| 07:28:36 7 February 2008
On forum: 11/03/2007
Add the following string to your config:
fire_modes = 1, 2, -1
Is there anything else I need to change? Like the weapon class or something?
| 13:33:53 8 February 2008
On forum: 02/07/2008
i would like to delete the number of personnage who are in hud....
but i don't find the line of code in ui_hud.xml....
Someone can help me ?
ps: sorry for my english, i am french and i learn your language only with video game-> in school i practice german....
| 22:38:29 20 February 2008
On forum: 02/20/2008
So I followed the link to download the extractor, it downloaded "extractor.7z"
now what? is extractor.7z an executable? Windows can't open the file.
(I'm REALLY new to modding)
Core: AMD PHENOM 9600 - Mobo: Asus M3a32 - GPU: Sapphire Radeon 3870x2 - Sound: Onboard Mobo - 2gb Crucial DDR2 PC 6400 - OS: Vista Home Premium 32bit
| 17:16:01 22 February 2008
On forum: 08/13/2007
Message edited by:
I made a small mod for a unique weapon for something to do. Works well enough, but if you try to drop it or if the character dies while it is equipped (and drops the weapon) the game crashes instantly. Why is this? I've got the encyclopedia and traders entries right
Still no luck, is it something to do with the physics maybe? Like it's weight or shape or something, coz I've never seen an Obokan in the game with silencer, grenade launcher and scope. I guess it could be done with the Obokan Special, but I'm yet to actually see it. Or perhaps I need to change the inventory image from the standard Obokan one, though I don't know why that would make a difference.
I guess on your second post, you've got it right, but it's not related to its icon inventory image. I have failed to see any image of Abakan with either silencer, scope or a grenade launcher in either textures/DDS or meshes/OGF files re; Abakan.
Simply entering the relavant values
(such as scope_status = 1
silencer_status = 1
grenade_launcher_status = 1
scope_texture = wpnwpn_crosshair)
would not work unless the weapon in question has corresponding pictures in their files, -not necessarily the icon files.
You can't, for example, put a scope on a Desert Eagle, either, even if you give the above similar orders for it. The gun does not have the picture for it. The game cannot locate the file, then crashes.
In order to tweak weapons with less headache, I'd go for the weapons that already have been set to accept those add-ons.
Can someone tell me if its possible for a trader to sell an item only once? I want to add the "Farshooter" SVD back into the game, and I thought a cool way to do it would be to have Colonel Petrenko (he seems to be the trader to go to for snipers) sell it once and once only. Obviously the probability of him providing it would also be pretty low, eg: 5% chance of him carrying it when you talk to him.
I don't think that would be possible. Why don't you incorporate it into the game as a "unique item" by the unique_items.ltx, after giving it a bit of different setting as you might like, and then let Colonel (or any other quest giver) to offer it to you as a reward? I would think that it'd be even more attractive to own it in this way, instead of being able to buy it straightforward; wouldn't you think so?
(edit: quotes correction)
I've been able to decompile the all.spawn file, but unfortunately it seems like a pain to add unique identifiers for each item. For example.
; cse_abstract properties
section_name = physic_destroyable_object
If I decided to add something.
Then I would have to change every single number from all the alive_*.ltx files. Should I just change my modded item [#] to the last unique number at the end of the files ( 1?)
If you decided to add something new, then, I believe that using the first available number after the already existing last number that you find is what is needed to do
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