ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
S.T.A.L.K.E.R. - Oblivion Lost [by Kanyhalos]

« Previous 10 events | 1 ... 281 282 283 284 285 286 287 288 289 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  01:08:39  3 November 2010
profilee-mailreply Message URLTo the Top
Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
I don't think player needs any protection since anyway player is more advanced than any NPC.
---END QUOTATION---



But that's how I prevent the mutant questgiver being killed


---QUOTATION---
Will they try it to do in 100%, or it'll be randomly? Also, it would be cool, if it depended on how well player was equipped (so NPC won't try to attack player, if it has more weak equipment than player, or it won't do it directly, but from the back, or number of potential robbers have to be more than one).
---END QUOTATION---



It mostly depends on rank, equipment, and estate. So the novice NPC with sawnoff won't attack the master player with FN2000. However if you don't repair your suit, you might face some annoying people
Not every stalkers are evil, though, but yes if someone decides to rob you and he has mates, then they will act as a group against you.


---QUOTATION---
He should charge for that service.
---END QUOTATION---



There is a charge if you withdraw your money from your bank account, and the fees depend on your rank.


---QUOTATION---
Give NPCs a chance to protect themselves.
---END QUOTATION---



The defensive attitude won't be different then usual. But probably you won't know who has unique artifacts and killing a loner reduces your positive relationship as in vanilla (but in a better system).


---QUOTATION---
I like COP Pripyat more than SoC one. Or it would be even better to combine them both, IMO.
---END QUOTATION---



But the COP Pripyat doesn't contain the Stadium and the Ferris Wheel, also my freetime is unfortunately limited.


---QUOTATION---
It looks odd since those who played Priboi Story knows Priboy was very dead in the end.
---END QUOTATION---



Nobody saw him dying


---QUOTATION---
One more point regarding NPCs and player: NPCs have no chance to win a battle with player when they stay before each other, and player decides to shoot. So NPCs should take their weapons out, and aim at player, if player with a weapons in the hand, and they should shoot simultaneously with player, if player does so. So, for instance, it would be like 33% player wins, 33% player is shot dead, 33% both NPC and player are dead. Consequently, if there are more than one of player's opponents, player has no chance to survive, if a skirmish starts. Is it possible to implement?
---END QUOTATION---



Complex stuff. so... Do you mean that when a neutral / friendly NPC says "aruzseubrau" and aims at you then a timer should start and when it expires then NPC shoot the player if he doesn't holster his weapon?
Well, of course it can be done, I'm just not sure about the realization, this would be a huge change in the gameplay anyway.
I will think about that later when I'll be less tired.


---QUOTATION---
Edit: look at my post from 21:59:24 23 April 2010, page 40, in S.T.A.L.K.E.R. Community Fan Art. I hope it will cheer you up:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=&thm_id=13066&page=40&sort=ASC&sec_id=1
---END QUOTATION---



Looks nice, I like it!

This was my inspiration anyway:

http://www.vistawallpaper.com/data/media/5/stalker.jpg

  07:39:37  3 November 2010
profilee-mailreply Message URLTo the Top
Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
11/03/2010 15:28:07
Messages: 1254

---QUOTATION---
But that's how I prevent the mutant questgiver being killed
---END QUOTATION---


Probably, I missed something.


---QUOTATION---
It mostly depends on rank, equipment, and estate. So the novice NPC with sawnoff won't attack the master player with FN2000. However if you don't repair your suit, you might face some annoying people
Not every stalkers are evil, though, but yes if someone decides to rob you and he has mates, then they will act as a group against you.
---END QUOTATION---


Looks cool.


---QUOTATION---
There is a charge if you withdraw your money from your bank account, and the fees depend on your rank.
---END QUOTATION---


And player shouldn't earn any interest from that savings.


---QUOTATION---
The defensive attitude won't be different then usual. But probably you won't know who has unique artifacts and killing a loner reduces your positive relationship as in vanilla (but in a better system).
---END QUOTATION---


Interesting. How about disabling the recognition system: there are no friend-enemy marks in the game, and any person in the game (except Military, and maybe Duty and Freedom) may wear any suit.


---QUOTATION---
But the COP Pripyat doesn't contain the Stadium and the Ferris Wheel, also my freetime is unfortunately limited.
---END QUOTATION---


Is it possible to combine them? I think, no one has made it so far. And of course, if you find time for this.


---QUOTATION---
Nobody saw him dying
---END QUOTATION---


That's true. But that's too cruel.


---QUOTATION---
NPCs have no chance to win a battle with player when they stay before each other, and player decides to shoot. So NPCs should take their weapons out, and aim at player, if player with a weapons in the hand, and they should shoot simultaneously with player, if player does so. So, for instance, it would be like 33% player wins, 33% player is shot dead, 33% both NPC and player are dead. Consequently, if there are more than one of player's opponents, player has no chance to survive, if a skirmish starts. Is it possible to implement?

Complex stuff. so... Do you mean that when a neutral / friendly NPC says "aruzseubrau" and aims at you then a timer should start and when it expires then NPC shoot the player if he doesn't holster his weapon?
---END QUOTATION---


Yep, it might be an option , but I meant something different: NPCs shoot in the same time when player does so, with described above the possibility to get certain result. In other words, player triggers NPCs' reaction. So player won't be able to kill everyone with impunity.


---QUOTATION---
Well, of course it can be done, I'm just not sure about the realization, this would be a huge change in the gameplay anyway.
---END QUOTATION---


That's exactly what players are expecting - another gameplay. At least, it will force player to get through the game more carefully, IMO.


---QUOTATION---
This was my inspiration anyway:

http://www.vistawallpaper.com/data/media/5/stalker.jpg


---END QUOTATION---


I kept this screen in my mind when I was drawing that.
  13:55:56  3 November 2010
profilee-mailreply Message URLTo the Top
gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077
the npc reaction to player thing could be done with ai schemes. You could chek if players wears a weapon and if so ... blablabla ... you know what i want to write.
afaik it would be the most effecient way.
  01:27:11  5 November 2010
profilee-mailreply Message URLTo the Top
Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
Actually I just stopped modding again. There is a simple reason, my life isn't so simple and static, and I decided to start to learn programming, and I don't even have enough time for that, so stalker is actually on hold again.
Now I'm learning the C# language and just made my first application for .net framework.

It is very simple but funny stuff, but I don't want to post it due to the antisemitic material what it contains, I would break the forum rules.
  13:36:32  5 November 2010
profilee-mailreply Message URLTo the Top
100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1710
This is just nitpicking, but Lt. Priboi enters the zone in June 2013, so unless OL3 takes place after that, he still sits behind his desk in Kiev, in 2012
  01:08:23  15 November 2010
profilee-mailreply Message URLTo the Top
Cellmember
(Novice)
 
On forum: 11/06/2010
Messages: 24
If Oblivion lost had the sky effects and the automatic injection system like stalker complete 2012 and updated weapon textures this would most definitely be the best mod for SOC hands down or up ! XP
  00:53:18  20 November 2010
profilee-mailreply Message URLTo the Top
Cellmember
(Novice)
 
On forum: 11/06/2010
Messages: 24
Hey guys im having a little trouble trying to change a few things in the game, this is by far my favourite mod btw FTW haha, could someone please shine some light on my questions if you could thanks guys !

1. change the bullet fire colour from green back to its default i think gold or something


2. remove all the extra foliage just grass only that was added in, prefer the default on the non modded stalker as its so hard to spot artifacts.


3. could add an automatic radiation injection system be added in, if so how ?

Any help is appreciated !
  21:53:31  26 December 2010
profilee-mailreply Message URLTo the Top
Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
I wish a merry Christmas to every member of the GSC Community!
  22:34:14  26 December 2010
profilee-mailreply Message URLTo the Top
Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
Merry christmas Kany
  05:22:58  27 December 2010
profilee-mailreply Message URLTo the Top
Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
Messages: 1254
Merry Christmas to you, guys!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.