20:16:55 13 October 2019 |
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Skaraks
(Novice) On forum: 07/11/2017
Messages: 49
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---QUOTATION--- Understanding the Military
"...Rostok->Cordon transition successfully..."
---END QUOTATION---
Was similarly greeted going through the Military check point between the old Cement Factory and the Northern Road (after waking up in the cement factory). First time they haven't been hostile.
Disappointing in one respect, both those detachments yielded a good supply of weapons, ammo, food and stuff. |
08:20:22 15 October 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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Odds and ends..
---QUOTATION--- Mutant attacks
Upon returning to MAJ Grib, the conversation is interrupted by a mutant attack which becomes the active task. This went into the pre-dawn hour. While the mutant waves continued, I was looking for Gandalf at first light but all I got was a Supercontroller.
I have two main criticisms for this:
1. The mounted machine gun was clunky in aiming, and I could not turn to face my adversary when attacked from the side.
2. The controller was ridiculous. Black screen scream every time I hit him forced me to use the knife which took soooooo long. One slice at a time. And the Military guys are all on their knees in fear (I guess).
Not sure why, but I got the scripted blowout/wakeup in the bunker this time- the second time I have been through North Hills.
I had actually just come from the bunker using a Guide to Yantar because these missions the Major sends me on are using way more ammo than he gives me. I had also bought all ammo the other Mils were carrying.
Anyway, went to Dam, found the scientist with the Psy helmet, not before battling two Chimeras hanging out there. Then further west to deal with the Controller the Major told me about.
After all that, my standing with the Military has not changed. C'mon Major!
Even the Wiki screenshots show the Major green after this mission.
EDIT: What is so special about the psy helmet? My tactical helmet has telepathy +30 which is the same. ---END QUOTATION---
Because "guides" were introduced it is possible (as you noticed) to avoid the blowout trigger, which is near a Boarpack by a fallen tree in the road on your first visit (and just entering Lost Fac from the NPP or Countryside from Lost Fac if you guided there)
Looks like this passed the beta test too (/SARC)
We look to have been playing the same area at roughly the same time. But differently...
The wiki gallery pics show the Mils in friendly green because they were all done in Freeplay. They were all Red neutral for me just now because I'm more or less doing this "in game" to see if any Major Gribo's "phantom missions" will spawn. So far - all I can get is an 'I did it' dialogue for a non existent mission after all Artifact and Mutant tasks are done.
Looks like this passed the beta test too (/SARC)...
Just as an aside, you only get that Vepr-12 if you play PRM modpack.
Otherwise he ponies up a serviceable Groza, a total of 410 9x39 PAB, 360 9x39 SP-5 and a couple of mid-range armours. As you probably remember, I prefer to bring a knife to a mutant fight. And saved all of the loot.
The scorcher was already off. Before Countryside. That's all you need the crappy psi-hat for. Running through Radar and X10. You don't need the good psi-hat later on at all. I know this to be true because I was getting somewhat pissed off with the bugs in this game at LF - and just ran into X16 out of spite.
It resembles X16 SoC in a lot of respects. Very visceral! No dream sequence - a veritable mutant army - and the timer triggers as you enter the Miracle Machine rotunda. Turning it off anf GTFO brings up "Meet Nomad" just as in normal play.
Looks like this passed the beta test too (/SARC)
Meanwhile, back in Countryside... I decide to be a good stalker and do the Waterdam stuff. Picking up the good psi-hat triggers the "Turn off the emitters" task FFS! No sale, they're off already.
Then it's just get out of Dodge.
Got greeted by a f**king Chimera at the level changer in Radar. If I hadn't jumped out of the clown-Jeep and slit its throat my lootcar would be history...
Have fun! 
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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08:43:38 15 October 2019 |
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Byte Me
Senior Resident
On forum: 10/08/2014
Messages: 455
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KISS principle.
---QUOTATION--- LA DC 1.4007 late start playthrough
TM5000:
Windows update bullshit
LA 1.3 runs fine. The only other game I play, Neverwinter Nights, runs fine also.
My security update seems to have created a problem with the Configurator, which continues to vanish without explanation.
After uninstalling the Windows update, I get the same result: no Zone.
The icon has a little Windows Defender shield superimposed on it now.
Is there a way to command Windows to run it? It won't even run in Admin mode.
I'm not so sure it's your Windows Update. I think it's actually an update to the Configurator. This has happened to me before where I posted on the FB LA group about all my Manual Saves crashing and Dez ( the main Dez0wave Modder ) told me it was my Configurator. I updated it and then my Manual Saves worked.
However I recently got some updates to the PRM Weapon Pack. After it my Elite Detector stop showing anomalies. Shortly after this ( a few days or week ) all my Manual Saves stopped working with the Configurator. The Configurator was crashing upon launch. I assumed it was more updates as before. However this time, I could not update the Configurator.
I tried removing my LA Game and re-installing. It wiped whatever files I had before but luckily I had moved all my Manual Saves and Screenshots to a folder outside the Game. In the removal of the new Configurator and re-install of an older Configurator, I got my Game to launch briefly but it now freezes and I can't get things to work. Apparently on ModDB LA, there was some similar chatter about this in the same time period with similar solutions involving an uncorrupted Configurator.
I still haven't figured this out yet other than I can get my Configurator to come up...however launching the Game afterwards produces freezes.
TS ---END QUOTATION---
All of the above..
This is why I keep things basic. If the basic game will work satisfactorily, then maybe I can add mods to it next year...
For me, stability tends to drop as the game progresses. This is highly suspicious. What changes the most as the game progresses? The number of OBJECTS spawned into the game.
Now, many of these are "stashed for a rainy Blowout" by the player out of habit, we all do it.
Many are now whisked off the board by the 'garbage manager' to DC heaven and should take no further part.
But all of the others have to be written into any given savefile - which keeps expanding in size. Nothing revolutionary here, all games do this.
But then, on loading any save there are progressively more paths for the engine to make an error, run out of memory, or even just not reconcile a descriptor for something in a modpack that may have altered.
I archive all of my games. 7z compression seems to be the most efficient. But with 1.4007, I also archive the 'mods' and 'logs' folders because I will never be able to remember what game had even which "cosmetic mod" and that could stop a gamesave from resurrecting.
Just my 2c.
Exploiting 1.4007 DC as best as I can. I will NEVER, EVER use a "cheat pack" - a game lives or dies on its gameboard. Best of luck, stalker...
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11:36:44 16 October 2019 |
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Tejas Stalker
Official Stalker on Facebook (Resident)
 On forum: 05/12/2007
 Message edited by: Tejas Stalker 10/16/2019 11:41:37
Messages: 28124
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LA DC 1.4007 late start playthrough
Byte Me:
---QUOTATION---
I've even been known to extract "all.sav" and a few .sav and corresponding .dds files, but the all.sav is important, otherwise....
---END QUOTATION---
Byte Me
After reading this I got a bright idea. I took the all.sav from a new game I had started and replaced it with the all.sav from my re-installed Game that kept crashing. I launched my last good save and the Game didn't freeze up in launching and everything was working.
My Game was running smoothly. My Elite Detector was working. I saw water reflections that looked stunningly good and unfamiliar. I thought everything was back to normal when after about 5 minutes my Game froze. Task Manager told me my Game wasn't responding. I was unable to get any information why. No Bug Trap or anything.
When I used task Manager to close my Game, that left the Configurator still running. I noticed the little flag was highlighted yellow meaning updates available. I checked it and found 3 updates for all three of the mini-mods I was using including the PRM Weapon Pack. I realized from Dez's previous help, this was probably why my Game was freezing.
I updated the Mods and launched my Game. Sure enough my Elite Detector went back to being broken. The thought then crossed my mind, the reason I had momentarily got my Game to work was re-installing a fresh, new Configurator. Once I started playing, at the same time I am guessing, the Configurator accesses the internet, discovers the updates and intentionally makes my Game non-functioning ( crashes and/or freezes ) as a way of forcing the Player to comply.
This is the worst design I have ever seen. The forced updates are not tested. As I have had my Elite Detector broken for several weeks now, obviously others have not had this problem or the owner of the PRM Weapon Pack creating the update is unaware of his bad update.
So another idea comes to me. What if I replace my updated Configurator with another fresh one and then block internet access to my Computer as I launch the Configurator ( preventing it from knowing about any updates ) and then launching my Game with the working Elite Detector? Would this work? Would this solve my problems? Has anyone thought of or tried a similar work around?
Of course this would require me to ALWAYS cut-off internet access before launching and playing my Game. That would require a lot of discipline and patience.
Note: I am copying this post and adding it to my thread about my Game.
TS 
https://www.facebook.com/officialstalker/ ❖ https://www.facebook.com/tejas.stalker
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