ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
Weapons- ideas

« Previous 10 events | 1 ... 4 5 6 7 8 9 10 11 12 ... 45 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  10:02:18  13 August 2003
profilee-mailreply Message URLTo the Top
Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927

---QUOTATION---

Some of the weapons that he mentioned were from World War 2. I think youd probably find alot of WW2 weaponry in the zone, simply because of weapon caches long forgoten, and the like. Id like to see a Thompson sub personaly (no drums though, only straight mags, and only normal front grip, none of this forward pistol grip), I dont think that location should AUTOMATICLY limit a weapon, you should beable to buy anything you want, but its gonna cost you. American weapons can be status symbol to the stalkers.
---END QUOTATION---



Naw, a lot of those things are antiques and would be hard to come by. You'd probably be way more likely to see a Tech 9 in the zone than a Tommy gun.
  08:43:51  14 August 2003
profilee-mailreply Message URLTo the Top
Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---

Naw, a lot of those things are antiques and would be hard to come by. You'd probably be way more likely to see a Tech 9 in the zone than a Tommy gun.
---END QUOTATION---



I usualy say war makes a crossover posable. So many weapons where made and lost on the fronts, some brought back for trophies and others reasons but that still says no to the Bar or Tommy becouse they where in the hands of allied troops on the eastern front and hence wouldn't of seen much action in russia controlled lands.

I'm still for russian weapons, all of them, being put in first. Then china and other countrys all around that area and then outwards.
  08:51:44  14 August 2003
profilee-mailreply Message URLTo the Top
Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---
Some of the weapons that he mentioned were from World War 2. I think youd probably find alot of WW2 weaponry in the zone, simply because of weapon caches long forgoten, and the like. Id like to see a Thompson sub personaly (no drums though, only straight mags, and only normal front grip, none of this forward pistol grip), I don't think that location should AUTOMATICLY limit a weapon, you should beable to buy anything you want, but its gonna cost you. American weapons can be status symbol to the stalkers.
---END QUOTATION---



Personaly I would love for the team to place EVERY gun in the world into the game. With rarability and cost and all that being done out perfictly but I know thats going to be to much work to put on thier shoulders. Hence there should be a way for the team to decide what is more beleavable to have in and what isn't. Location, cost, avalability would be the three main factors. Its harder to smuggle guns a longer way, or if they are only avaliable to milatary/government groups or cost an arm or a leg and hence wouldn't find thier way into Russia poor areas like the zone.

Actualy if it was possable I would love for the team to throw open some of the programs being used to make this game. So people out there can model weapons they think should be in. They could even release a form to go with it that you fill out, this will hold all the information such as:

Calaber of round, special round types ect.
Barrel verlosity.
Attachments, which you also have to model on the weapon.
Mag sizes

And anything else they might need to program the gun in. This way they can take all the really good looking ones, add them to the game and cut back on thier workload while still having every gun imaginable in the game. But personaly I don't even know where to begin with that one, let alone how to implement it.
  18:29:28  15 August 2003
profilee-mailreply Message URLTo the Top
REDRUM
(Novice)
 
On forum: 08/15/2003
Messages: 2
They should have different kinds of bullets for the guns like armor piercing bullets for rifles and slugs for shotguns.
  23:43:36  15 August 2003
profilee-mailreply Message URLTo the Top
Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
 

Message edited by:
Jinx Dragon
08/15/2003 23:44:19
Messages: 987

---QUOTATION---
They should have different kinds of bullets for the guns like armor piercing bullets for rifles and slugs for shotguns.
---END QUOTATION---



HELL YEAH.

For certain guns you can have a range of bullets from steel cores to Hard points to hollow points... Even long arms such as rifles and machine guns can have a full range of round types. Russia alone brought out other types of rounds too for thier weapons that I want to see in the game.

Russia has a special AP round in two sizes for both AKs that can penatrate steel armor plates almost every time at a greater range where the lesser round of the same type would fail every time even closer up.

Then there is the special 'sniper rounds' which don't break the sound barrier though they push it. They have to be in if your going to use the VSS to any reasonable degree becouse BOTH round types where used in it. One was accurate at a greater range while the other could go through the magority of armored vests and helms.

Then there was the 'silent' round. Even with suppressors you have a sound, its just muffled right, people would still hear it even with a sub-sonic round. Well these ones make NO SOUND AT ALL. You get a click as the primer is hit and a grunt as the person topples. The only disadvantage is they don't have that great a range.



Many different and some very special round types and I want to see the choice of using them all for your gun, if the gun is able to take more then one type of round.
  00:44:56  16 August 2003
profilee-mailreply Message URLTo the Top
operative x
(Novice)
 
On forum: 07/25/2003
Messages: 28
The machine guns mounted on vehicles should have an upgrade to use depleted uranium rounds
  04:17:31  16 August 2003
profilee-mailreply Message URLTo the Top
Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---
The machine guns mounted on vehicles should have an upgrade to use depleted uranium rounds
---END QUOTATION---



Oh I hate DU rounds... but then I guess in the zone there is already enough radiation lieing around not to matter.
  04:14:30  17 August 2003
profilee-mailreply Message URLTo the Top
x5060
Resident Nobody
(Resident)

 

 
On forum: 07/23/2003
Messages: 2015

---QUOTATION---
The machine guns mounted on vehicles should have an upgrade to use depleted uranium rounds

Oh I hate DU rounds... but then I guess in the zone there is already enough radiation lieing around not to matter.
---END QUOTATION---



DU dosent radiate enough radiation to have any affect on a human being. Hell your indiglow watch is probably giving you more of a does that DU will. Depleted uranium is exactly that, used up uranium, it has residual effects, but they are negligable.
  07:51:03  17 August 2003
profilee-mailreply Message URLTo the Top
Jinx Dragon
One of the mindless hoards
(Resident)

 

 
On forum: 03/01/2003
Messages: 987

---QUOTATION---

DU dosent radiate enough radiation to have any affect on a human being. Hell your indiglow watch is probably giving you more of a does that DU will. Depleted uranium is exactly that, used up uranium, it has residual effects, but they are negligable.
---END QUOTATION---



In small quantites maybe but the thing to remember about radiation, even residual effects, is that it builds up in the system. You handing one round of DU might have less then a noticable effect but if your around even that one round for 60 odd years it will have an effect though by that time you won't care. Now throw in a few hundred thousand rounds, all with thier 'minute traces', and you end up with a problem.

Look at Iraq after gulf war one. There was no clean up of DU rounds that where spent, of tank bodies which have been made of the stuff. It all sat around and 10 years later we have a huge spike in cases of radiation poisoning which seem to be located only in Iraq. Near by Iran doesn't seem to have as much of a spike, nor does turkey or Suadi or any other country but Iraq. The only thing different in that country is the DU rounds which where laying around.


But like I said, the zone will already be radiated not are you going to spend 20 years in the zone so it wouldn't matter of they where used or not.
  12:48:05  17 August 2003
profilee-mailreply Message URLTo the Top
ZonerX
(Novice)
 
On forum: 06/28/2003
Messages: 11
Besides, ehm, who gives a damm bout if you shoot a baddy with a DU or a normal round, as long as he drops dead, the end effect is the same.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Teamwork
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.