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How to mod Stalker (most questions answered)

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  10:15:41  7 June 2007
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OMGWTF
(Novice)
 
On forum: 06/03/2007
Messages: 5
Skinning added weapons

Sup

Im kinda new as well, and ive been following all these tuts but im stuck on one thing: when adding a weapon (using existing animations, for example, making ANOTHER beretta, but its silver), what do you have to do to make the second beretta show ingame with a different skin?

My goal, is to have the regular 9mm beretta, but also have the inox (silver/chromed) version availble - but NOT as a unquie weapon, as one u can randomly pick up off dead guys/see them using, as well as be able to buy them from traders. So far, i hav added my beretta inox 9mm into the game. It has all the same specs as the regular black beretta, but it WONT use the skin i have designated - or so i thought, designated to it.

can someone help?

my end result is to have avalible multiple skins of the same weapons, like the common PM's and SIG Sauers - possibly even variations in ammunition.

thanks
  11:19:06  7 June 2007
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kahljorn
(Senior)
 
On forum: 04/11/2007
 

Message edited by:
kahljorn
06/07/2007 11:20:12
Messages: 72
why dont you just replace the original texture with your new one?

i dont think you can add new guns, though. would be cool if you could put two textures and have it pick one at random though...
  11:58:11  7 June 2007
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OMGWTF
(Novice)
 
On forum: 06/03/2007
 

Message edited by:
OMGWTF
06/07/2007 12:06:20
Messages: 5
teh skins


---QUOTATION---
why dont you just replace the original texture with your new one?

i dont think you can add new guns, though. would be cool if you could put two textures and have it pick one at random though...
---END QUOTATION---



Cos i dun wanna replace the original skin.

what ive done is ive created another gun using existing animations - example: i have copied/renamed all files that are Sig-p220, and i have edited the wpn_text so it is a 9mm, holds 13 rounds, damage etc etc. Now, in the game, i have a new gun: the Sig Sauer P220 (in 9mm). This is not just the original P220 with different specs, this is an entirely NEW gun. the .45 P220 is still in there - it is even possible to have both on u at the same time. The issue im having with the skins is that my P220 in .45 skin is a chrome, and i want my 9mm in default black - however, even with a new texture/mesh called 'P220_9mm' (black), it still takes the custom skin from the sig-220 which is chrome.

bottom line - ive duplicated all sig-220 stuff and renamed sig-220-9mm, and opened everything up and re-authored their paths so that it reads MOST* stuff from other p220-9mm files (like ammo, thew text file, the invent. information), but what i cant seem to do right is make it so instead of getting its skin from the sig-220 file, it gets it from the sig-220-9mm file. i dont know where/how to fix this.

-- if this is possible, i might be able to release something that gives the existing guns more of a realistic variety. When u kill a bandit and search him, the Makarov PM pistol that those types of badguy always carry wont be the same identical boring handgun - it might be a black version, a silver version a gun-metal grey version or an ugly version with a bown handle. Even though they are all physically the same GUN in type of ammo, clip size, damage all the rest, they will just look different in your hand and invent.
Other guns u could hav in the game u could edit so there is a different ammo type and skin - like what im doing for the sig, or, in another example: the beretta M92FS, 9mm, black. Also: the Beretta inox (silver), 9mm and maybe even another black-ish beretta in the 'vertec' M96FS model-.45 caliber. -- but unlike simply opening and changing stuff in the config_wpn files, they are all individual guns. they exist simultaneously.
  23:52:57  7 June 2007
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kahljorn
(Senior)
 
On forum: 04/11/2007
 

Message edited by:
kahljorn
06/07/2007 23:54:59
Messages: 72

---QUOTATION---
visual = weaponsfortwpn_fort_hud.ogf
---END QUOTATION---



have you tried changing something like that?
that's the only thing i could think would work ;/
  00:29:15  8 June 2007
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OMGWTF
(Novice)
 
On forum: 06/03/2007
 

Message edited by:
OMGWTF
06/08/2007 0:37:52
Messages: 5
Actually nah, i didnt touch that command line. i figured id' leave it cos even the original sig-220 had the fort part in there.

I'll give it a stab - thanks

--teh EDIT: nah that didnt work. Crashed again.

Im starting to think maybe its something in the meshes OGF files. All i did was copy the sig220 ones and paste/rename to sig220_9mm. i presumed it'd still read the skin texture volume from somewhere else and i thought i'd added lines under ever sig-220 to read again from sig-220_9mm.

NEED HELP IM GOING INSANE

not really.
just buggin me i dunno how to fix dis
  06:14:07  10 June 2007
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valimatei
(Novice)
 
On forum: 06/10/2007
Messages: 1
How can i make enemies shooting with vog grenades ?
I replaced their weapons with groza ;
i put vog ammo in their inventory ;
i even replaced normal ammo from their inventory ;
all of that in the character_desc_escape.xml file .
But they still shooting with normal bullets , eventually in they run out of ammo they start runing .
I tried with moddified weapon having permanent grenade launchers .
They just don't use them .
  11:18:59  12 June 2007
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OneoftwoKreator
(Novice)
 
On forum: 06/12/2007
Messages: 5
Removing some monsters

I hate zombies and want to remove them from the game entirely. Can someone help me remove this filth?
  08:18:32  16 June 2007
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OneoftwoKreator
(Novice)
 
On forum: 06/12/2007
Messages: 5
I want to remove some monsters from this game. How do I do that?
  10:57:54  16 June 2007
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itsonlydanny
(Novice)
 
On forum: 04/05/2007
Messages: 20
How to make 'user.ltx' file stay read-only?

Hi,

I have a very simple question regarding S.T.A.L.K.E.R. How do I make the 'user.ltx' file in C ocuments and SettingsAll UsersShared DocumentsSTALKER-SHOC stay read-only. I say this because I want to bind some keys - especially with regards to the Vehicle/Transport mod(s), which I cannot get to work at all at the moment.

You can check the read-only box on the 'user.ltx' file - and, yes, the STALKER-SHOC folder is checked as read-only - but everytime you start up the game it just overwrites all your entries/edits, regardless of the fact that the file is supposed to be 'read-only'?

Any ideas?

all the best,

itsonlydanny
  16:14:16  16 June 2007
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---z---
(Novice)
 
On forum: 06/16/2007
Messages: 2
Adding Monsters Items to Traders

Hello,
I am kinda curious if it is possible to add monsters items (such as the Pseudodog Tail) to Traders (the first one in particular). This is coz the only pseudodog i could find did not have a tail after i had killed it. I tried around for quite some time, but the trader won't have it in his inventory if i follow the steps mentioned in the first post. I dont know any further...

Maybe you guys have any ideas how to get the trader to sell or how to get the Pseudodog Tail otherwise (without actually playing normally). I also wanted to try to edit the map to just place some more Pseudodogs in the first level, but as I'm under vista it wont work.

Thanks for your support and thanks 655321 for his great modding instructions!
 
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