ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Help needed in OP

1 2 3
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  18:58:14  18 April 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
 

Message edited by:
spelk
04/18/2020 19:30:54
Messages: 401
help needed in op 2.1

Senior Resident



On forum: 07/26/2007
Messages: 394 help needed

how do you remove the wood blocking the ladders at the top of x16, i have tried shooting ,grenades,mines and sledge hammer but nothing works, i did this mod years ago and do not remember having this problem,anyone help as i am stuck.i also cannot find any of the guides for this mod so if anyone could let me know where to look for them.
  01:00:12  19 April 2020
profilee-mailreply Message URLTo the Top
zombiescreepmeout
Senior Resident
 

 
On forum: 08/23/2010
Messages: 173

---QUOTATION---
help needed in op 2.1

Senior Resident



On forum: 07/26/2007
Messages: 394 help needed

how do you remove the wood blocking the ladders at the top of x16, i have tried shooting ,grenades,mines and sledge hammer but nothing works, i did this mod years ago and do not remember having this problem,anyone help as i am stuck.i also cannot find any of the guides for this mod so if anyone could let me know where to look for them.
---END QUOTATION---






I used a shotgun while low crouching 'z' took many rounds but it moved. Also used the yellow ice axe but shotgun worked better. Good luck!
  02:31:30  20 April 2020
profilee-mailreply Message URLTo the Top
Grunter_Hunter
Senior Resident
 

 
On forum: 09/22/2010
Messages: 320

---QUOTATION---
help needed in op 2.1

Senior Resident



On forum: 07/26/2007
Messages: 394 help needed

how do you remove the wood blocking the ladders at the top of x16, i have tried shooting ,grenades,mines and sledge hammer but nothing works, i did this mod years ago and do not remember having this problem,anyone help as i am stuck.i also cannot find any of the guides for this mod so if anyone could let me know where to look for them.
---END QUOTATION---




Same as dragging bodies, crouch down, shift + F. You may have to move the snork bodies first.
  20:37:08  29 May 2020
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11661
Spelk, sorry, l asked the forum software to join your threads together, but it seems to have eaten them instead. Could you post all your OP questions here, please? Creating lots of separate threads creates clutter.

Sorry, again.
  01:54:06  7 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 401
need help

i am on day 38 and need help on two quests,the first one is the radio parts quest i have some parts but cannot find the 5 textolite tiles and the 4 copper wires, i have an area marked on the map with radio parts? in darkscape but have been back there 3 times but there is nothing there does this require a trigger to open it up and if so what and where,the second quest is find out stalker name,there is supposed to be a voucher in the kamaz area at the rostok plant to start the bioradar quest but once again is there a trigger to start this of as i have been there many times and theres nothing there,any help welcome
  05:07:38  7 June 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
 

Message edited by:
PressurE
06/07/2020 5:14:43
Messages: 272

---QUOTATION---
need help

i am on day 38 and need help on two quests,the first one is the radio parts quest i have some parts but cannot find the 5 textolite tiles and the 4 copper wires, i have an area marked on the map with radio parts? in darkscape but have been back there 3 times but there is nothing there does this require a trigger to open it up and if so what and where,the second quest is find out stalker name,there is supposed to be a voucher in the kamaz area at the rostok plant to start the bioradar quest but once again is there a trigger to start this of as i have been there many times and theres nothing there,any help welcome
---END QUOTATION---



The textolite tiles are in darkscape marked on your map as you said. You have to go up on the bridge and cross over to the other side using that invisible pathway. Where the zombies come out of the laboratory in the tunnel youll find the tiles in a turned over desk...you have to break a box open to get them.

Copper wires are in the metallurgical plant...didnt get that far yet.

Here is the a video on how to start the bioradar quest-line, you need to get the note in the Kamaz :
https://www.youtube.com/watch?v=PmsEMJIZpEs&list=PLBIwjQqv_kzVzH9ZBNey5beSnr4TPBr-5&index=3
  14:06:40  7 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 401
thanks


---QUOTATION---
need help

i am on day 38 and need help on two quests,the first one is the radio parts quest i have some parts but cannot find the 5 textolite tiles and the 4 copper wires, i have an area marked on the map with radio parts? in darkscape but have been back there 3 times but there is nothing there does this require a trigger to open it up and if so what and where,the second quest is find out stalker name,there is supposed to be a voucher in the kamaz area at the rostok plant to start the bioradar quest but once again is there a trigger to start this of as i have been there many times and theres nothing there,any help welcome

The textolite tiles are in darkscape marked on your map as you said. You have to go up on the bridge and cross over to the other side using that invisible pathway. Where the zombies come out of the laboratory in the tunnel youll find the tiles in a turned over desk...you have to break a box open to get them.

Copper wires are in the metallurgical plant...didnt get that far yet.

Here is the a video on how to start the bioradar quest-line, you need to get the note in the Kamaz :
https://www.youtube.com/watch?v=PmsEMJIZpEs&list=PLBIwjQqv_kzVzH9ZBNey5beSnr4TPBr-5&index=3
---END QUOTATION---



thank you i have now been able to start the bioradar quest and have got the tiles for the radio quest,do you know if a marker appears as to where the copper wires are in the metal plant?
  00:44:50  8 June 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
 

Message edited by:
PressurE
06/08/2020 0:46:44
Messages: 272

---QUOTATION---
do you know if a marker appears as to where the copper wires are in the metal plant?
---END QUOTATION---



I'm not sure...maybe when we get the transition to the metallurgical plant they will appear. If not the copper will probably be in the heaps of garbage there.
  01:30:37  8 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 401
radio parts


---QUOTATION---
do you know if a marker appears as to where the copper wires are in the metal plant?

I'm not sure...maybe when we get the transition to the metallurgical plant they will appear. If not the copper will probably be in the heaps of garbage there.
---END QUOTATION---



i have found out that the coils are at the consruction yard not the metal plant but unfortunenly they are not appearing there
  05:31:36  8 June 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
Messages: 272
Yeap your right, for some reason i kept thinking metallurgical plant. Here is a guide for the copper:
http://stalker-worlds.ru/forum/topic/10573-gid-op-21-ot-igrokov/?p=310267
  15:03:28  13 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 401
bioradar

is there a walkthrough or guide as to where the parts of the bioradar are located the only clues i got where that the device schematics,blueprint, description of device and assembly instructions are located in the CNPP but believe me i have searched this area for hours and found nothing so any help i would be grateful
  22:31:44  13 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
 

Message edited by:
spelk
06/13/2020 22:33:34
Messages: 401
stopped again

reached the point where i get the controller body to make sids head,the hunter accepts this but and tells the payment for the head is 100,000 and 10 chimera claws,when i go to pay him there is no dialoge so the game is stopped,is this the right payment or have they changed it? or do i have to play on to get a trigger point as i have found out on previous quests,this mod is so frustrating that it is getting to the point of packing it in.
and before been asked i did not shoot the controller in the head
  04:09:15  14 June 2020
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 27344
Help needed in OP

spelk

I definitely don't want to try this Mod after reading of all your troubles.

TS
  07:13:32  14 June 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
 

Message edited by:
PressurE
06/14/2020 7:26:57
Messages: 272

---QUOTATION---
bioradar

is there a walkthrough or guide as to where the parts of the bioradar are located the only clues i got where that the device schematics,blueprint, description of device and assembly instructions are located in the CNPP but believe me i have searched this area for hours and found nothing so any help i would be grateful
---END QUOTATION---



Getting all the parts for the bioradar is done by moving through the plot, you will get it towards the end of mod. First thing to do though is save up all the mutant parts as it says ingame for the bioradar.

Pay attention to all the dialogue through the game, I take screenshots and write down reminders because the mod is huge! If you hit a task that has no dialogue then something somewhere else needs done. There is alot to do so move on to another task and come back to it later.

Dont be afraid to ask questions here on this forum:
http://stalker-worlds.ru/forum/topic/8185-cumulative-pack-21/?p=255271
It's for the English players and they are very helpful.
  16:31:06  15 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
 

Message edited by:
spelk
06/15/2020 18:50:17
Messages: 401
god mode

is there any way to put god mode on all the time so i can run through this mod to find out where the triggers are to get characters to speak to enable to continue with this mod as at the moment i have have 4 of them and seem to have done all that is required but they do not speak to further the quest so i am at a stand still and the lack of a walkthrough for the new quests leaves me running around like a headless chicken,this never happened in all the other OP mods as you could always get through the main story line.there must be some one who has completed this mod who can help.this is the third time i have reached day 54 in this mod and do not want to have to start again so if no help is forthcoming i will have to reluctently bin this mod

update found that the trigger for sids head was either killing the black bandit or or completing the photographers quest in the cave in forgotten earth so i can move on with this quest,man this mod is a frustrating shit show
  14:19:20  19 June 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 401
jupiter

can anyone tell me how to get into the wolf's lair on jupiter?
  21:13:24  14 July 2020
profilee-mailreply Message URLTo the Top
spelk
Senior Resident
 

 
On forum: 07/26/2007
 

Message edited by:
spelk
07/15/2020 11:59:09
Messages: 401
major problem

I can't type in the Save Field, Player Name, Delete Problematic Object or in the Buy Quest item fields.

The four Quick slots, anyone knows how to set/use them? also can you spawn items through the consol as i have all the item commands but they do not work on their own so can anyone tell me how to input them through the consol
  20:37:22  16 July 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
 

Message edited by:
PressurE
07/16/2020 20:44:50
Messages: 272
Here is a spawner you can use. Make sure you have the anti-cheat installed first.

https://www.mediafire.com/file/2jdpfec4uh5ltkn/Spawner.7z/file


You can assign a key in the the options for the quick slots. I can type in the problematic objects and player name but not the buy a item. Might be because of the spawner i use but i dont need it since im using the spawner.
  11:48:55  23 July 2020
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 27344
Help needed in OP

spelk

Is this the kind of stuff going on in your Game?
https://www.youtube.com/watch?v=FXWM7aSy--A

I didn't know OP was so yellow and barren. Kind of loses the realism when the flying creatures can't fly over objects or over the water. I noticed the snorks will actually jump into the water but as soon as they land, they immediately try to crawl back to land.

Seems like this Mod is all about creature swarming. Is that accurate?

TS
  22:57:37  25 July 2020
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/07/2009
Messages: 272

---QUOTATION---
Help needed in OP

spelk

Is this the kind of stuff going on in your Game?
https://www.youtube.com/watch?v=FXWM7aSy--A

I didn't know OP was so yellow and barren. Kind of loses the realism when the flying creatures can't fly over objects or over the water. I noticed the snorks will actually jump into the water but as soon as they land, they immediately try to crawl back to land.

Seems like this Mod is all about creature swarming. Is that accurate?

TS
---END QUOTATION---



This is a bad representation of OP. ...sry. This fella uses a mod to run through water. Also all mods for Shadow of Chernobyl that use the swamp as a addon have this error of mutants or NPCs that don't stay in the water. The texture addon hes using is either Autumn Aurora 2 or a Autumn addon of some sort, reshade is possible to. The mutant spawn is a little different from vanilla OP. He probably modded the muttant spawn to achieve mutant parts which is a big advantage to ammo and quests.

OP is the pinnacle of all mods that show you what can be achieved with a bad game engine. Its hated and loved. If you go through the mod without tweaking it yourself, god bless you...i won't do it again.

You seem interested Tejas, wait for OP 2.2 that will come out with the x64 bit engine or play OP 2.1. The translation is pretty good for OP 2.1.
  16:12:06  2 August 2020
profilee-mailreply Message URLTo the Top
kim86
(Senior)
 
On forum: 05/01/2008
Messages: 56

---QUOTATION---
Help needed in OP

spelk

Is this the kind of stuff going on in your Game?
https://www.youtube.com/watch?v=FXWM7aSy--A

I didn't know OP was so yellow and barren. Kind of loses the realism when the flying creatures can't fly over objects or over the water. I noticed the snorks will actually jump into the water but as soon as they land, they immediately try to crawl back to land.

Seems like this Mod is all about creature swarming. Is that accurate?

TS

This is a bad representation of OP. ...sry. This fella uses a mod to run through water. Also all mods for Shadow of Chernobyl that use the swamp as a addon have this error of mutants or NPCs that don't stay in the water. The texture addon hes using is either Autumn Aurora 2 or a Autumn addon of some sort, reshade is possible to. The mutant spawn is a little different from vanilla OP. He probably modded the muttant spawn to achieve mutant parts which is a big advantage to ammo and quests.

OP is the pinnacle of all mods that show you what can be achieved with a bad game engine. Its hated and loved. If you go through the mod without tweaking it yourself, god bless you...i won't do it again.

You seem interested Tejas, wait for OP 2.2 that will come out with the x64 bit engine or play OP 2.1. The translation is pretty good for OP 2.1.
---END QUOTATION---



Is there any information about when 2.2 is coming? and will there be more added or is it just a more uppdated and patched produkt?
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.