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How to mod Stalker (most questions answered)

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  22:56:22  11 January 2008
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Kaisyu
(Senior)
 
On forum: 01/02/2008
Messages: 76

---QUOTATION---
I'm fairly new to STALKER, but I made a small mod for a unique weapon for something to do. Works well enough, but if you try to drop it or if the character dies while it is equipped (and drops the weapon) the game crashes instantly. Why is this? I've got the encyclopedia and traders entries right, and here's my modded weapon from unique_items:

[wpn_abakan_vandal1]:wpn_abakan
$spawn = "weaponsuniqwpn_abakan_vandal1"
description = enc_weapons1_wpn-abakan_vandal1
inv_name = wpn-abakan_vandal1
inv_name_short = wpn-abakan_vandal1
cost = 12500
fire_dispersion_base = 0.15
grenade_launcher_status = 1
grenade_vel = 80
scope_status = 1
scope_zoom_factor = 25
scope_texture = wpnwpn_crosshair
silencer_status = 1
inv_weight = 4.5
condition_shot_dec = 0.000001
smoke_particles = weaponsgeneric_shoot_00
flame_particles =
light_disabled = true
snd_shoot = weaponsw_ak74_shot1
snd_shoot1 = weaponsw_ak74_shot1
snd_shoot2 = weaponsw_ak74_shot1
snd_shoot3 = weaponsw_ak74_shot1

How can I fix it?

Oh, and if there's a way to make nights darker so that night vision and torches might actually make a difference, could someone please tell? Thanks all!
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This is a total guess but remove the flame paritice part and try it again and set brightness to MAXIUM darkness I love playing the game like that !
  03:28:58  12 January 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583

---QUOTATION---
This is a total guess but remove the flame paritice part and try it again
---END QUOTATION---



Still no luck, is it something to do with the physics maybe? Like it's weight or shape or something, coz I've never seen an Obokan in the game with silencer, grenade launcher and scope. I guess it could be done with the Obokan Special, but I'm yet to actually see it. Or perhaps I need to change the inventory image from the standard Obokan one, though I don't know why that would make a difference.
  07:30:28  12 January 2008
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354

---QUOTATION---
Oh, and if there's a way to make nights darker so that night vision and torches might actually make a difference, could someone please tell? Thanks all!
---END QUOTATION---



Look for Darker Nights Evolved or S.T.A.L.K.E.R. Weather Overhauled by Trojanuch (Makes more changes than just darker nights but is good overall.) STALKERFiles.com should have them. Trojanuch's mod is more recent and comprehensive.
  11:24:28  12 January 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583

---QUOTATION---
set brightness to MAXIUM darkness I love playing the game like that !
---END QUOTATION---




---QUOTATION---
Look for Darker Nights Evolved or S.T.A.L.K.E.R. Weather Overhauled by Trojanuch (Makes more changes than just darker nights but is good overall.) STALKERFiles.com should have them. Trojanuch's mod is more recent and comprehensive.
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Both good ideas, but I'll have to wait until my internet connection gets upgraded (supposed to be 56K dial-up - actually runs at around 20K and drops out all the time) in about a month to download any mods.

In the meantime, I've actually been getting some pretty cool effects by playing with gamma, contrast and brightness, as long as you don't mind having a dodgy bright skybox. I honestly don't know why STALKER's default settings for those values weren't tweaked a little better, coz the game really looks incredible now!
  11:32:29  13 January 2008
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ShannonE
(Novice)
 
On forum: 11/26/2007
Messages: 10
Can someone tell me if its possible for a trader to sell an item only once? I want to add the "Farshooter" SVD back into the game, and I thought a cool way to do it would be to have Colonel Petrenko (he seems to be the trader to go to for snipers) sell it once and once only. Obviously the probability of him providing it would also be pretty low, eg: 5% chance of him carrying it when you talk to him.
  14:02:31  13 January 2008
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Merilon
(Novice)
 
On forum: 12/30/2007
Messages: 26
tools.7z

Tool.7z, I downloaded it, but how do I use it?
  04:56:30  15 January 2008
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Kaisyu
(Senior)
 
On forum: 01/02/2008
Messages: 76

---QUOTATION---
tools.7z

Tool.7z, I downloaded it, but how do I use it?
---END QUOTATION---



Input: Where your game is install at

Output: gamedata

that always works for me

I also found out how to make 2 weapons or more and change how much damage the enemy do to you ( without armor is the true effect but it still counts armor protection which is what I am happy about )
  14:38:53  21 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
01/21/2008 14:41:32
Messages: 2131
OGG COMMENTING TUTORIAL

Ok, since this seems that it might be useful to people, I'll post it here.
Originally posted at Oblivion-Lost.de forums by Goffik.


---QUOTATION---

Posted on OL by Cdaburnerb, originally written by 46&2.


OGG Comment Tutorial

Since there are a lot of problems making .ogg audio files for Stalker without pesky invalid ogg-comment, missing ogg-comment errors, or distance problems I decided to search out an answer to fix this issue. The only individual I have heard of fixing this problem is solecist, creator of the redux mod on these forums. I contacted solecist and he was kind enough to help me out, and showed me his method for fixing .ogg files. I decided to make a fairly in depth tutorial based on his advice for this method, with a lot of my own comments, so let’s begin:

*** IMPORTANT: Make sure to copy and backup any files you will be working on. Then if you mess a file up somehow, it won’t be the end of the world.

(1) You need a hex-editor and a program called fixoggcs. You can obtain both here in one package: [link]http://rapidshare.com/files/37273423/fixoggcs.zip[/link]

The hex editor in this package is in German, but I don’t know a hint of German and I was able to use it fine. All you need to know is copy (ctrl-c) paste (ctrl-v) and save (ctrl-s) commands anyhow. There are also other free hex-editors in english, but often have limitations and I actually like this German one more than any English one I’ve tried.

(2) I’m assuming if you’re trying to fix .ogg comments or anything like that, you probably have made your own .ogg files or have an .ogg file ready and created. If you already have an .ogg audio file with proper encoding and just wish to fix it to work properly with stalker, then skip to step (3).

If not, you can create .ogg audio files, from an mp3 for example, using programs such as soundforge, foobar2000 combined with an encoder called oggenc (oggenc2.83 to be exact), etc. You can also edit sound files in a free program called Audacity; to change amplitude, run filters on waveforms, cut and paste audio segments, etc. When you create oggs for Stalker, they should be 44100 hz, have 48-96 bitrate approximately, and be 1 channel (mono). You will most likely have to “downmix” from stereo (2 channels) to mono (1 channel) if converting an .mp3 or .wav file to an .ogg file for stalker. Anyhow, a lot of this information and these programs can be googled, which helps find their download links and user guides/tutorials.

(3) Open up your hex editor and drag and drop an original stalker audio file in there, it should be the one you will be replacing with your own file by the same name. If you are creating a unique audio file not replacing a stalker sound, say which you are going to call in a script or something, then you can often get away with drag and dropping any original stalker audio file for this step into the hex editor.

On a side note, Stalker audio files can be extracted using a tool called dbex_rel_en, or the Stalker database extractor:

[link]http://stalker.filefront.com/file/ST...xtractor;77831[/link]

You can google it as well and it is easy to find. I found some audio files in the gamedata.DB5 package for example in the stalker installation directory, but there are more in other gamedata packages.

Continuing on, drag and drop your own ogg file into the hex editor now. Look at the following image kindly provided by solecist:

[link]http://i189.photobucket.com/albums/z48/bandit462/ogg_example_1.jpg[/link]
(Copy and paste this above link into a new window/tab if clicking it does not work).

There is not an exact science to this next part, but look at the YELLOW highlighted text in the original file. This would be the encoder/header information and special comment information Stalker needs. You want to select this text in your hex editor and copy it into and over your own file in approximately the same area as the RED area. There are some guides here; after all those y characters and the .vorbis text, this is where the block begins. Then, it ends just before the vorbis)BCV text. This text might vary slightly from file to file, for example some files might have vorbis BCV or vorbis.BCV text instead at the end of the block. Now, if your own ogg file has tags such as artist, year, description, etc. you have created you might have a problem, and you should see some of that text in the hex editor. I personally just overwrite all that info in the hex editor until I hit that vorbis)BCV tag wherever it may be.

Now, look at the BLUE character in the original file. You want to copy and paste this one character over the GREEN character for example in your own file. Usually the character which you are overwriting in your own file is not consistent, it might be a -, J, , etc. But, look for the character just before all those y’s, that’s usually about where it is.

(4) Save your file. Open up a command prompt (startmenu>run>cmd) and go to your fixoggcs folder. Put any of your own sound files you hex-edited in that folder by the way. Now, type the following at the command prompt:

fixoggcs my_sound.ogg my_sound2.ogg my_sound3.ogg

Of course the my_sound.ogg, etc. would be the names of your own sound files. This should perform a checksum on the files and should not report any errors if everything went okay. If you see a bunch of OKs and/or CORRECTED statements, and at the end there are no errors or lockups, you are in business. If there are errors, something went wrong.

(5) The file should be ready for Stalker to use now, copy your sound files to the appropriate gamedata/… directory so the engine will use your new sound file instead of the original.

I realize this seems like a pain in the butt. And a small amount of the files I tried to fix would not work out for me personally. But, I managed to fix a whole lot of sound files for my own personal audio mod. Feel free to make comments and add your own experiences and advice to this thread. Good luck everyone! Thanks for the help solecist.
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  11:40:05  23 January 2008
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Maade
(Novice)
 
On forum: 03/25/2007
Messages: 45
I'm back!

Hi guys!

I decided to come back here to poke around, and I was just wondering what ever happened to my name as the thread starter

Anyway, expect some more stuff when we see the Clear Sky, I hope Frosty comes back too
  00:23:37  24 January 2008
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karl_eller
(Novice)
 
On forum: 04/08/2007
Messages: 23
Can't get mods to work?

I'm having a bit of an issue with Stalker when it's patched to 1.0005.

I've extracted all the gamedata files to a gamedata folder, and edited the fsgame.ltx file to show gamedata=true, but every time I try to start the game, it crashes.

I've tried it on a clean install (ie installed, patched to 1.0005, extracted files, edited), and still nothing.

Any idea what this could be?

Eller
 
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