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.TGA files SDK

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  20:33:33  1 April 2020
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AIxStream
(Novice)
 
On forum: 03/02/2020
Messages: 16
.TGA files SDK

Hello people. I just converted all .dds textures into .tga files, so that I can successfully compile my edited map, in this case the map I created using blender.

But there is a doubt spinning my head.

When importing .tga textures, what format should I make them in?

Cubic?
Advanced?
....

There are several options within the LevelEditor, but I don't know which one to place. Or maybe I'm thinking wrong and should I keep them in the format they are in?
  22:56:26  3 April 2020
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
04/03/2020 23:34:14
Messages: 1267
http://stalkerin.gameru.net/wiki/index.php?title=%D0%A0%D0%B0%D0%B1%D0%BE%D1%82%D0%B0_%D1%81_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%82%D0%BE%D0%BC_.dds

http://stalkerin.gameru.net/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%82%D0%B0_.thm

Here's some information that you might find useful, from what I can see you're referring to the mipmaps filter part. I'm not as experienced on working with textures, but from what I can tell, it depends on what filter was actually used on .dds.
  23:33:47  21 April 2020
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AIxStream
(Novice)
 
On forum: 03/02/2020
Messages: 16

---QUOTATION---
http://stalkerin.gameru.net/wiki/index.php?title=%D0%A0%D0%B0%D0%B1%D0%BE%D1%82%D0%B0_%D1%81_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%82%D0%BE%D0%BC_.dds

http://stalkerin.gameru.net/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB_%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%82%D0%B0_.thm

Here's some information that you might find useful, from what I can see you're referring to the mipmaps filter part. I'm not as experienced on working with textures, but from what I can tell, it depends on what filter was actually used on .dds.
---END QUOTATION---



Sorry for the delay, but thanks. I just came back with modding.
 
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