ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
How to mod Stalker (most questions answered)

« Previous 10 events | 1 ... 10 11 12 13 14 15 16 17 18 ... 67 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  07:12:43  7 February 2008
profilee-mailreply Message URLTo the Top
BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
02/07/2008 7:13:16
Messages: 8995
Add the following string to your config:
fire_modes = 1, 2, -1
  07:28:36  7 February 2008
profilee-mailreply Message URLTo the Top
commanderjarak
(Novice)
 
On forum: 11/03/2007
Messages: 10

---QUOTATION---
Add the following string to your config:
fire_modes = 1, 2, -1
---END QUOTATION---



Is there anything else I need to change? Like the weapon class or something?
  09:30:35  7 February 2008
profilee-mailreply Message URLTo the Top
Claysoft'65
Modding ?... Why not !?
(Resident)

 

 
On forum: 01/31/2008
Messages: 369

---QUOTATION---
Add the following string to your config:
fire_modes = 1, 2, -1

Is there anything else I need to change? Like the weapon class or something?
---END QUOTATION---


No i didn't do the weapon class change, and always working....
even if , if i well remember, the exat value for what you asked is:

fire_modes = 1, 3, -1

Bye
Clay
  13:33:53  8 February 2008
profilee-mailreply Message URLTo the Top
yukon_42
(Novice)
 
On forum: 02/07/2008
Messages: 9
hello,

i would like to delete the number of personnage who are in hud....
but i don't find the line of code in ui_hud.xml....


Someone can help me ?
thanks

ps: sorry for my english, i am french and i learn your language only with video game-> in school i practice german....
  15:58:14  10 February 2008
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
02/10/2008 16:01:34
Messages: 11616
Having moved out of SourceForge, I changed the extractor's download link to:

[link]http://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=SmartModManager&ReleaseId=10596[/link]

Also, the tool can now filter the file list, so that you can choose to see only the file names containing text you are looking for.
  22:46:44  10 February 2008
profilee-mailreply Message URLTo the Top
funisnipe
(Novice)
 
On forum: 12/08/2007
 

Message edited by:
funisnipe
02/10/2008 22:47:49
Messages: 27
Trying to make a weapon

I followed the exact syntax of the other weapons, just plugged in my own variables for range and magazine size, etc... Did the same for string_table_enc_weapons.xml and the trader files.
For some reason I got an error...

Expression : false
Function : CXml::Init
File : E:stalkersourcestrunkxrXMLParserxrXMLParser.cpp
Line : 87
Description : XML file:textengstring_table_enc_weapons.xml value: errDescr: Error document empty.

  10:11:44  18 February 2008
profilee-mailreply Message URLTo the Top
Spaceghost
Coast to Coast
(Resident)

 

 
On forum: 02/04/2008
 

Message edited by:
Spaceghost
02/18/2008 23:14:02
Messages: 419
[Help]all.spawn

I've been able to decompile the all.spawn file, but unfortunately it seems like a pain to add unique identifiers for each item. For example.

[370]
; cse_abstract properties
section_name = physic_destroyable_object

If I decided to add something.

[371]
etc

Then I would have to change every single number from all the alive_*.ltx files. Should I just change my modded item [#] to the last unique number at the end of the files ([7784] 1?) or is there a program that will replace this in sequence? Thanks for the help.

Edit: Is it possible to just add an 8k group? (ei. [8001] [8002] in the first ltx file?)
  22:38:29  20 February 2008
profilee-mailreply Message URLTo the Top
waturi
(Novice)
 
On forum: 02/20/2008
Messages: 4
extractor.7z?

So I followed the link to download the extractor, it downloaded "extractor.7z"

now what? is extractor.7z an executable? Windows can't open the file.

(I'm REALLY new to modding)
  00:30:31  21 February 2008
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11616
7Zip and WinRar open it.

http://www.7-zip.org/
  17:16:01  22 February 2008
profilee-mailreply Message URLTo the Top
Nightwatch
Senior Resident
 

 
On forum: 08/13/2007
 

Message edited by:
Nightwatch
02/22/2008 22:47:33
Messages: 952

---QUOTATION---
I made a small mod for a unique weapon for something to do. Works well enough, but if you try to drop it or if the character dies while it is equipped (and drops the weapon) the game crashes instantly. Why is this? I've got the encyclopedia and traders entries right
..............
Still no luck, is it something to do with the physics maybe? Like it's weight or shape or something, coz I've never seen an Obokan in the game with silencer, grenade launcher and scope. I guess it could be done with the Obokan Special, but I'm yet to actually see it. Or perhaps I need to change the inventory image from the standard Obokan one, though I don't know why that would make a difference.
---END QUOTATION---



Vandal

I guess on your second post, you've got it right, but it's not related to its icon inventory image. I have failed to see any image of Abakan with either silencer, scope or a grenade launcher in either textures/DDS or meshes/OGF files re; Abakan.
Simply entering the relavant values
(such as scope_status = 1
silencer_status = 1
grenade_launcher_status = 1
scope_texture = wpnwpn_crosshair)
would not work unless the weapon in question has corresponding pictures in their files, -not necessarily the icon files.
You can't, for example, put a scope on a Desert Eagle, either, even if you give the above similar orders for it. The gun does not have the picture for it. The game cannot locate the file, then crashes.

In order to tweak weapons with less headache, I'd go for the weapons that already have been set to accept those add-ons.
_________________


---QUOTATION---
Can someone tell me if its possible for a trader to sell an item only once? I want to add the "Farshooter" SVD back into the game, and I thought a cool way to do it would be to have Colonel Petrenko (he seems to be the trader to go to for snipers) sell it once and once only. Obviously the probability of him providing it would also be pretty low, eg: 5% chance of him carrying it when you talk to him.
---END QUOTATION---



ShannonE

I don't think that would be possible. Why don't you incorporate it into the game as a "unique item" by the unique_items.ltx, after giving it a bit of different setting as you might like, and then let Colonel (or any other quest giver) to offer it to you as a reward? I would think that it'd be even more attractive to own it in this way, instead of being able to buy it straightforward; wouldn't you think so?


--------
(edit: quotes correction)
________________________

EDIT 2:

Spaceghost


---QUOTATION---
I've been able to decompile the all.spawn file, but unfortunately it seems like a pain to add unique identifiers for each item. For example.
[370]
; cse_abstract properties
section_name = physic_destroyable_object
If I decided to add something.
[371]

etc
Then I would have to change every single number from all the alive_*.ltx files. Should I just change my modded item [#] to the last unique number at the end of the files ([7784] 1?)
---END QUOTATION---




If you decided to add something new, then, I believe that using the first available number after the already existing last number that you find is what is needed to do
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.