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Leaning and Iron sights in multiplayer

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  18:12:09  4 January 2007
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danbosko
(Novice)
 
On forum: 01/04/2007
 

Message edited by:
Siro
02/21/2007 1:11:39
Messages: 1
Leaning and Iron sights in multiplayer

These 2 things are killing FPS games. While more realistic, and fun to use in single player, it slows down multiplayer by encouraging hiding and camping. I'm sure you can already tell but, im a huge CS fan, and when I heard STALKER had a Russian CS team working on its multiplayer aspect I was happy as a pig in shSt.

"No way can they mess the multiplayer up," I thought...then...I read the fAQs. I've played CoD and CoD2, and I was good at it, but ultimately I went back to CS. It's just too slow, and half the time you're getting killed by people you can't see. Don't try to cross CoD and CS...just make CS better.

IMO there are 4 things that ruin CoD/MoH multiplayer:
1. Iron Sights - Interesting...but why bother...realism != fun
2. Leaning - Dumb, slows down rounds.
3. Prone Position - encourages camping, and its never fun to get killed by someone whos been layin in a bush for 5 minutes.
4. Insta-kill Nades- Anyone whos ever played Medal of Honor:AA knows every start of every map is just nade spam over buildings lookin for a lucky kill...another example of realism taking the fun out of a game.

Don't feel obligated to replicate the way the player moves in single player when you're designing the muliplayer. Im sure this post comes way too late, but theres always patching the game ^^

CS is old, CS players are gettin bored of it, give us a game we can switch to.
 
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