stalkers are evil, though, but yes if someone decides to rob you and he has mates, then they will act as a group against you.
---QUOTATION--- He should charge for that service. ---END QUOTATION---
There is a charge if you withdraw your money from your bank account, and the fees depend on your rank.
---QUOTATION--- Give NPCs a chance to protect themselves. ---END QUOTATION---
The defensive attitude won't be different then usual. But probably you won't know who has unique artifacts and killing a loner reduces your positive relationship as in vanilla (but in a better system).
---QUOTATION--- I like COP Pripyat more than SoC one. Or it would be even better to combine them both, IMO. ---END QUOTATION---
But the COP Pripyat doesn't contain the Stadium and the Ferris Wheel, also my freetime is unfortunately limited.
---QUOTATION--- It looks odd since those who played Priboi Story knows Priboy was very dead in the end. ---END QUOTATION---
Nobody saw him dying
---QUOTATION--- One more point regarding NPCs and player: NPCs have no chance to win a battle with player when they stay before each other, and player decides to shoot. So NPCs should take their weapons out, and aim at player, if player with a weapons in the hand, and they should shoot simultaneously with player, if player does so. So, for instance, it would be like 33% player wins, 33% player is shot dead, 33% both NPC and player are dead. Consequently, if there are more than one of player's opponents, player has no chance to survive, if a skirmish starts. Is it possible to implement? ---END QUOTATION---
Complex stuff. so... Do you mean that when a neutral / friendly NPC says "aruzseubrau" and aims at you then a timer should start and when it expires then NPC shoot the player if he doesn't holster his weapon?
Well, of course it can be done, I'm just not sure about the realization, this would be a huge change in the gameplay anyway.
I will think about that later when I'll be less tired.
---QUOTATION--- Edit: look at my post from 21:59:24 23 April 2010, page 40, in S.T.A.L.K.E.R. Community Fan Art. I hope it will cheer you up:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=&thm_id=13066&page=40&sort=ASC&sec_id=1 ---END QUOTATION---
Looks nice, I like it!
This was my inspiration anyway:
http://www.vistawallpaper.com/data/media/5/stalker.jpg

"If you're here to kill me, take a number and wait in line."
Download Oblivion Lost 3.1:
http://www.moddb.com/mods/stalker-oblivion-lost-30
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07:39:37 3 November 2010 |
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Racemate
Loner (Resident)
 On forum: 02/11/2009
 Message edited by: Racemate 11/03/2010 15:28:07
Messages: 1254
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---QUOTATION--- But that's how I prevent the mutant questgiver being killed ---END QUOTATION---
Probably, I missed something.
---QUOTATION--- It mostly depends on rank, equipment, and estate. So the novice NPC with sawnoff won't attack the master player with FN2000. However if you don't repair your suit, you might face some annoying people
Not every stalkers are evil, though, but yes if someone decides to rob you and he has mates, then they will act as a group against you. ---END QUOTATION---
Looks cool.
---QUOTATION--- There is a charge if you withdraw your money from your bank account, and the fees depend on your rank. ---END QUOTATION---
And player shouldn't earn any interest from that savings.
---QUOTATION--- The defensive attitude won't be different then usual. But probably you won't know who has unique artifacts and killing a loner reduces your positive relationship as in vanilla (but in a better system). ---END QUOTATION---
Interesting. How about disabling the recognition system: there are no friend-enemy marks in the game, and any person in the game (except Military, and maybe Duty and Freedom) may wear any suit.
---QUOTATION--- But the COP Pripyat doesn't contain the Stadium and the Ferris Wheel, also my freetime is unfortunately limited. ---END QUOTATION---
Is it possible to combine them? I think, no one has made it so far. And of course, if you find time for this.
---QUOTATION--- Nobody saw him dying ---END QUOTATION---
That's true. But that's too cruel.
---QUOTATION--- NPCs have no chance to win a battle with player when they stay before each other, and player decides to shoot. So NPCs should take their weapons out, and aim at player, if player with a weapons in the hand, and they should shoot simultaneously with player, if player does so. So, for instance, it would be like 33% player wins, 33% player is shot dead, 33% both NPC and player are dead. Consequently, if there are more than one of player's opponents, player has no chance to survive, if a skirmish starts. Is it possible to implement?
Complex stuff. so... Do you mean that when a neutral / friendly NPC says "aruzseubrau" and aims at you then a timer should start and when it expires then NPC shoot the player if he doesn't holster his weapon? ---END QUOTATION---
Yep, it might be an option , but I meant something different: NPCs shoot in the same time when player does so, with described above the possibility to get certain result. In other words, player triggers NPCs' reaction. So player won't be able to kill everyone with impunity.
---QUOTATION--- Well, of course it can be done, I'm just not sure about the realization, this would be a huge change in the gameplay anyway. ---END QUOTATION---
That's exactly what players are expecting - another gameplay. At least, it will force player to get through the game more carefully, IMO.
---QUOTATION--- This was my inspiration anyway:
http://www.vistawallpaper.com/data/media/5/stalker.jpg
---END QUOTATION---
I kept this screen in my mind when I was drawing that. 
"Well, stalker, think we'll live through this, eh?"
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01:08:23 15 November 2010 |
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Cellmember
(Novice) On forum: 11/06/2010
Messages: 24
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If Oblivion lost had the sky effects and the automatic injection system like stalker complete 2012 and updated weapon textures this would most definitely be the best mod for SOC hands down or up ! XP |
00:53:18 20 November 2010 |
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Cellmember
(Novice) On forum: 11/06/2010
Messages: 24
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Hey guys im having a little trouble trying to change a few things in the game, this is by far my favourite mod btw FTW haha, could someone please shine some light on my questions if you could thanks guys !
1. change the bullet fire colour from green back to its default i think gold or something
2. remove all the extra foliage just grass only that was added in, prefer the default on the non modded stalker as its so hard to spot artifacts.
3. could add an automatic radiation injection system be added in, if so how ?
Any help is appreciated ! |
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